Aralon: Sword and Shadow 3D RPG (Published by Crescent Moon) - Releasing on 16/Dec

Discussion in 'Upcoming iOS Games' started by galoobethgames, Mar 5, 2010.

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  1. debtOFskittles

    debtOFskittles Well-Known Member

    Sep 10, 2009
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    thats a good idea in concept but i would feel like such an idiot if i escaped a fight within an inch of my life and died in a stupid campfire
     
  2. Klemen

    Klemen Well-Known Member

    Jul 15, 2010
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    just take the time that you need. i wouldnt mind if the game would be released sometime in 2011. The important thing is that its going to be a good (the best) game.:)
     
  3. Aussie2

    Aussie2 Well-Known Member

    Mar 24, 2010
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    #963 Aussie2, Jul 24, 2010
    Last edited: Jul 24, 2010
    I agree, it would be very simple and easy to do. There could be special ones next to the standard ones as well. And of course there would be disadvantages to some, eg Fire enchanted weapons are weak against water etc
     
  4. squarezero

    squarezero Moderator
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    You gotta love it when non-devs say "it could be simple." ;)
     
  5. debtOFskittles

    debtOFskittles Well-Known Member

    Sep 10, 2009
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    haha watch who you call a non-dev ;)
     
  6. Eduku

    Eduku Well-Known Member

    Dec 5, 2009
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    Code:
    insert t3h uber enchant system into Aralon gaem
    There, see? Simple.
     
  7. squarezero

    squarezero Moderator
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    Oh right, I forgot that they'd borrowed Bioware's RPG C++ libraries. You're right: simple.

    @debtOFskittles: you fooled me!
     
  8. Actually, it wouldn't be terribly difficult. A little tedious if your engine isn't designed to handle fire damage effects (such as adding enemy vulnerability/resistance to fire) but adding an extra damage modifier to a weapon class wouldn't be difficult.
     
  9. squarezero

    squarezero Moderator
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    The fire effects are already there. It's the system to manage weapon enchantments that seems non-trivial.
     
  10. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    its not that it couldn't be done, we just have a huge list of priorities that we want working first. i went a little nuts with ideas... trying to be realistic so we can get a game out! :)
     
  11. iPhondTouch3G

    iPhondTouch3G Well-Known Member

    Dec 17, 2009
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    Uhh the ground textures in the screen shots are pretty bad. everything else looks fine. also, any 3GS optimization (OpenGL ES 2.0)
     
  12. Noman

    Noman Well-Known Member

    Nov 19, 2009
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    3GS optimization? this might not even run on anything older than a 3gs. Also, the graphics are your opinion though I have to ask what you're comparing it to. To me anyway the graphics look fantastic.
     
  13. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    its probably because the mip mapping makes them look blurry.
    haven't figured out how to get the mip biasing to work with our terrain shader yet. it only seems to effect one of the textures when its on - but it also increases the texture memory used by a lot... its all give and take...
     
  14. debtOFskittles

    debtOFskittles Well-Known Member

    Sep 10, 2009
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    When I meant a simple way I meant a lot more simple than making a whole "system," with enchant shops and whatever. Simply using an isolated inventory item to apply an effect to a weapon is not difficult. Making an enchant system like The Quest's, is not as simple an ordeal.

    I'm a comp sci major, with the iphone sdk and a pet project - I haven't submitted anything yet, so maybe I'm still a non-dev, but I do know a couple things.
     
  15. squarezero

    squarezero Moderator
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    That makes sense; as Josh mentioned, though, it's a matter of priorities.
     
  16. Duke Floss

    Duke Floss Well-Known Member

    Mar 12, 2010
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    I kind of like environmental damage for that reason - it adds another challenge to the game.
     
  17. Duke Floss

    Duke Floss Well-Known Member

    Mar 12, 2010
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    what is size on hard disk that it is going to be or is at right now? I imagine a game like this is at least over half a gig?
     
  18. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    to die
    where rice paddies grow...
    that'll be alot :O
     
  19. Der-Kleine

    Der-Kleine Well-Known Member

    you should learn to read. It will also run on second gen devices, or atleast on the iPod Touch 2G.
     
  20. SstakK

    SstakK Active Member

    Mar 22, 2010
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    FINALLY a big RPG that isnt one of those Anime 2d rpg's(i dont like anime :( ) There are just too many of those RPG's.
    looking forward to this. Instant buy. No matter what the price tag is. actually i never care about the price as they are all low (ok except chaos rings) 6€ for a full game is nothing people.
     

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