This is at a fairly early stage of development but I want to let the community know that I am working to port Aquaria to iOS. A brief development demonstration video is included below. You can view and download the source code here. (Note that you must purchase desktop Aquaria for the required resource files.) More details to come. Project Website
I have been focusing on the controls since creating that first video. Here is a video demonstration of the current control scheme. I wanted to avoid using any kind of virtual joystick style controls and feel that the control scheme demonstrated in the video works pretty well. Without having a build to play around with it can be difficult to judge, but I would appreciate any feedback on the current control scheme.
Finally we get some moving into this since Aquaria is one of the "must have" Titles. About the current Build: The Moving and the Shooting System looks fine but might need some balancing in the later Gamelevels since some of the Bosses in the Game would be very hard the current Way. I am really looking forward how that Project will go on. Just a Quick HD Gameplay Trailers of the PC Version so you Guys might get a Feeling what epic Game we are here talking about... Subscribe to the TouchArcade YouTube channel Subscribe to the TouchArcade YouTube channel Besides that i love the Soundtrack, specially the Track Light has become a daily companion in my Life and i will always thank Alec for it. You can listen to the hole Soundtrack here.
Damn, that's awesome! I've just been thinking about the game again since fresh installing Lion, and games again as such. A lot of fun, and the reasons to get an iPad are mounting - Small World, Marathon, Ticket to Ride, and now this all iPad only. A shame those would be my only four reasons.
I dont really prefer such control scheme but others may like it better. But it'd be for the best if you could simply add the virtual joystick as an option too.
There is nothing planned at the moment but it isn't out of the question. However I feel that Aquaria will be best on a larger screen.
It has just been brought to my attention that a more official iPad port is also in progress. Given this, I will be suspending my project for the time being. I have gotten what I wanted out of the experience and see no point in continuing given these circumstances. Aquaria should still make it to the app store, just not from this project.
Beautiful and intriguing, I'm surprised I haven't heard of this game before. I'm sorry to hear that your project has been cancelled, but I'm glad I'll still get the chance to play this on my iPad. Here's hoping your next project is as cool as this.