Universal Ananias Fellowship (by Slashware)

Discussion in 'iPhone and iPad Games' started by Repulsa, Feb 23, 2017.

  1. raravan

    raravan Well-Known Member

    May 18, 2014
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    add me guys too pin: 59884 (cid).
     
  2. retroboy27

    retroboy27 Active Member

    Nov 1, 2012
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    Data Analyst
    Ohio, USA
    70032 here (Alpacalypse)
     
  3. retroboy27

    retroboy27 Active Member

    Nov 1, 2012
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    Data Analyst
    Ohio, USA
    That's odd, it's on by default on my 6+. I wonder why it doesn't do that for everyone. I even have my volume all the way down by habit and it was still set to on in the game.
     
  4. Dailon80

    Dailon80 Well-Known Member

    Nov 10, 2014
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    Program Director/Radio DJ
    Eos
    I'm on 6s plus and every time so far I hAve had to do it or no sound
     
  5. Repulsa

    Repulsa Well-Known Member

    Jul 3, 2015
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    #25 Repulsa, Feb 25, 2017
    Last edited: Feb 25, 2017
    It has a great uI for iPad users that's what I've been playing it on. Not too small at all
    Add me too guys my pin is 93060
     
  6. PBSNellie

    PBSNellie Well-Known Member

    Jul 7, 2013
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    Thanks, that's what I needed to push me over the edge. Its fine in landscape mode. my pin is 41175.
     
  7. gmattergames

    gmattergames Well-Known Member

    Mar 1, 2013
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    #27 gmattergames, Feb 26, 2017
    Last edited: Feb 26, 2017
    The nostalgia is charming, and some interesting mechanics applied, but the gameplay lacks depth and so far, feels just above mediocre. While new, more challenging mobs appear each level and gear drops aligned to the increasing difficulty, levels are repetitive, with little or no variation: clear rooms, find the rune (key), get to the portal (exit), repeat. While this is the standard crawler approach, each level feels like a reconfiguration of the last; no mystery, no puzzles (that I've encountered), no reward for exploring or examining the environment other than text descriptions. Be nice if there were secret rooms, puzzles, more dynamic npc interactions, merchants, etc. perhaps these exist later on.

    Inventory is frustrating, requiring almost as much thought and effort as combat itself, as you constantly have to decide what to keep or drop; perhaps might be tolerable if merchants were accessible. Either way, consumables and mats should stack, or even be stored in separate bags; an herb takes as much space as a set of armor?

    Perhaps I've not given it enough time, or delved deep enough, but after 10 levels, I'm losing interest.
     
  8. gemineye62

    gemineye62 Well-Known Member

    Feb 16, 2010
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    gmattergames, my thoughts exactly. Why have crypt niches, bookcases and tables etc and nothing on or in them.
    Simply a missed opportunity to use the environments more wisely. Everyone loves to find secret rooms.

    For me, I just run to an exit and take on the enemy one at a time. Rinse and repeat.
     
  9. Repulsa

    Repulsa Well-Known Member

    Jul 3, 2015
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    I also wish there was more depth it has the friendliest UI but not as much variety as it could have
     
  10. slashware

    slashware New Member

    Mar 3, 2017
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    Hello all, developer here!

    Sound issue will be fixed for next release

    Secret rooms and more interactive level features are tricky because I don't want people to have to tap every single wall and every tomb or showcase in the level trying to find something secret. It's more likely that some puzzles may be implemented for this to work better but it's definitively on the list.

    Please feel free to post any other comments you have about the game.
     
  11. abcgi

    abcgi Member

    Mar 3, 2017
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    Cyberspace
    Hey, great to see the dev on here. Great game - old school but with unique stuff (not just a copy of other RogueLikes).

    Lots of replayability and very challenging to win with all the different classes. Some really cool ideas I've never seen in other RLs.

    Glad to hear updates are coming. My code is 73747
     
  12. slashware

    slashware New Member

    Mar 3, 2017
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    Hi all!

    I just released a new version (2.2) addressing most of the issues pointed out here. :)

    Work continues making the game better everytime!
     
  13. Rocco SE

    Rocco SE Well-Known Member

    Jun 16, 2020
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    Modern Mime Artist
    Austria
    I love the fact that the dev is still updating this gem. Just found out about this yesterday, and I think it‘s one of the few great classic roguelikes on iOS, next to the Pixel Dungeon games, Pathos, Cavern and the now delisted Cardinal Quest II. This is a keeper now!
     

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