With the recent spate of price drops (Funky Punch, Tetris, Big Bang Sudoku, Enigmo, etc.), maybe it's time that we, as a pretty lively bunch, try to come to some consensus and hopefully influence developers with regards to pricing and price changes. What I'm suggesting is something predictable, stable, and advantageous to both the developers and the consumers. For instance, if we know that a new game is $2.99 for the first week of release - but will permanently change to $5.99 - aren't we more likely to purchase that app? And doesn't this bring in a wealth of early adopters who will simultaneously talk up the app and offer bug fixes, before the general public comes on board? (Not to mention a wealth of, well, wealth for the developer right up front!). That's what Billy Frontier is doing, and I think it's great: it's great for us, and (I think) it's great for the developers. I think we need to see this type of pricing model more often. Also, then it won't sting so many people (or just leave a bad taste in their mouth) when a more expensive app drops in price, because they'll have a chance right up front to take advantage of a low(er) price than normal. What do you all think? (What do the developers think?) Anyone have a better idea that we can try to have people adopt??
I completely agree. I actually wouldn't mind if devs decided to put the game on sale for the early adopters, raise the price up, then when their downloads go down they can drop the price back to the early adopter price. I believe the devs will most likely end up lowering their price to get downloads back up. Since getting in the top 100 apps really helps devs since a lot of ppl are likely to just click the Top Paid Apps in the app store and buy accordingly. I dunno about anybody else but this would work well for me.