"Angry Birds"- Lost its position from No. 1 Paid game! Whats the reasons may have?

Discussion in 'Public Game Developers Forum' started by Santillo, Aug 8, 2011.

  1. smuttlegiaco

    smuttlegiaco Well-Known Member

    Aug 19, 2010
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    Germany
    I guess the one main reason why Angry Birds is so popular is this:

    [​IMG]

    Even my father, with hands as thick as a tree trunk can easily play it. :D

    He plays Angry Birds like a lunatic and fascinating to see, he tries to do all levels with 3 stars and stuff. I would have stopped long ago...

    (Before that he played Space Invaders on my Nintendo DS, destroying the controlls in the process...the A Button and steering left/right doesn't work properly anymore, hehe)
     
  2. Photics

    Photics Well-Known Member

    Jun 1, 2010
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    I thought it was Doodle Jump.
    http://www.appannie.com/doodle-jump-be-warned-insanely-addictive/ranking/#view=best-ranks

    ...and they also helped with the 99¢ standard...
    http://appshopper.com/games/doodle-jump

    The game seems to have always been 99¢. Ha... that's simply amazing to me... 47 updates just for 99¢. What if the rest of the software industry worked this way?

    The only thing that I can think that comes close to this in the software world, not counting Free and/or Open Source projects, is Windows XP. Released in 2001, it's still being updated... perhaps all the way to 2014... http://support.microsoft.com/lifecycle/?LN=en-us&x=10&y=7&C2=1173

    Outside of iOS, I don't know of too many games like that... except maybe Guild Wars. Heh, I started playing in 2004 and my account is still good today... apparently the game is still being updated.

    But generally, people like to find value... especially in this economy. Wow, a hit game that's only 99¢. People today feel like they need a mobile phone, so that's not going to get cut. But those $50-$60 console games, that's expendable.

    So, that seems more like the right place at the right time. And now, timing is once again important for Rovio...

    http://www.businessinsider.com/zynga-angry-birds-talks-2011-8

    There's a rumor that Zynga is interested in Rovio.
     
  3. BravadoWaffle

    BravadoWaffle Well-Known Member

    Sep 25, 2010
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    #63 BravadoWaffle, Aug 12, 2011
    Last edited: Aug 12, 2011
    For those who are interested, there's some pretty interesting articles out there on the psychology behind why angry birds was such a success. There were many external factors of course, timing and the boom of the iPhone being among them. But those are uncontrollable factors and it makes my skin crawl when people blame that alone.

    There are other factors involved which are, in short, that Angry Birds perfectly balances almost every psychological factor that makes a game "fun" and "addicting" in the minds of most gamers.

    For a very in depth analysis of this you can read this article: http://online.wsj.com/article/SB10001424052748703945904575644940111605862.html?KEYWORDS=angry+birds

    And for a way you can directly apply these techniques to your games this new article is great (though not in the best English): http://indiedevstories.com/2011/08/10/game-theory-applied-the-flow-channel/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+idevblogaday+%28iDevBlogADay%29

    Applying these concepts into your game is easier said than done, but pulling it off well is what makes a game addicting and fun to everybody and it keeps them playing long enough to tell their friends.

    This is an excellent iPhone app (written by the guy who wrote "Art of Game Design") to help improve the quality of any of our games: http://itunes.apple.com/us/app/agd-lenses/id385531319?mt=8 (and it's free!)
     
  4. Santillo

    Santillo Well-Known Member

    May 3, 2011
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    Still Failed!

    "Angry Birds" still failed to recover its position & get No. 1.

    How long it last? I hope for its success to recover its position.:)
     
  5. best

    best Well-Known Member

    I thought fruit ninja used to be first?
     
  6. BigEyeGuy

    BigEyeGuy Well-Known Member

    Feb 15, 2011
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    theres only so many people in the world :p
     
  7. lqkfamily

    lqkfamily Member

    Jul 27, 2011
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    maybe, people have enough birds around them already... getting boring..
     
  8. Santillo

    Santillo Well-Known Member

    May 3, 2011
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    Its Back!

    Wow! Angry Birds returns in its previous position! :)

    Now this is the fact that, how long it can hold this position ater the recovery.:)

    What do you think?:)
     
  9. ijoygroup

    ijoygroup Active Member

    Jul 22, 2011
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    HONG KONG
    Maybe just for a while, it's now #1
     
  10. blitter

    blitter Well-Known Member

    I thought this game was about my ex!

    Credits
     
  11. Kartel

    Kartel Well-Known Member

    Apr 18, 2009
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    Dat hate.

    The bitterness in this thread is overwhelming. Can't wait for another year to go by for people to start hating on Fruit Ninja, Cut The Rope and Tiny Wings.
     
  12. Photics

    Photics Well-Known Member

    Jun 1, 2010
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    I like Fruit Ninja, Cut the Rope and Tiny Wings. I even liked Angry Birds before the Rovio marketing junk hit the app.
     
  13. blitter

    blitter Well-Known Member

    Ouch! Ug...bonk
     
  14. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
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    marketing junk? maybe i am missing something.. but i only see rovio related product ads which is completly fine in my book..
     
  15. Photics

    Photics Well-Known Member

    Jun 1, 2010
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    That's not fine with me. I'm trying to think when it was ever OK. The only thing I can think of right now is Blades of Steel by Konami. I liked the half-time show, where I could play the mini version of Gradius. Oh, and I liked destroying the advertisement signs in Exteel.

    This is different. I find it very annoying...

    • The mighty Eagle?
    • Gift this app?
    • Rate this game?
    • Buy Seasons?
    • Hey... how about Rio?

    When I see all that junk, I think it reenforces the notion that Rovio is a one-trick pony.

    After I saw all of those negative reviews about the marketing junk, I'm surprised that the app didn't drop out of the rankings right there.
     
  16. cyborg5000

    cyborg5000 Well-Known Member

    Jul 25, 2011
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    Well, it was marketing that bring angry to where it is.

    The reason for it to stay this long on spot #1 is due to marketing too.

    For it to reach #1, i would have imagine, they did a lot of marketing. Once it reaches top. People starts buying Angry Birds merchandise. In my country, can you imagine how many Angry Bird t-shirts I see on the street? And the iPhone case, and iPad case of Angry Bird.

    Lots of teenagers has angry birds keychains on their bags. With this amount of exposure. Its no wonder a new buyers of iPhone/iPad will automatically tuned to think Angry Birds is the best thing for the iOS device.

    And at such a no-brainer price of 0.99 and a promised of 100 upon 100 hours of entertainment.
     
  17. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
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    Berlin, Germany

    lol you list a generic feature list that most proper games have and that annoys you? gift the app button? rate game game promots? check out our other games.. i mean what the heck.. every dev should put thoose in..
     
  18. mr_wexer

    mr_wexer Well-Known Member

    Mar 6, 2011
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    I have to agree with Photics, I also found that recent iterations of AB's have taken the advertising side of things to an annoying level. I have no problem witht the standard rate, gifting, more games..but.

    The pause screen becoming a big advertising board 'that's slow to load' was one step to far for me. Also those sour faced plushy birds are horrible compared to my care bears :rolleyes:
     
  19. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
    1,673
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    Berlin, Germany

    yeah on the same spot one can only shake his head and point out that most of thoose "loud" users are crybabies.. and that there is a button to disable thoose rovio ads.. but in all the rage one can ignore the fact that they actualy did a very good job in implementing ads into their product without being really annoying..

    well if course i never want to see photics do cross promotion between his games or products but ohh wait.. he even carries "ads" in his footer.. bummer.. ;D

    maybe some of you should relax a bit and take a closer look how rovio actualy does what they do.. one might learn something..
     
  20. BravadoWaffle

    BravadoWaffle Well-Known Member

    Sep 25, 2010
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    This is a good lesson in showing the major difference between the vocal minority (those that bother to write reviews) and the quiet majority (the rest of the world that buys your game). If you can make the quiet majority happy, you don't have to bother with the vocal minority of cry babies.

    I was just talking with a 10 year old last night and he was talking about how much he wanted an Angry Birds stuffed animal "sooo badly." It is truly amazing how well they have marketed themselves. For these younger generations, Angry Birds will be as well known as Mario and Luigi are for us.
     

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