Aaron and Adam...awesome game. Really fun and the controls , for me, are fantastic. I can't believe this is free, certainly not freemium feeling. Will be considering an iap . Thank you!
Thanks Rich, glad you're having fun! It looks like we've got a minor glitch with the Everyplay shared videos not working. Looking into it, but we're already working on a point update, so hopefully it'll be fixed soon Tempted to add a Flappy Landing game mode too
Ha, didn't see that one coming. Not a big Flappy fan, but appearently the masses love him/her. Any Landing, I think is at a higher standard than that though!
Hey Aaron and Adam, enjoying this. I was very pleased to see MFi support. The problem is when I hook up my Moga and try to fly, the only thing working on the controller is the air brake, which is assigned to both R1 and R2. L1/L2 don't do anything, the d-pad doesn't work, and unfortunately neither do the analog sticks. I tried a few other of my games that work with my controller and no issues, so I wanted to report this to you guys. Has anyone else mentioned this? I didn't see anything I the thread. Either way, great game. Personally, I can't do tilt....it's just too different for me, but adding touch controls will be great, and any feedback about how to use the controller (or update to correct the issue/ calibrate it etc) would be excellent. Great job on the game!
That's a bit odd as we used the Moga sticks as the main ones during testing. It should be air brake on L1/L2, throttle on R1/R2 and all 3 sticks should work up/down for control. One issue I did have with them early on is sometimes you need to reset the controller with the little button underneath and the 'charge' switch seems to mess with the control layout sometimes. Let me know if the reset does the trick.
Ah, yes, I should've just done that first I'll report back here shortly. Thanks for the tip! EDIT: thank you for the tip, that fixed the controller issue ## Whoo! About an hour long play session and I almost got to level 11. This is just an excellent game all around. It definitely gets more difficult as you progress but it's a really fun challenge! Two thoughts for the controller setup. 1) touch controls (which I know has been mentioned) and 2) option to invert the axis. I didn't see it, and honestly after not even 5 min's it was just as natural, but I think some might benefit having the option. Otherwise, I wish this game a lot of success and hope it gets the support you guys need to keep at it. Awesome job! Oh, one more thing, I noticed the leaderboards icon and the medals icon both go to the "play nice" page.
I have taken a break on most iOS games/purchases, but due to the IAP cap ALONE I will be supporting you guys and singing your praises. I hope this does well for you, and that it encourages more developers to take note. I love seeing developers that care that much about their audience to take a risk like this, it's very heartening to see. So kudos. Kudos. Kudos. KUDOS!
Pretty good review over on 148apps. 3.5/5 with the main issue being a little lack of direction on what to do. I think if you did a little more hand holding at the beginning with what to do and clearer objectives, you could easily bump that up to 4/5. The plane tutorial is good but sometimes you start to go up in flames without realizing what you did wrong. Also, it's sometimes a little hard to know what is ok to fly into and what's not -- like some sort of pellets that seemed to be damaging my plane but I thought at first they may be power ups of some sort. Tweaking those things I think this game really could be fantastic.
Pretty much my thoughts on this too. I've read this thread a few times and spent an hour or so playing this and I'm still not exactly sure what I'm meant to be going in terms of progression.
a mode like that would make sense in this game. i wouldn't touch it with a ten foot pole (not into tard games like that). maybe include it as an extra with any IAP purchase. incentive for those that care about the mode.
I think the 148Apps review was pretty good too. Coming up with a tutorial that shows you all the things you can do in the game has been one of our biggest design issues in Any Landing. Essentially we've made it almost as a sandbox game, so you can play it in several ways with different objectives. The simplest is purely trying to get through all the levels but you can also attempt to collect all the cats or souvenirs or try and do all the different VIP missions. And that's without trying to find the secret musical instrument we put in all our games too
This looks really neat! I haven't been keeping up with this weeks releases that much but this caught my eye, giving it a download now!
I'm loving this game, it really stands out amongst this weeks games. I would love to play without tilt controls though! I can only play while sitting in certain positions. When I'm laying down my ipad is balanced on my belly and I don't have nearly the same control as when I'm sitting up. It's a good game, but I'm not going to get out of bed to play it!
I'm going to read back through the thread and see if this is mentioned, however I upgraded to the next larger plane, played for awhile and then crashed for a "game over". The next time I played, I was back in the starter plane, and I was going to have to purchase the next plane again. Is that correct, or is it some kind of glitch? Are planes consumables?
Ah. Got it. What about the things you can buy to put in the slots on your plane? Do they disappear when you crash as well? Edit: and now I know the answer to that is yes, you lose them if you get a game over. Hmmm. I'm not sure if I like that.
I think it's to do with high score chasing. I've been playing the levels to memorise the layout and associated challenges. When I feel like a good run I will slap a mod on and go for gold.