Aralon: Sword and Shadow 3D RPG (Published by Crescent Moon) - Releasing on 16/Dec

Discussion in 'Upcoming iOS Games' started by galoobethgames, Mar 5, 2010.

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  1. Der-Kleine

    Der-Kleine Well-Known Member

    Better than the world being COMPLETEly silent. :)
     
  2. Borgqueenx

    Borgqueenx Well-Known Member

    Feb 1, 2010
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    And for ipad?

    Release it asap:p that looks wonderful!
     
  3. RyoHazuki

    RyoHazuki Well-Known Member

    Jan 7, 2010
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    UK
    Reading through text isn't a bad thing as long as it's interesting, there's nothing worse than reading pages of inane dialogue and schoolboy humour.

    It would be nice if main quests had spoken dialogue though.
     
  4. Der-Kleine

    Der-Kleine Well-Known Member

    No, I meant, it would sound wrong if noone would say anything atall. The people in the game don't actually have to say what you can read, but they should say hello or somestuff in the background when you walk past.
     
  5. AchillesReborn

    AchillesReborn Well-Known Member

    Nov 29, 2008
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    To make a game that has 60 hours of quality gaming experience is asking a bit much. I hope they focus on quality rather than quantity.
     
  6. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    If we put 60 hours in, can we charge $60 for it?
     
  7. SstakK

    SstakK Active Member

    Mar 22, 2010
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    fighting

    http://www.youtube.com/watch?v=V6ljnka2ifo&feature=fvst

    what is the fighting like? if its like this vid i posted (DA:O) ill probably fall in sleep while playing it :(. as the fighting is THE thing as stopped me from buying DA:O. i like the fighting system of gothic 4 for example (buggy demo but still i liked it). or will it be like LOTRo which was also boring IMO.

    i like the graphics and content, but if the fighting isn't interactive or spectacular i probably wont buy it :(. the spells look awesome though.
     
  8. eXistenT

    eXistenT Well-Known Member

    Sep 2, 2009
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    Germany
    Does itouch 2g and iphone 3g support this game?
     
  9. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    Can you fight from mounts now? At least magic?
     
  10. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    Combat is faster than DA:O, since you don't have to constantly set the ally AI (you control only one character). If you set attacks to manual, it becomes a bit more button-mashy, which may be more to your taste. The game still takes into account attack speed, though, so it's not just a matter of hitting the button as fast as possible.
     
  11. squarezero

    squarezero Moderator
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    No (at least not yet), but you can trample.
     
  12. Kartel

    Kartel Well-Known Member

    Apr 18, 2009
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    Perfect response.
     
  13. SstakK

    SstakK Active Member

    Mar 22, 2010
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    ok thanks for the info.
     
  14. Frej444

    Frej444 Well-Known Member

    Oct 8, 2009
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    Highschool
    Copenhagen, Denmark.
    I'm so excited about this, it looks absolutly epic!
    Just a couple of questions:

    Will there be an Auction House?
    How will looting be?
    Levels? Max level?
    Attributes? Stats?
    will mobs be: 2 hit kills, or like wow, you have to be a little strategic with each mob, and you will get more xp?
    How many items like - weapons, armors and so on, will there be? enough to make a market with trading? or limited?

    This is the wildest thing i have ever seen on the iPhone, since i got my 2g iphone 3 years ago ;)

    Best
    Frej444
     
  15. merlinsbeards

    merlinsbeards Member

    Jul 31, 2010
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    This is like Morrowind is and if you turn off the greetings, its horrible.
    So good thing they put in greetings.
     
  16. debtOFskittles

    debtOFskittles Well-Known Member

    Sep 10, 2009
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    is there still going to be a first-person view? didn't see an example of it in the trailer
     
  17. Isilel

    Isilel Well-Known Member

    Feb 20, 2009
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    Looks great! Unfortunately for me, I kinda doubt that it will support iOS 3.1.2 even if they manage to make it run on IPod 2g.
     
  18. dumaz1000

    dumaz1000 Well-Known Member

    Jun 5, 2010
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    #1918 dumaz1000, Oct 9, 2010
    Last edited: Oct 9, 2010
    Exactly! I've been banging this drum since the Appstore's inception. People consistantly expect too much for too little around here. It happens over and over and over again. I cannot believe how spoiled iDevice owners are. I suppose you can blame it on Gameloft more than anything. Gameloft gives away far too much content for the prices they charge. They can afford to though. At last count, they had over 5000 employees. By now, they probably have way more. Your average indie dev cannot afford to operate like Gameloft does.

    Not even Gameloft would put in 60 hrs of content if this was their game. Nobody would give 60 hrs of a game of this caliber away for $10 or less. That's just crazy.
     
  19. Kartel

    Kartel Well-Known Member

    Apr 18, 2009
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    I want Epic Games to be the dev to charge $20-$30 for Project Sword and finally break the doors wide open.
     
  20. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    As it is, people should get 20+ hours of gameplay from Aralon, so it will be more than worth a premium price (in app store terms).
     

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