Apple Gives Into Flash, Kinda, A little.

Discussion in 'Lounge' started by iphoneprogrammer, Sep 9, 2010.

  1. iphoneprogrammer

    iphoneprogrammer Well-Known Member

    Mar 26, 2009
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    Financial Analyst for Baines and Ernst
    London, UK
  2. Slapshot

    Slapshot Well-Known Member

    Jun 12, 2009
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    it's about goddamn time
     
  3. iphoneprogrammer

    iphoneprogrammer Well-Known Member

    Mar 26, 2009
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    Financial Analyst for Baines and Ernst
    London, UK
    when ever i see youer sig, it makes my day
     
  4. So effectively, this means we'll be seeing browsers that incorporate Flash video playback for sites other than YouTube, along with Flash games compiled for iOS, I presume (as they don't download code).

    Good. That means Apple can't bitch about alternative development languages either.
     
  5. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    We'll see, not sure if I would assume that much.
     
  6. WunDaii

    WunDaii Well-Known Member

    Not really. I hope we don't see the AppStore flooded with crappy games or apps.
     
  7. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009
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    Ahem, too late. Its already flooded with krapps :p
     
  8. WunDaii

    WunDaii Well-Known Member

    I guess. xD.
     
  9. iphoneprogrammer

    iphoneprogrammer Well-Known Member

    Mar 26, 2009
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    ah ha! I c whut u ded thar!
     
  10. romeodelta

    romeodelta Well-Known Member

    Aug 10, 2010
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    I wonder if Apple considers viewing SWF files on a Web page to be 'downloading code'?

    Technically, loading any Web site, even without any Flash on it at all, is 'downloading code'.

    What about FLV files?
     
  11. coconutbowling

    coconutbowling Well-Known Member

    Dec 8, 2008
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    Old news there. There's already an app called krapps :)
     
  12. The article quote seems to make it pretty clear.

    "the development tools used to create iOS apps." Not specifically Flash. This suggests that as long as the resulting code works, doesn't conduct any monkey business, and doesn't download code, it'll make it to the App Store. Flash games compiled to iOS fall into this category, as would any browser that includes the ability to play back Flash video from sites other than YouTube. But more broadly, the wording generalizes "tools", which presumably includes languages whose legitimacy was previously suspect, such as GLBasic and such.
     
  13. #13 Mindfield, Sep 9, 2010
    Last edited: Sep 9, 2010
    I'll bet we'll see FLV support soon enough. SFW, not so much. HTML is a language, of sorts, as is Javascript, but they are extremely well-established scripting languages, and are more importantly transparent. (They are not compiled; the code is visible in the page source.) Flash isn't.

    Yeah, I know it's a weak argument. Apple makes an art form out of 'em.

    ftfy. :)
     
  14. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    Yah I read a few posts on this in the meantime. Looks like Adobe is picking back up on their development tools for iOS apps through CS5, not sure if that'll mean flash browsers or whatnot. I do hope this does mean maybe a blending of cydia apps into the official appstore? All I want is multiflow without jailbreaking dammit lol.
     
  15. After reading up on Apple's newly codified App Store submission guidelines [PDF] [Summary], I don't think we'll be seeing Flash browsers anymore. Apple has set in stone that browsers must be exclusively based on Webkit. *sigh*

    On the plus site, Apple's saying "we don't need no steenkin' fart apps!"
     
  16. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    On a side note, have you noticed the native YouTube app broken, and the safari YouTube site working? Since 4.1 the app hangs on loading forever . . .
     

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