Speaking of price, I hope you guys charge what the game is worth. This 99 cent/ $10 for everything mentality must die.
Hate you too. This platform finally set a reasonable price tag, and now people want to ruin it. Understand, that THIS ISN'T PC (or a home consol). Portable games shouldn't cost more than $10.
Some games have infinite hours of gameplay in them. How much should those cost? I think there are a lot of factors that affect price, but hours of gameplay doesn't have much to do with it.
portable games on small devices such as iPhone will be the nextgen consoles of future so if the game is worth $30, why not pay $30 the difference will be only that you can take the game to bed,outside... (well just my opinion)
$10 is a PERFECT price tag for high-end games on this platform. People can actually buy more games, not a few a year, more people buy games so the devs get as much money as with a higher price, so everyone wins. I don't know why some idiots want to ruin this.
Another spoiled consumer leftover from 2008. Do you have any idea how little 99 cents or even $10 is for a freaking game? What? Sales of current Appstore games have been skewed towards 99 cents for the last two years (even EA's $10 and Gameloft's $7 apps really sell because everyone expects frequent $1 sales which keep them visible in the top 200 charts). All this despite the fact that a large number of the popular games are a lot more ambitious with more work poured into them than ever. If all people wanted were quick games like Cut the Rope you'd have a point, but people are now clearly demanding high resolution, high quality, content packed games to complement their quick fix apps. There are at 50 - 100 titles games off the top of my head that are comparable to current handheld games in scope and quality. So why shouldn't devs charge for the same blood, sweat and tears they pour into a DS or XBLA title? You're mistaking two things; the level of pricing of what people are content with PAYING to the level of games people are content with PLAYING. There IS demand for more ambitious full fledged games, mainly because over the last two years big devs like Gameloft and EA and small devs like Touchfoo and Crescent Moon Games proved they could make it enjoyable on the touchscreen device. And they should be compensated for it. So... hate if you wanna. But try to make sense when you do it. Otherwise crawl back to 2008.
lolwut? Just because one person thinks that, it doesn't mean it's going to happen. http://uk.xbox360.ign.com/articles/112/1125187p1.html
It takes 1-2 years to develop a game like Aralon. Which is the same amount of time it takes (almost) to develop a full console title. Aralon started 6 months before Ravensword started.
Okay, different point of view. While in most western countries (be it western European countries or USA), salaries are a lot higher than here, so it's quite simple for me: either the prices should be higher in countries where the salaries are, or low everywhere. The first one isn't really possible, so I want the second one, or I simply can't afford as many games as I want to. Anyway, I don't even buy games for over $10 worth for PC, I simply wait for sales.
I'd pay 10 dollar for this. For games like project sword? 30 dollar or so. Id even pay 5 dollar for the technical demo if they charged money for it. I wouldnt like it, but i would pay it.
I'm looking forward to Aralon, but honestly, unless you're Bethesda or BioWare, you have a LOT of proving yourselves to do to convince me that I'm going to get 60$ (or even 20$) worth of enjoyment out of any title, regardless of platform.
Okay. Yet another different point of view. I wouldn't care if you used IAP here, so I wouldn't have to pay the full price to see anything of it. But now that you are here, what price are you planning to sell it at?
Josh is only making clear thegame will be tye best and most expensive and secretly tell us its worth 50 dollars. Then have a huge introduction sale of 8 dollars or so. Thats how i see it
Yeah, your horribly wrong view vs everyone else sensible in this thread. Yeah, now this is where you're extrapolating personal frugality into a childish demand that all games should be ludicrously cheap, against all other models, against the dev profiting for his product, just so you can play more games. It works both ways friend, or at least supposed to.
This is ridiculous. Some people in this world have thousands of times more money than others. The fact that some people have much less disposable income than others, because of where they live or what they do, has nothing to do with "personal frugality".
God, you're pathetic. Not going to argue with you, you can't even accept the most rational reasoning.