Encourage replaybilty, seriously? It's to encourage IAP purchasing, encouraging replayability would be to allow you to replay the levels and earn more coin, not turn a fast paced arcade game that you've shelled out for into a slow grind where you have to reset your save all the time. EDIT - I finally reset save and I guess it is much of a muchness really, being able to retain weapons and their upgrades was unexpected due to the nature of the reset, I guess this is how they will get a few IAP sales and the only way I can explain such a non transparent and unituitive way of handling it. So, It seems I have been a little hasty and it is quite possible to get all weapons by replaying the game. Why execute it that way I don't know, it gives the wrong impression.
It's the same model as IB games and not as intrusive as most other IAP heavy games at least. I hate IAP-to-skip-timers most, and then the paywall stage second. Yeah.. i guess they should state that in the reset save option that everything is retained. Does it? I dont really remember.
In infinity blade the story continues, albeit in a convoluted way, you can take different paths, monsters get stronger etc. You never actually have to reset your game to upgrade. That's just a dumb mechanic and possibly an exploit they will remove.
Yes you do... IB games' new game+ system does that. Now that youve mentioned it, i think Wandake should call the reset in AM a game+ instead.
That would be a whole different story if you started over with higher difficulty, etc. What we have here isn't a new game +. It's simply erase your progress and start from the same exact beginning as before, or pay, if you want more money for upgrades.
I'm really surprised that people are still really surprised when it turns out that games which contain IAP are designed to encourage you to purchase IAP...
Chrono Trigger and a lot of older titles have new game+ that has just the same difficulty while your character is overpowered. But i guess those usually have new optional bosses or areas as a challenge for the game+ option. And talking about the reset, you actually retain all your weapons and upgrades.
I guess my question is why is it okay to complain about IAPs in games like Wild Blood (which actually allows grinding and a way to get around IAPs) but it's not ok to point out a game that actually makes the desire to get IAPs more obvious? There's plenty of games with IAP that allow you to get things through gameplay -- even freemium ones -- that don't require you to have to replay the game all the way from the beginning to get them. Sorry but it I can't let a game off the hook just because it's good. The method this was done is still inexcusable to me. I don't mind IAPs that are fairly done but this doesn't seem like a good example.
There's many forms of IAP which your comment is being a bit ignorant to. There's IAP that is additional expansion content, there's IAP that speeds things up for you if you just want all the good stuff early, there's IAP that won't let you enjoy the game without it, there's IAP that is needed to unlock a portion of the game you've already bought. There's forced and optional. Some IAP is good, some not so. It isn't the term itself which can be the problem but rather how it is implemented. Besides, the store has no mention of IAP, and yes I would be surprised if the game had blocked me from content. I'm not sure why you'd find that surprising. It turns out that it doesn't, it just goes about it in a very odd way.
I think it does when you click on it, it's one of those iOS system boxes. I was a bit hesitant to initially click on it, and felt a little stupid when I did. I agree it could do with some clarifying or better implementation though, it is like it is for a reason but they'd be far better off being more transparent about it to save on angst. It's a really brilliant game, thankfully I am able to enjoy it again without thinking I've been conned.
I disagree. There are only two kind of IAP: the kind that lets you purchase additional content, and consumable. I don't think anyone ever has had reason to complain about the former, so when I speak of IAP I mean "consumable." There is no such thing as good, or even harmless consumable IAP. I've said it all before though: there's only one way to be sure consumable IAP isn't "needed:" it isn't there.
You're being a tad over selective and did reply to me originally. The original comment wasn't about consumables anyway.
Some of the best controls for an iOS platformer ever. Really loving how well the auto-aim works. Hope this gets a feature next week from Apple. Should get an awesome review from TA. It really reminds of quite a few games I used to enjoy when I was younger.
Does no one take into consideration words from people who have finished the game? Sure, I beat it on "Sissy" but didn't even come close to needing to buy an IAP. Sheesh.
Not the point. Some people may just want to try out and even max out all the guns without having to reset the game or pay. You know, for fun? The three letter word defining games in the days before IAP
I don't understand how grinding through the same levels over and over again and resetting the game are any different. Anyway, if you wanna talk about "fun", at least with the latter you're actually progressing and getting somewhere each time you play the game. Monkube (in the Retrobot thread) was talking about the lack of endings in games these days, and they're right. This one has one. Enjoy the game as it was intended (more on that in a sec) to be played. I've never heard of anyone playing a side-scrolling shooter to fully upgrade weapons (more on this too). Back in the day we played these games to finish them by whatever means necessary...it was more than ****ing rewarding to see the credits roll. This is why I hate achievements and all these modern trends...they seriously devalue the gratification of just playing a game to see the ending. Regarding my "intended" comment: It's clear by one of the hints on the loading screens that you get the highest score possible by using the knife most. The game is indirectly telling you to use guns only when you have to. Hell, I hardly used any guns in the game. If you're gonna argue that I finished it on easy, then play the godamn game on easy, upgrade your bloody weapons and then tackle a harder difficulty. That's what I've done and I still don't need any IAPs. Regarding the "fully upgraded weapons" comment: So let me get this straight. Basically what everyone wants to do is replay that one certain level that gives you the most coins over and over again, upgrade their weapons and then plow through the game like it was nothing? Why doesn't the game just hand you the ending sequence and credits with a smile on its face? Where's the challenge in that? The game isn't good, it's mother****ing great and is bar none the best in the genre on iOS.
I believe you. Shame I'll have to miss out. I don't intend to knowingly pay money up front for a game with consumable IAP again. How good the game is is irrelevant. I don't like what's become of the app store these days. I know you don't like it either. If you know of a better way to combat it, let me know.