https://apps.apple.com/app/id1532986336 Angle Me Fuzzex Inc The best free game ever to build your spatial, geometric, and tangram skills! Fun and challenging for people of all age… Free Buy Now Watch Media DetailsThe best free game ever to build your spatial, geometric, and tangram skills! Fun and challenging for people of all ages! Enjoy solving challenging puzzles by filling the board with a number of triangle shapes, fitting them together by form and colour. HOW TO PLAY - Rotate and drag the shapes to move them. - Find a way to fit them all in the board by shape and colour. - Try to match shapes quickly to find a solution under time pressure. FEATURES - Relax, Challenge and Extreme modes. - 10000 free unique puzzles! - 100 free opened levels! - Rotate, Static and Flip options to match shapes on the board. - Play "No pressure" modes or try "Time and move limit" challenge at your own discretion. - Earn Free Bonus games and rewards for every solved puzzle! - “Picture hint” option to check puzzle solution quickly! - “Next move” hint option is available at any time! - Get additional free hints by watching reward videos! - Pick the memory training option to visualize the puzzle solution during the gameplay! - Easy and fun to learn and yet challenging to master. EMAIL [email protected] Information Seller:Fuzzex Inc Genre:Board, Puzzle Release:Apr 28, 2021 Updated:Sep 09, 2021 Version:1.7 Size:90.3 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal https://www.facebook.com/watch/?v=276175147504645 Collin Well-Known Member Jul 29, 2010 719 46 28 Graphic Designer/Illustrator/Art Director Colorado Springs, CO https://www.theislandsofmisfitcreativity.com/ #2 Collin, May 13, 2021 I would have paid for a game like this, but f2p with ads? No thanks. PaulMyBest New Member May 7, 2021 3 1 3 Male #3 PaulMyBest, May 14, 2021 There is alway an option to pay a small fee to remove ads completely... Collin Well-Known Member Jul 29, 2010 719 46 28 Graphic Designer/Illustrator/Art Director Colorado Springs, CO https://www.theislandsofmisfitcreativity.com/ #4 Collin, May 14, 2021 How does that affect this? "Get additional free hints by watching reward videos!" Believe me, I know app makers need a way to make money. I've "bought" other f2p games and purchased some of their unlock/ad-free upgrades (or deleted them if their prices/plans were unreasonable - I won't subscribe to a single game ever). On a couple games I bought an unlock for I've been burned and still see ads from time to time - or they continue to dangle carrots that I can't get without volunteering to watch ads; things like additional "free" hints. So I'm trying to no longer support that compensation model if I can avoid it. And I know that the puzzle app market is so saturated that you want to lower you barrier to entry as much as possible. Can't go any lower than free. But you also can't make money from it, so you have to find another way. Offering paid puzzle pack iaps is another way. Just saying. Including "10,000 free unique puzzles" is only a draw to a point. If the player is seeing an ad after every puzzle, then they're looking at having to wait through 10,000 ads to play through those 10,000 "free" puzzles. Or buying the unlock, making it no longer "free". If this works out for you, great. I may still end up trying your game and seeing how intrusive the ads are, and how good the tangram gameplay is (or isn't). If I do, I'll be back with my personal observations of both. (edit) Checking the game on the App Store. $1.99 to remove ads isn't a bad price, but I also see you have an in-game currency. Coins. What are coins for? I guess I will find out... --- About me as a consumer of video games: I'm a person who prefers to pay an upfront price for something I like, and owning the product instead of being the product. I'm happy to support devs further through content iaps that add to the game, or visual customizations packs. I'll also donate money to devs of games that I am really enjoying, if they've provided a way for me to do so. I never spend money on things designed to allow me to pay-to-win or circumvent artificial blocks to progress like timers. I just delete those games when they start laying on the grind. In a business model looking for whales, I'm never more than a minnow. Asp Well-Known Member Aug 3, 2017 769 196 43 #5 Asp, May 14, 2021 Played several rounds and I’d say the dev has done a great job in making tangams about as interesting as they could possibly be. All sorts of styles, variations and difficulty levels going on. Worth a look to see how well this has been implemented. PaulMyBest New Member May 7, 2021 3 1 3 Male #6 PaulMyBest, May 14, 2021 Extreme level puzzles are really hard to solve, that is why a hint system is implemented to get some help. One can buy coins to get hints to move on. But the game designed in such a way that everyone can accumulate coins by solving puzzles from easy levels to use them in extreme one. So a lot of options are available: buy coins, accumulate coins for free by playing easy levels or just send a bit of time to find a solutions yourself without hints. Collin likes this. Collin Well-Known Member Jul 29, 2010 719 46 28 Graphic Designer/Illustrator/Art Director Colorado Springs, CO https://www.theislandsofmisfitcreativity.com/ #7 Collin, May 16, 2021 My impressions. I've only played the first few levels, on my iPhone 11 Pro Max (iOS 14.4.2). No ads yet. I didn't check any screenshots for the game before downloading and trying it. The look of the main interface isn't really "my thing." It brings to my mind mid-to-late 90s interfaces - chaotic, not clean: I can get by that though if the gameplay clicks. The gameplay isn't clicking. I can't stand how you place pieces. Maybe there's a learning curve that I'm having trouble getting past, but this is not my first tangram rodeo. First, these aren't traditional tangram pieces. They are odd pieces. Not a problem and not the first game like that I've played. Just something to be aware of. The problem I have is that you don't have all the pieces available to you at the start of the puzzle. They are organized in a set of shapes at the bottom: If there are multiples of the same shapes used in the puzzle, you don't get the others until you place the first. eg. the square in the top right. The first puzzle I worked on had me confused. I was trying to put the square where the square clearly went. Then I realized the color matters and needs to match the color on the board. Once I got that, it was easy to tell what went where. But the shape I was trying to put it in was for a red square, and the red square piece wasn't shown to me until the green one was placed. It was the same way for any other shapes that were the same. Does the puzzle have a spot for a triangle yellow and a red triangle? Well you can place one until you've placed the other. The initial puzzles don't start off with the ability to flip or rotate the pieces. I assume that comes later. I don't know if color is always going to figure into the puzzles, but I'm guessing it will. So in that way it's also not like traditional tangrams: in that instead of getting a silhouette of a shape that you need to figure out on your own, like this: You have a square board with a pattern like this: And you need to figure out how to build out the individual shapes using the pieces available to you. That's not necessarily bad. I like it when a game takes something old and tries something different with it. Plus you still have to figure out the makeup of the individual shapes with the pieces you have. But without being able to see all the pieces at once, you don't necessarily know what shapes are left to come. For me the biggest issue was the placement of the pieces. When you tap a shape, an outline goes around it. But then you either have to tap and hold to get the shape to appear, or tap and drag. Tap and drag made the most sense and it's how I did the first two puzzles I played. But on the last puzzle I tired what happened was I tapped and dragged from the highlighted piece in the image below, and when I crossed into the playfield it instead grabbed the piece that's offset in the image. When I tried to stop dragging it dropped it from the board and it went back into the pieces spot below and I had to drag it back out to replace it. This happened five times. I also found it very difficult to constantly get the pieces that are on the edges of the screen, specifically the square in the top right corner. I'd try tapping it, and it would outline the one next to it. I tried to drag from it, and the same thing, it dragged from one next to it. What I'm saying is the controls for placing pieces is very fiddly. I didn't like it, and if anything drives me away from the game, it will be that. Also, you can see the black bars at the top and bottom of the screen. The game isn't optimized for a wide screen phone. If that bugs you, then prepare to be bugged. My impressions may change if/when I spend more time with the game. But at the moment I don't have a large drive to return to it on my phone. I may try it on my iPad. If I do and it changes how I feel about the game, I'll update my post. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
How does that affect this? "Get additional free hints by watching reward videos!" Believe me, I know app makers need a way to make money. I've "bought" other f2p games and purchased some of their unlock/ad-free upgrades (or deleted them if their prices/plans were unreasonable - I won't subscribe to a single game ever). On a couple games I bought an unlock for I've been burned and still see ads from time to time - or they continue to dangle carrots that I can't get without volunteering to watch ads; things like additional "free" hints. So I'm trying to no longer support that compensation model if I can avoid it. And I know that the puzzle app market is so saturated that you want to lower you barrier to entry as much as possible. Can't go any lower than free. But you also can't make money from it, so you have to find another way. Offering paid puzzle pack iaps is another way. Just saying. Including "10,000 free unique puzzles" is only a draw to a point. If the player is seeing an ad after every puzzle, then they're looking at having to wait through 10,000 ads to play through those 10,000 "free" puzzles. Or buying the unlock, making it no longer "free". If this works out for you, great. I may still end up trying your game and seeing how intrusive the ads are, and how good the tangram gameplay is (or isn't). If I do, I'll be back with my personal observations of both. (edit) Checking the game on the App Store. $1.99 to remove ads isn't a bad price, but I also see you have an in-game currency. Coins. What are coins for? I guess I will find out... --- About me as a consumer of video games: I'm a person who prefers to pay an upfront price for something I like, and owning the product instead of being the product. I'm happy to support devs further through content iaps that add to the game, or visual customizations packs. I'll also donate money to devs of games that I am really enjoying, if they've provided a way for me to do so. I never spend money on things designed to allow me to pay-to-win or circumvent artificial blocks to progress like timers. I just delete those games when they start laying on the grind. In a business model looking for whales, I'm never more than a minnow.
Played several rounds and I’d say the dev has done a great job in making tangams about as interesting as they could possibly be. All sorts of styles, variations and difficulty levels going on. Worth a look to see how well this has been implemented.
Extreme level puzzles are really hard to solve, that is why a hint system is implemented to get some help. One can buy coins to get hints to move on. But the game designed in such a way that everyone can accumulate coins by solving puzzles from easy levels to use them in extreme one. So a lot of options are available: buy coins, accumulate coins for free by playing easy levels or just send a bit of time to find a solutions yourself without hints.
My impressions. I've only played the first few levels, on my iPhone 11 Pro Max (iOS 14.4.2). No ads yet. I didn't check any screenshots for the game before downloading and trying it. The look of the main interface isn't really "my thing." It brings to my mind mid-to-late 90s interfaces - chaotic, not clean: I can get by that though if the gameplay clicks. The gameplay isn't clicking. I can't stand how you place pieces. Maybe there's a learning curve that I'm having trouble getting past, but this is not my first tangram rodeo. First, these aren't traditional tangram pieces. They are odd pieces. Not a problem and not the first game like that I've played. Just something to be aware of. The problem I have is that you don't have all the pieces available to you at the start of the puzzle. They are organized in a set of shapes at the bottom: If there are multiples of the same shapes used in the puzzle, you don't get the others until you place the first. eg. the square in the top right. The first puzzle I worked on had me confused. I was trying to put the square where the square clearly went. Then I realized the color matters and needs to match the color on the board. Once I got that, it was easy to tell what went where. But the shape I was trying to put it in was for a red square, and the red square piece wasn't shown to me until the green one was placed. It was the same way for any other shapes that were the same. Does the puzzle have a spot for a triangle yellow and a red triangle? Well you can place one until you've placed the other. The initial puzzles don't start off with the ability to flip or rotate the pieces. I assume that comes later. I don't know if color is always going to figure into the puzzles, but I'm guessing it will. So in that way it's also not like traditional tangrams: in that instead of getting a silhouette of a shape that you need to figure out on your own, like this: You have a square board with a pattern like this: And you need to figure out how to build out the individual shapes using the pieces available to you. That's not necessarily bad. I like it when a game takes something old and tries something different with it. Plus you still have to figure out the makeup of the individual shapes with the pieces you have. But without being able to see all the pieces at once, you don't necessarily know what shapes are left to come. For me the biggest issue was the placement of the pieces. When you tap a shape, an outline goes around it. But then you either have to tap and hold to get the shape to appear, or tap and drag. Tap and drag made the most sense and it's how I did the first two puzzles I played. But on the last puzzle I tired what happened was I tapped and dragged from the highlighted piece in the image below, and when I crossed into the playfield it instead grabbed the piece that's offset in the image. When I tried to stop dragging it dropped it from the board and it went back into the pieces spot below and I had to drag it back out to replace it. This happened five times. I also found it very difficult to constantly get the pieces that are on the edges of the screen, specifically the square in the top right corner. I'd try tapping it, and it would outline the one next to it. I tried to drag from it, and the same thing, it dragged from one next to it. What I'm saying is the controls for placing pieces is very fiddly. I didn't like it, and if anything drives me away from the game, it will be that. Also, you can see the black bars at the top and bottom of the screen. The game isn't optimized for a wide screen phone. If that bugs you, then prepare to be bugged. My impressions may change if/when I spend more time with the game. But at the moment I don't have a large drive to return to it on my phone. I may try it on my iPad. If I do and it changes how I feel about the game, I'll update my post.