I picked this up earlier today, hoping to fill a Rez void (musical shooters to me are money in the bank!). Haven't heard anyone besides Arn mention they had this, so I figured I'd do a public service and let you all know my opinions on the game. The game features 5 stages, I was able to get to stage 4 on my first play through, the game isn't hard, however score/time attack rankings could be incentive to re-play. I've played the game several times at this point. The description in the app store says "beautifully rendered graphics" While serviceable, the visuals are not what I would consider top-tier, the background is uninspired and never changes, the background color changes, but the same abstract swirls remain the same. Enemies come in a few variety of flavors, most passively wait to be destroyed, but a few have a surprise in store for you to keep you on your toes. I mentioned in the beginning that the game was not hard, and this is true. In fact the only reason I died at all, was input error and not because of game difficulty. You control the ship movement with one finger, yet you need another to scroll over enemies (auto-locks onto 4 enemies max at a time) to shoot. I tried using two fingers (like the dev describes on his app) and it just isn't comfortable or practical. The thumb is too slow and imprecise, and using any other two fingers just doesn't work. So I ended up using my forefinger to move AND target enemies. I don't know if the designer meant for someone to play this way, but it mostly works. The problem here is that sometimes I will sweep my finger to target enemies, and instead, I end up MOVING my ship right into the enemies and dying. It's irritating. The musicality of the shooter is tied to killing of enemies and collecting Radio Flares. Basically, the beat slows down and then kicks back in time to the enemies being destroyed, and then increases tempo based on how many flares (tiny tiny red dots that enemies leave when dead) you collect. You REALLY have to wear headphones when you play this, the immersion is simply not there when you just play it off the iphone speakers. You end up "getting" it with the headphones on. Oh, and the single soundtrack? It's actually rather generic sounding. I wouldn't have known that a renown musician composed this. Radio Flare is mostly stable. The game crashed and restarted a couple of times. I do however keep getting some error message (clock error it says) from the game telling me to restart, however, I am able to usually ignore it and keep playing. Also some text missing from the pause menu (double tap top left corner to...?) The power up system seems a little wonky. I made it to the end without dying and was never awarded an extra life. However, once I had died already, the game gave me an extra life in the 2nd stage... so you get rewarded for poor playing? Or is 3 lives the game limit? All things considered am I happy with my $5 purchase? Not completely. For a couple of dollars cheaper I would have recommended it. As it stands, there isn't a single person I know (everyone at work always comes to me for the next good game to download) I would tell to buy. There just isn't enough GAME to really sink your teeth into. Radio Flare. Beaten a couple of times, will re-play once an update kicks in. The game has potential, but it's not a game that leaves any sort of impression.