Classes need complete revamp Having played a Hunter and a Mage to a lesser extent for the last few days, I find myself frustrated with the combat and Skill talent menu and skills available. The rest of the game is really good, but sadly a lack of depth in the skill talent menu really lets it down. Every player will have the same build at the end of the day, and the talents menus come across as been thrown together hastily. I think these should have a major overhaul with more skills added, some instant cast with maybe longer cooldowns and others with a cast time just to spice things up. Also there should be talent trees forcing player to choose certain builds, having way more talents than can be acquired in the game. Eg. -Mages could have a Frost/water line that deals with moderate single target dmg, Good AoE dmg and enemy control and half decent armour spells. - Fire High single target dmg, Limited AoE, no armour benefits, but needs the Fire elemental to aggro when taking on more than one target. - Earth Mage moderate single target dmg, moderate AeE, High armour benefits from earth armour. As stated above perhaps you can see where I'm focusing on. Maybe the community can forward you the ideas for the talents and Spells. The combat needs tightening up, as sometimes it feels unfinished, and also there should be a greater range of Skills that can be cast & instant cast , and other skills that can be triggered during combat without a Linked button. Please, please, please do this next as I think these are the major failings of Aralon and would truly make this a great game. Ps. With the ongoing development of the game you could release more chapters that could be purchased with level caps raised,some new skills, a new main story after the current one and new areas.
NPC companions. I have had a great time getting started in this game! Like everyone else, I've got ideas for improvement: Mainly, I like the idea of NPC companions! I had that Graysword guy following me, but he got killed. That was very frustrating. I couldnt do anything to keep him alive, except maybe reload... Could I give loot to NPC helpers? I bet I've already run across lots of gear that would have helped him/them live longer. The NPC also got in my way when I was exploring the city. Could they be kept a little farther away, for playability? Lastly, could these companions SAY OR DO something? I kept trying to talk to that guy, but the only conversation option was "dismiss". If these characters are around for a while, give them a bunch of stuff to say. (You've played Dragon Age, right?) I'd be more concerned about them dying if they had personalities or quests.
I did two full playthroughs... I don't think I could do another unless they added GameCenter achievements or some new content.
I posted this elsewhere but feel strongly about it... Any chance for Aralon going MMO in the future? I can't picture a better setting. The world would need to be larger, some additional races to war with, etc. The grouping/co-op would be fun. I'd even pay a subscription price if it were only a couple dollars/month and offerred a deeper experience than Pocket Legends.
My ideas OK To start off the game is awsome i hope it will go online soon there are a few things i noticed 1* Auto target friendly units in battle like in The Orc Castle/ can u remove or change it to enemy target xD 5/7 times i hit my own units and become an outlaw 2* Was hoping u guys could make every char able to open other chars bankstash items (better expl) if i place an item with my mage to later use my warrior to take it out and make some lvl restrictions if this sounds intresting cuz else it might end up like 4 me. lvl 25 mage kills the vampire and get fire staff. 3* Able to Cancel Skills and homering spell that ring took me home in boss battle so many times xD 4* as erlier replay less skills like 30-35 should be enough for any class 5* Dont know if anyone posted this but it would be awsome to use the forge dono if its useable right now but im thinking upgrading weapons/aromors with elements,levels,and a few rare get additional stats/skill. think thats about it hope u dont feel like im trying to take over the game cuz im not just sharing my opinion _________________________________________________________________ Chars: MainChar: Zeus - Mage lvl 43 SecondChar: Arizon - Rouge lvl 43
the other guys are right i played my mage in 10game days to the end of the game this is what my build looks like now at lvl 43 All items in Bag: str 10 agi 23 end 16 int 32 spi 15 Att 215 crit 14% Hp 1376 Energy 2752 Def 0 parry 40% block 0% And now fully eq: str 10 agi 28 end 30 int 41 spi 15 att 220 crit 17% hp 2990 energy 3608 det 146 parry 40% block 0% items eq: Head: supern leather hood: end+3 Neck: cloak of air: Int+2 End+2 Int+4 Chest: Super Woven tunic: Health+150 Weapon : Fire staff: int+3 Hands: superb bloodsilk gloves: Health+200 legs: Superb Bloodsilk pants: Agi+4 Feet: Superb Woven Boots: End+2 Ring: Plantium Endurance Ring: End+4 End+3 Im aiming on all bloodsilk eq cuz i think its the best for mage skill tip start by upgrading armor of air to lvl 5 then go on with shockwave lvl 1 untill u have 200energy and lvl 3 with 300 energy u will feel invincable then all u need is fire blasts Good Luck
Alright I just picked this game up again, and for some reason when I try to enter wear callhamen, the game crashes Is anyone else having this problem?
its coming along nicely, the iPad ui is like 95% done now too - he just has to add the map back in. I have a few ability effects to finish. Mini-map, compass, etc will have to be in another update, because its a very time consuming thing to add.
Aralon -Clothes Hi, Personally I really like the game. I only wish you could make clothes. If my character wants the higher quality items I always find that you end up looking extremely mismatched. I also wish that you could change your weapons by upgrading them. Also, sometimes when riding the drake I go through walls and end up falling through the map and having to use the auto-save. Other than that the game is awesome Sincerely, James Chars: Lvl 48 Elf Ranger Lvl 45 Elf Rogue
LOL i feel like posting my stats too... (finished in 14 Game Days) So heres my level 48 Ranger: Items: Head: Superb Leather Hood Agi +4 Neck: cloak of meditation(From the ork guy in the caves near the shadowspire mine after u kill him): Energy+150 Health+150 Int+4 Chest: Superb Bearhide tunic (defense 57) Energy+50 Weapon : Claw Sword (Power 114, Speed 1.9, Range 2.0)+6%(DMG)Health+150 Hands: superb emerald studded gauntlets Ent+4 legs: Superb Hunters Pants Health+150 Feet: Superb Bloodsilk Boots Str+3 Ring: Plantium Intellect Ring: Int+4 Str+2 Shoulders: Superb Banded Pauldrons Agi+4 All Items in Bag: Strength: 25 Agility: 21 Endurance: 19 Intellect: 15 Spirit: 21 Items On Strength: 30 Agility: 25 Endurance: 23 Intellect: 23 Spirit: 21 Attack: 480 Critical: 21% Health: 2658 Energy: 2658 Defense: 198 Parry: 60% Block: 0% I went for a well rounded character mostly but got damage up decently just so that my character was strong.... If you go with the ranger get the "summon spirit wolf" skill early on its a big help. the arrow of fire isnt that good power attack 3 is awesome 200-300 bonus damage making my attack do around 700 damage one hit. lightning is also good to start early and the stealth skill. these things basically made my playthrough a walk in the park. GL HF!
Some new ideas I've been playing Aralon for ages now and have done all the quests. Now that everything is done all I can do is just walk around killing things which can get a bit repetitive. I think there should be more things to give your character a life. Like the options to buy houses and add upgrades. Make ingredients edible and add foods like bread and drinks like water and beer! I also would like beds that you can sleep in. I would love Aralon if I could do this.
there is a problem with the paladin class i trained the skill called divine favor it says it will grant u a bonus of 30 attack and 36 def and the effect is permanent but when i look at my stats nothing happened and when i fight a bandit it doesnt seem to have any effect at all when fighting
Weapon/Armor Forges Hey! I noticed forges in a few weapon and armor shops, however you can't do anything with them. What if you could custom-forge a weapon or armor piece out of runes, animal hides, gems, ect.? Even custom name the item ("n00bsbane" would make a pretty awesome name for a blade), also there is little shield, helm, and pauldron selection. There is only one place to get helms and pauldrons in the whole game, a little disappointing. As for shields, there is only a few types available, unlike blades, clothing, and other items. LOVE this game. Have beaten it at least 10 times already.
Im updating My game this very moment and Im trying on the pally and i Will Let u guys know what i think about it^^ feedbacks Will be in Every time i Find anything btw does the New upgrade have refinery ?