Aralon: Sword and Shadow 3D RPG (Published by Crescent Moon) - Releasing on 16/Dec

Discussion in 'Upcoming iOS Games' started by galoobethgames, Mar 5, 2010.

Thread Status:
Not open for further replies.
  1. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
    4,079
    3
    38
    #1641 iVaro, Sep 18, 2010
    Last edited: Sep 18, 2010
    Are the indoor areas done now?
     
  2. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
    4,250
    23
    38
    Game Designer
    Upstate NY
    I think they have all been looked at, at least.
    Not all finished though.

    Still have one more big outdoor zone to do, a few others to tidy up,
    Mark is working on the City right now.
     
  3. Der-Kleine

    Der-Kleine Well-Known Member

    will the city have a tower?
     
  4. altair77

    altair77 Well-Known Member

    Oct 22, 2009
    326
    0
    0
    Greece,Athens
    when it will be completed ?In 1 hour ?1 day? a week? a month?a YEAR?? :eek: :D:D
     
  5. LBG

    LBG SeƱor Member

    Apr 19, 2009
    7,471
    1
    0
    nada ilegal
    31.560499, -111.904128
    And can you fall off buildings/cliffs?
     
  6. Goose

    Goose Well-Known Member

    Aug 27, 2009
    521
    0
    0
    "Soon"
     
  7. Lifein2D

    Lifein2D Well-Known Member

    Feb 16, 2010
    203
    0
    0
    Student
    Canada
    Are you able to siege castles? I'm not sure if this would be possible...But everything I've heard about it seems impossible on an iPhone :)
     
  8. qasim

    qasim Well-Known Member

    Apr 21, 2009
    1,070
    0
    0
    USA
    I am unbelievably excited for this game. First of all, graphics look fantastic. Second, I love RPGs. Next, this game seems as if it goes in depth and is detailed. Props to the developers. Keep it up! :). Can't wait for this.
     
  9. Nuke77

    Nuke77 Well-Known Member

    Dec 31, 2008
    124
    0
    0
    Questions...

    I am new to this thread and this is my first post, but I would just like to say AMAZING job so far guys! I commend you on all of your hard work, and I can confidently say it will pay off. Also, thank you for being so involved with this thread, it is so wonderful hearing about some of the features to expect and it's nice following the game's progress. You guys really are great examples of devs who care. It is obvious, after reading many of these pages, that you guys aren't just about making money, but you take pride in your work and you're truly trying to make a game YOU would want to play if in our shoes. Thank you for that.

    Now, just a few questions...answer only if time permits.
    1. I read a post earlier where you were trying to clarify the attack mechanics. Is it possible to turn off auto-attack so it will play more like Ravensword?
    2. I too am curious if you can fall off buildings/cliffs and get hurt.
    3. Do people go home and sleep at night? Can you rob them while they're sleeping, or if and when they're out of the house? Do NPC's even leave their houses in this game, like in Oblivion?
    4. Lastly, when breaking the law: robbing, attacking NPC's, etc, can you be sneaky about it, or do the guards automatically seem to know like in Oblivion, and if so, is it impossible to get away like in Oblivion? Is there a way to lower your "wanted level" per say, like in GTA? I like the idea of breaking the rules, but I don't want it to ruin the fun of the game. It would be nice if things were more open and free, like in GTA. I understand that when becoming an "Outlaw" the guards will attack you on sight, but if you were sneaky about things, would they still pronounce you as an outlaw? If you become an outlaw, is there any way to change that state?
     
  10. Der-Kleine

    Der-Kleine Well-Known Member

    1. The attack system is abit different, the closest would be the one in Xenome, so Auto attack + you select and manage your spechial abillitys. (There are lots.)
     
  11. Kai824

    Kai824 Well-Known Member

    Jan 24, 2010
    57
    0
    0
    Beta testing for big game companies
    Are there multiple cities? (like 5-10 different or something)
     
  12. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
    4,079
    3
    38
    There should be one main city and many smaller towns/villages.

    One thing I wanted to ask though, can you still travel from place to plave via the Harbor Master Josh?
     
  13. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
    4,250
    23
    38
    Game Designer
    Upstate NY
    you can also disable auto attack now, and fight more Ravensword style + your special abilities toolbar. Yes you can go to different places via a boat (automatically takes you there if you pay the harbor master)

    as far as night time, we're not sure what we're doing with it yet - exactly.
    Probably lock the doors at night, so you'd need a lock picking skill.
    Put all NPC's in their houses at night too.
     
  14. diffusion8r

    diffusion8r Well-Known Member

    Dec 21, 2008
    1,648
    2
    0
    Termina
    If you could implement a lockpicking system like Fallout 3's it would be very cool.
     
  15. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
    4,079
    3
    38
    I think guards should still be out at night, and if you break in you should become an outlaw
     
  16. Der-Kleine

    Der-Kleine Well-Known Member

    Whaaaat? no boat races? :D
     
  17. I'm thinking this is the most popular upcoming game with 167 pages :D
     
  18. altair77

    altair77 Well-Known Member

    Oct 22, 2009
    326
    0
    0
    Greece,Athens
    is there jump abilty ?i realy hate games that dont have that :p
     
  19. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
    4,250
    23
    38
    Game Designer
    Upstate NY
    theres no jumping in aralon, so I guess you are going to hate it.
     
  20. altair77

    altair77 Well-Known Member

    Oct 22, 2009
    326
    0
    0
    Greece,Athens
    nah from what i heard if it so awesome as i have heard on this post i will love it oblivion without jump,who cares :p :D can you fall at least from things? :p
     

Share This Page