- The combat system is a bit dodgy - parrying for instance seems very difficult to judge, since the enemy's damage lands about a second before their attack. There's definitely timing involved, and I think the biggest issue is simply that the system isn't tuned very well. To clarify: The enemy attack should have a visual "tell," that is a subtle (but not too subtle) windup that helps the player figure out when to parry. The parry then needs to be in effect long enough for the enemy attack to follow through while it's still active. I've gotten pretty good at timing parries, but some of the attack "tells" are better than others. With some enemies I've just gotten used to when in their attack swing I need to hit the button, but I would like to see this system tweaked to be more user friendly. - The henchman system is a bit dodgy, they often disappear when you load new save-games or enter an area. Honestly, I think they just need to make it so that mercenaries respawn (either nameless thugs or randomly generated names), as in most RPGs. If you can hire henchmen there should be a fairly steady stream of cannon fodder as long as you have the gold. - Some quests are very easy to miss... That's par for the course for any open world RPG, and I personally like it. If it's not necessary to the main quest, I don't mind if developers make them difficult to find. It further provides incentive to replay the game. I don't think I'd seen every sidequest in Fallout 3 until my 3rd playthrough. - Some of the quests can get very annoying, for instance the Lord Telmon/Luther Argale one. The problem here was that it kept saying I would be made an out-law if I attacked Luther Argale It's an optional quest, and you need to make a hard decision-- do you want to remain lawful and never explore that quest line, or become an outlaw to complete it? Even with that decision, it's still easy enough to reset your standing by talking to the guy in the sewers. I would guess that this is by design. Now, the wrinkle that you attacked him before the quest was active and didn't become an outlaw seems to be a scripting oversight that they should fix. - The targeting system is flawed...Perhaps making tapping on what you want to select overriding the auto-locking system would remedy this. This already works for me, as long as the target is within range. Have you tried it? I override the auto-targeting all the time. My only remaining annoyance is that it seems to lack a priority system above and beyond distance. It should prioritize closest enemies first, any remaining aggro enemies second, then corpses, chests, doors, etc. - Some dungeons were too dark, even on the highest brightness setting (i.e. smuggler's cove and the Temple of Azra). Agreed. More torches as "breadcrumbs" for the core path would be nice as well. - The items system is rather poor. Agreed. Overall loot drops are fairly unexciting. I'd love a random prefix/suffice system that provides small bonuses to standard items. Example: [Emerald] DAGGER [of Night] where the "Emerald" prefix gives an item a boost to resale value and "of Night" gives a boost to stealth, for instance. Don't make game-breaking bonuses, but it does provide endless loot possibilities. The devs basically make a big table of the modifiers along with a percentage chance assigned to each that is called when a chest is opened. If you want to hand out unique items as part of the story as well, those are just special case loot drops and chests. - More crafting would be excellent Agreed, but I'll go further to say that the system needs to be revisited and revised. My problem with crafting is that inventory is limited, and it's not worth dragging around or even storing crafting components when most everything I need is available in stores or loot. And as I pointed out in another post, glass vials are too expensive early in the game when players are struggling with funds and crafting your own healing potions should be a viable alternative. The trade-off to should be the time sink of finding the components, I shouldn't get fleeced for a bottle to put them in as well. I think another poster pointed out the lack of variety in the fishing/ fish-based recipes as well.
I can't get the game to stop crashing on my 2g nor can I ever get past the first area without the game dropping me off a cliff after loading. Hoping the next update solves all problems.
I finally beat this game and now I'm not sure if I want to keep on my iPhone or not. I've thought of just becoming a mass murderer and killing all of the NPCs, but that can't stay interesting for too long. I doubt there will be a big content update too. Is there any big secret I should go look for, or should I just erase it now?
For now and all the other 2g users, while waiting for the upcoming update, I highly recommend what I do myself: Have WiFi off, all graphic settings to the lowest, reboot your device before you play, and do not play any background music. The game will crash far less (at least, it should)
Does anyone know if 4.1 compatibility has been restored in 2.20? I'm holding off my purchase until there's an untethered jailbreak for 4.2.1, or I know that Aralon works on an 4.1 device.
Go into "jailbreaking and installer apps" section and then click on "Easy Way to Jailbreak 4.2.1". You'll have to search through a few posts, but mercifully the thread's short and you should be able to find the instructions.
Oh, I know how to do it, but the untethered Redsn0w beta is not stable enough for my everyday needs. Thanks anyways. So, my original query remains, for anyone with: will 2.20 restore iOS 4.1 compatibility?
I understand Finneus Goldring attacks even if you're neutral if you killed Lord Teleham (?) in an earlier quest (the one involving Luther) and that his aggression is an intentional design steming from that earlier choice. Maybe it's a bug but this intrepretation makes sense to me.
On what device? There have been reports from several iPhone 4 owners having Aralon crash on them at the character selection screen. A friend of mine is one of them, which is why I have stayed clear of the game so far.
Hmmm, interesting. As soon as 2.20 is out, I might just buy it regardless, and spend a few weeks whining at the devs if it is indeed broken ;-)
I'm about to scream .... Saved Game Bug from Hell .. ... I can't take it.. I paid good coin for this game and quite honestly think it's one of the best games I've ever played on my iPhone 4 (4.1 OS), but I can't take this Saved Game corruption bug anymore.. !!!! AGAIN .. This time it was my level 24 Rogue in the Smugglers Den .. I hit level 25, hate the fact I just chose a skill I didn't like.. and hop to the menu and Load a Game.. one of 4 slots by the way !!! .. and voila' .. instant gray'd out screen where I think I can see the game.. but obviously nothing's moving.. (sigh) ... 3rd time.. week straight of playing this while commuting for hours to and from work .. All 4 slots.. none will load.. I try removing all background tasks.. Reboot... nothing will load.. ARGH!!! As a Developer myself, I'm tempted to WinSCP (if I can find it) the directory this game sits in .. I assume it's C code? Maybe I can check for a corrupt XML or something? Sucks I playw ith Perl, KORN and BASH with some Java compiling tossed in, but I don't know crap about C .. god.. I mean it's absurd to release and charge for something with such a pronounced, debilitating "bug" like this isn't it?! Ok, sorry.. rant's over.. and I guess I'll suck it up and start another ****in' character again .. Jeff
So I will impatiently ask, instead of waiting to found out when it is approved, what are the changes in 2.2? lol
Whats in 2.2 -Improved performance across all devices -New Ranger Ability: Summon Spirit Wolf companion -Music volume control -Loot All auto-closes the loot window -Adjusted pricing for merchant shops -Targeting tweaks and enhancements -Npc's will not re-spawn until you leave an area and return to it -Confirmation dialog when overwriting save game -Game Day/Hour included in save file description Whats in the update after that one: -New class: Paladin -Enhanced GUI for iPad -A few surprises!