One of the things I enjoy most is reading other developer's blogs and post mortem, for my next little project I decide that I will also keep a diary of my development and progress. Another thing that I enjoy, is good old fashioned side scroller, ala R-Type and Armalyte. Like many here I'm sure, I've spent countless hours playing those games and still do. So it is no surprise that my next project is an old school sideways scroller. I have pretty much a good idea of what they game will be like in general, however, this time around I'm going to approach things a little differently when it comes to development. Rather than plan out everything is detail before had, I will start with getting the basic elements in place (ship control, level setup, enemy patters and movement and the level up system). Once I have the basics for the game, I will start building the game play levels. If need be, I will add more basic gameplay elements for each level as needed. I hope that great level design and fun factor will emerge on top as opposed to good technical design. Development is only two days old, however, I have been able to setup basic level structure and I think I got the player ship control to where I want it. Next on the to do item, is creating enemy pattern generator.