anyone here tested Flash on iPhone with Adobe AIR?

Discussion in 'Public Game Developers Forum' started by NikosX, Oct 17, 2010.

  1. NikosX

    NikosX Well-Known Member

    Oct 17, 2010
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    Game Designer
    hello everyone,
    My name is Nikos Chatzigeorgiadis, i am from Greece and a new developer in games. I have a team of 2 people, i am doing the game and sound design for our games and my partner the graphics and programming. Our first mini-game is build in Flash and we were wondering if anyone has tested anything after apple lifted the rules with 3rd party apps.

    You can see the beta of our first game here http://www.tsimpountiii.gr/free-games and any suggestions and opinions are welcome!
     
  2. Paulindahouse

    Paulindahouse Well-Known Member

    Oct 6, 2009
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    The beta of your first game is amazing! But I would suggest you make them come faster the further you go into the game and you also have some typos in there, for example when you put your mouse over The Hand of God it says RPESS G TO USE and it's PRESS
     
  3. NikosX

    NikosX Well-Known Member

    Oct 17, 2010
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    Thank you Paul for your comments. Glad you liked it. We test different speeds for the little tsimps right now. The problem is that when you go lvl 20 for example you cant click enough... the zerg you lol. And thank you for the typo mistake!
     
  4. NikosX

    NikosX Well-Known Member

    Oct 17, 2010
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    come on guys! no one tried to get any Flash in app store yet?
     
  5. sticktron

    sticktron Well-Known Member

    There are many successful Flash games in the App Store, the best ones are translated into objc to use the frameworks and tweak for touch input (eg Solipskier, Canabalt.)

    I wouldn't bother any other way, unless it's for a short-notice demo or something. Go native and you'll get better performance and a better made-for-iPhone experience.
     
  6. NikosX

    NikosX Well-Known Member

    Oct 17, 2010
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    its supposed that Adobe AIR compiles directly for iOS ... but haven't heard any news on that yet
     
  7. TapMeJared

    TapMeJared Member

    May 6, 2010
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    Chicago, IL
    I saw some demos while at GDC Austin from a French developer. It was really good and seemed like a native app. There wasn't much depth to the titles so I am not sure how graphically intensive you can get.
     
  8. design219

    design219 Well-Known Member

    Mar 16, 2010
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    I'm working on an app in Flash right now. It's not a game, but has some game like elements (not all worked out yet). I've not got to the point of an adhoc test, but the direct testing on devices is really easy and it's working fantastically.

    Best of luck with you Flash efforts!
     
  9. NikosX

    NikosX Well-Known Member

    Oct 17, 2010
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    we tested AIR for android and it works like a charm. (though without vector graphics...) and i want to find an iPhone to test it there too!
     
  10. We're building a free Flash game at the moment which we're planning on converting to iPhone as a freebie as well. We were planning on basically writing the code again for iOS so I'd love to hear people's experiences to see if we can save our programmer some time.
     
  11. NikosX

    NikosX Well-Known Member

    Oct 17, 2010
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    if you write the project at ActionScript 3 then the compiler does everything by itself so no problem and work at all... just remember to keep the graphics a little down, for example we used vector graphics in the beggining and it was like 1fps... we changed to bitmaps and now we have at least 24fps
     
  12. wefiends

    wefiends Well-Known Member

    Jul 30, 2010
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    When I first heard that Flash was going to be able to compile apps into native Obj-C, I was super excited. I'd been making Flash games for a while, so I thought it'd be a chance to port some of my popular games over.

    But the performance just isn't there yet. It's very noticeable even on simple things. I saw some Flash updates come in a while ago. Did they do any work on the iPhone stuff?
     

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