i dont know if you have ever played Nazi Zombies or SAS Zombie Assault http://www.ninjakiwi.com/Games/Action/Play/SAS-Zombie-Assault.html but this would be REALLY awesome in your game if you like made it original but had the concept or something... i bet you would get a lot of awesome reviews with that I know i would pay extra for this.
Definitely online multiplayer (via wifi) With multiplayer have co-op but also a head to head where 2 people are humans. And the other 2 are zombies (just like Left 4 Dead) You might have some copyright problems with that one though. Also add an extra pistol somewhere in the game so that you can dual wield them. I have not beat the game yet so I do not know if you can already do that. Thanks though.
Local leaderboards ftw!! Hate that global crap, not everyone always has a connection (like when driving for example) so we're nowhere near wifi and can't submit our high score. Very frustrating
The problem with the Gears 2 horde mode is that it ends, which is basically what we have now anyway... waves would be a cool idea, but it'd still have to be endless to stop people maxing out scores and such.
Devil pretty much listed everything we could want for the new update. However, if you're thinking about adding more content, such as levels or weapons, i do have some thoughts about it: I would love to see a pipe bomb or a Molotov in there. If you're going to add melee weapons, please consider more than just a chainsaw, even if they were updates apart. A fireaxe, for example, would be great. Also, new levels would be great, like maybe 10 levels for a "Warzone" ending with a boss on the final level, kind of like DLC for other games. A swamp would be interesting. Anyways, i can't wait for the update.
Can you add in an option to turn off the on screen analog sticks? I know where they are so I don't want to see them. Online wifi co-op has obviously been mentioned quite a few times and that's something I would like to see implemented as well. My friends and I aren't always together to play bluetooth.
I agree that survival mode should not end, but think that it should come in waves like GOW2. I think an interesting way to approach it would be to reward the player for completing the wave in a time limit. Or if the wave is a set time how many kills they can get.
Sick new update:] 4 the new update survival would be cool and all but this game need so much more like a wifi, 3G or Bluetooth death match & capture the flag.. What's better then killing zombies? Friends or better people u don't even know haha...
please add a survival mode with all new environments. also i would love it if they're was a flash light on the end of the guns, especially for the forest level, if nothing else it would would be a cool graphical upgrade.
Hey don't worry about 2.0 as they already need to upgrade any way, go for a survival mode first, better missions that take you places would be nice and def more guns and weapons
Coolest thing ever. Capture the flag(or sample) pvp. If you have ever played counterstrike 2d you would get the idea. I am not asking for a full fleshed out multiplayer but this would be awesome. Maybe just one generic map.
My survival mode take This is my dream survival mode: Map: The map is large and consists of a house, a carpenter's store, a weapons store, and a small pharmaceutical (don't know if this is spelled right) store. House: This consists of several rooms (1 floor only): A kitchen, living room, bedroom, and a dining room. There will be like a main hall and pathways. Windows are in each room (and in the walls between the hallways and rooms for balancing) where certain zombies (not the fat ones) can climb in, but survivors can shoot out. Doorways are like open spaces where things can go in and out. Nothing can go through walls. Carpenter's store: The carpenter's store shall be located across the house. This is where wood for barricade can be found. Wood can be used to barricade windows and door frames. There are two sizes: small and big. Small wooden boards can be carried with one hand allowing faster movement, but aren't as strong as big ones. Two small wooden boards are allowed on the door frames and only one on the window frames. Big wooden boards are carried with two hands making the player slower. These can only be barricaded on the doorways (1 big barricade= 2 small barricades). Weapons store: The weapons store (let's call it a pawn shop) is located at the right of the carpenter's store and is located much farther down. The only thing inside are ammo pickups (not too many since ammo pickups replenish all ammo). Pharmaceutical store: This store is located on the left side of the carpenter's store and is the same distance away as the weapons store. This place only contains health packs (a large number of them). Stores are all 3 sided (glass walls on the front) and have lots of windows inside. The place is cramped and quite open which forces players to stay at the house. Gameplay: players start off inside the house with progressively harder waves. After a certain amount of waves, a boss comes (bosses vary in sizes, big ones stay outside and small ones can come inside buildings). Big bosses can spawn little creatures which go inside houses, hopefully forcing the players outside to fight the big boss head on. small bosses are weaker, but can go inside buildings to find players. Between each wave, there is time to visit the stores. The spacing of the stores should be adequately away from the house so that numerous trips can be made to the carpenter's store (a player should be able to carry back and forth enough wooden boards to barricade 1/4 of the house) and only one trip to either the pharmaceutical store or the pawn shop can be made. This forces players to make a choice as to where they would like to go. Waves are infinite (can be set to a certain amount) and after all the players are dead, experience points, money, achievements, and/or equipment are awarded on how many waves the players have survived. Well just pitching my two cents out there. Hopefully you guys will like it.