Announcing The Adventures of timmy: Run, Kitty, Run

Discussion in 'Upcoming iOS Games' started by CB Labs, Aug 13, 2011.

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  1. CB Labs

    CB Labs Active Member

    Aug 12, 2011
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    Thanks Arta! Forgot I could embed the HD version . . . *forum fail* :/
     
  2. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    Trailer seems to have new levels! Any new build for those?
     
  3. arta

    arta Well-Known Member

    Feb 14, 2009
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    What improvements did you make from the beta?
     
  4. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    Is that rainbow unicorn a boss? :) And will there be beta builds or should I just remove it from my iPod and wait for October?
     
  5. CB Labs

    CB Labs Active Member

    Aug 12, 2011
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    Sorry guys, we've been crazy busy making changes and fixing up the game after the beta. But in answer to your questions:

    Arta - Generally speaking we dialed in on the controls and made them MUCH more responsive. We decided to keep Chapter One as is (so new gamers can learn the controls) but we did ramp up the challenges in chapters two, three, and four and made the boss battles a bit more challenging.

    LOLavi - No more builds for now! We're moving towards submission to Apple so I think it's safe to remove it for now. But, yes, that is one of the other bosses. :)
     
  6. arta

    arta Well-Known Member

    Feb 14, 2009
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    You're referring to stuff like midair correction and overall handling right?

    And what about the control scheme? Was a dpad added as an additional option?
     
  7. CB Labs

    CB Labs Active Member

    Aug 12, 2011
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    Yup! It's all been dialed in.


    We kept the joystick because we felt that our game wasnt developed for a dpad. We wanted to stay true to what we felt worked best for the game. I think by tightening up the controls we have gotten closer to d-pad likings.

    For me, adding a d-pad would have paired us up against League of Evil and Robot wants Kitty. Which we arent. Just adding a d-pad wasnt a solution rather than a cover-up. So we tightened the controls. :)
     
  8. arta

    arta Well-Known Member

    Feb 14, 2009
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    I'm not going to pretend I'm happy to hear that news. Guess we'll have to wait till release for the community to judge.

    Any ETA on the release date?
     
  9. CB Labs

    CB Labs Active Member

    Aug 12, 2011
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    We're hoping to have it live in the App Store soon, possibly as soon as next week.
     
  10. jumpman475

    jumpman475 Well-Known Member

    Aug 31, 2009
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    Awesome!
     
  11. CB Labs

    CB Labs Active Member

    Aug 12, 2011
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    We're pretty stoked!
     
  12. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    Yay it's out!
     
  13. arta

    arta Well-Known Member

    Feb 14, 2009
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    Game's out folks.
     
  14. Red1

    Red1 Moderator
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    Nov 26, 2010
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    Pre-occupied
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