Aralon: Sword and Shadow 3D RPG (Published by Crescent Moon) - Releasing on 16/Dec

Discussion in 'Upcoming iOS Games' started by galoobethgames, Mar 5, 2010.

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  1. Kunning

    Kunning Well-Known Member

    Aug 30, 2009
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    Got to it before you... :D
     
  2. iball

    iball Well-Known Member

    Dec 13, 2009
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    This game sounds awesome so far. Any idea of a release date or is it still too early yet?
     
  3. Somerandomdude

    Somerandomdude Well-Known Member

    May 31, 2009
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    It's REALLY early right now. It's actually really impressive for a first build, but unfortunately, I can't play it because of lag issues. Then again, it's beta 1, so things will be straightened out by then.
     
  4. MrSpud

    MrSpud Well-Known Member

    Sep 1, 2009
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    So is this one big open world without load times? What about when you walk into buildings/caves? Is it more like Ravensword with different areas? Thanks.
     
  5. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    It does have load times when walking into building,caves and certain large cities.
     
  6. squarezero

    squarezero Moderator
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    There are loading times when you go into walled cities, buildings and caves. But, unlike Ravensword, the rest of the world is seamless -- you can walk from a forest into a village without interruption.

    You can probably fit the entirety of Ravensword into a corner of this open world. Again, it's not as detailed and pretty as Ravensword, but it does convey a sense of place.
     
  7. iball

    iball Well-Known Member

    Dec 13, 2009
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    Will it be universal build for both iphone and iPad or just for iPhone? I do have an ipad if it needs testing on it.....
     
  8. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    Well so far he hasn't said anything about an iPad release, so far the answer is no.
     
  9. galoobethgames

    galoobethgames Well-Known Member

    Mar 5, 2010
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    We would of course to do an iPad version of Aralon but right now we are focused on the iPod/iPhone release. We are debating whether to do a single version for all devices or a separate, "Aralon HD" version for the iPad.

    What do people generally prefer? The trend with most other developers right now seems to be releasing the iPad-only "HD" version . . .
     
  10. Somerandomdude

    Somerandomdude Well-Known Member

    May 31, 2009
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    I may not have an iPad, but what seems most fair to the customer is to have the iPhone/iPod version with an HD update after release. I just hate that devs are charging when they're not adding any new content (although some are adding new content, in which case it's fine).
     
  11. MrSpud

    MrSpud Well-Known Member

    Sep 1, 2009
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    So how's this game coming along? Are you guys on the first/second beta? Is the game running smooth? Thanks.
     
  12. macatron

    macatron Well-Known Member

    Sep 12, 2009
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    Exactly what he said! :) I'm super excited for this game as well!
     
  13. Goose

    Goose Well-Known Member

    Aug 27, 2009
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    looks nice. hopefully with some updated textures and spell gfx this could be a really interesting game.
     
  14. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    I can't wait for this game to be out! will it be one massive open world or will it have sectors that are divided?
     
  15. squarezero

    squarezero Moderator
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    Massive open world, but there are load times when going into big cities, dungeons, buildings, etc.
     
  16. macatron

    macatron Well-Known Member

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    Hey, squarezero, you're on the beta correct? If so, could you possibly post up some initial impressions (without violating any kind of NDA)? Thanks! :D
     
  17. squarezero

    squarezero Moderator
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    There's really no NDA on this one, but I'm always wary to go to deeply into a beta build since it may change dramatically before release. As is, however, I think it's a pretty amazing accomplishment -- far deeper than any other 3D WRPG currently in the App Store. It has a core story, many side quests, tons of character customization (including multiple race, appearance options, jobs, stats, skill trees, etc), tons of loot (which is shown on the character when equipped), crafting, horse-riding, sea-travel (port-to-port), many kinds of monsters, weather effects (no day/night, though), guilds, and so forth. The combat system is fairly involved for an action RPG, with multiple abilities, stealth attacks, two-weapon options, etc. Still, it's an indie project, and it could certainly use some polish, particularly when it comes to animation and textures. But even with the rough edges, I found it to be very immersive and fun to play. I didn't get too deeply into the story (and wouldn't want to spoil it, anyway), but the game does provide a strong personal motivation for your character, which is always appreciated.
     
  18. Eduku

    Eduku Well-Known Member

    Dec 5, 2009
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    Thanks for the impressions, it looks a lot more promising than I originally thought. How would you describe the combat? It looks like a turn based system within real-time (what I mean by that is games such as NWN, KOTOR, Baldur's Gate etc.) Combat is a large part of what would make me decide to buy an RPG.

    Also, exactly how long are load times?
     
  19. squarezero

    squarezero Moderator
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    Load times are not too bad, but I'm on a 3Gs, so your experience might be different. As to combat, it's definitely an Action RPG, but they take into account attack speeds so it's not just button mashing. The system is smart enough not to let you shoot arrows when the enemy is too close (and automatically switch you to your selected melee weapon). You also have special action based on both melee and magical abilities. A fun thing to do for a rogue/ranger type is to use a stealth ability and do surprise ranged attacks that stun the enemy -- it allows you to take an additional ranged attack, or to focus for a bit on a second monster. It's been a while since I played NWN and Baldur's Gate, so I don't quite remember exactly how they went, but it should be noted that Aralon is more like Oblivion, with a camera fixed behind your character, rather than 3/4 view.
     
  20. macatron

    macatron Well-Known Member

    Sep 12, 2009
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    Thanks for posting up your views!! This is sounding even more awesome now! It will definitely be sweet to have a portable version of Morrowind/Oblivion. :) Hopefully the devs will be able to implement a true day/night rotation for the finished game, but, like you said, it's still in beta so anything is possible.
     

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