Currently we have two main control schemes. First one like in canabalt, when you tap a submarine is floating and than go down. Second one ( I prefer this one and I think that have more chances to release) depends from where are you tap. If below than submarine go down and vice-versa. The main gameplay idea is to avoid all kind of obstacles and getting bonuses. The speed of scrolling constantly increasing. That would be simple and unobtrusive game with good graphics.
In two weeks we will show the video. The game is still in-progrees and now is a good time to say us, what you want to see in this such of game
Well, never seen uBoot before, yes it looks familiar. Bad surprise for us. We will see what we can do to make it different.
Customization, powerups, bosses, enemies, continuous updates, and realistic physics. You could even put obstacles like air vents in to add to the physics.