It's quite pathetic how excited I am getting. I can't wait to download this the instant it hits the AppStore even though I know I do not get my iPod back from Apple until Friday... **sigh** But Friday will be a good day.
Actually, I did bring that to Their attention. That was one of the first things I mentioned. I to wish the inventory screen was bigger, but you get used to it
That was also a bug I pointed out during testing. Apparently the answer I received is it is related to the Unity engine. No fault of the team. It's a complex issue. They're working on it. If anything is true, Josh and team put love and soul into this game. Any critiques will definitely be heard and looked into. I can't speak for them, but from testing and learning how they work...they want to release nothing but the best.
Just as a note: this at least the third time somebody with a device other than a current-generation iPhone or iPod has reported this. I'm sure the developers will look into the crashes as soon as possible.
Just beat the gnoll boss, and I gotta say, it's such a feeling of accomplishment I can kill the gnoll witchdoctors in two hits now that I have the new swords to dual wield. So much fun!
This game cannot show up on the app store fast enough. Darn Arizona timezone. Instabuy the second it pops up tonight! Then? No sleep for me.
I would but I got exams tomorrow so I really need some sleep. I guess I will buy it when I get home from school tomorrow.