Any tips for a newbie to market a newly released game ?

Discussion in 'Public Game Developers Forum' started by codehawk64, Feb 15, 2020.

  1. codehawk64

    codehawk64 New Member

    Feb 13, 2020
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    So i am a bit stumped on my marketing game currently. I am especially not familiar with the touch arcade culture to effectively navigate the channels for optimal game visibility traction.

    So the below link is my game,
    https://apps.apple.com/us/app/sky-piper-jet-arcade-game/id1468270045?ls=1

    I also plan on creating a reddit thread for the same later on. Is there anything else i should be trying on ?
     
  2. Naval

    Naval Member

    Feb 15, 2020
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    Looks quite cool.

    I made a game halfchess.com and am also trying to do the same - figure out distribution channels.

    I have recently started writing out to various free publications (like this one) so that they can cover my game. No success story to share of, as of now :)

    Also, would appreciate feedback on improving my game graphics. Did you do your game graphics on your own or were helped by an agency?
     
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  3. codehawk64

    codehawk64 New Member

    Feb 13, 2020
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    Thanks :)

    I did everything on my own, except the UI and music/sfx. They are outsourced.

    I just tried out your game. Really interesting concept. Snackable chess game. I generally avoid chess due to its long nature, so this is good. I think the graphics of the chess pieces can "pop" out more if you know what i mean. They sometimes feel camouflaged by the board. Plus, i notice you haven't added any video previews. I think that should be added. The game is clean otherwise. Having more well defined chess pieces with a good contrast between the pieces and board might be what you want to aim towards.
     

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