http://www.engadget.com/2010/10/20/app-store-for-os-x-unveiled/ Time to dust of the mac version of my engine I suppose. Different/unknown market, different input mechanics, more power available. Still seems easier than the Android port, and way easier than a windows phone port. Are you going to make some mac games now, or just continue on in handheld land? I figure I don't need to make a lot of money off porting to justify the couple weeks of effort.