Hi, I published my new game, AirCube, yesterday, and I'm excited to hear your thoughts on it. Its a strategic puzzle game that infuses the aesthetic of classics Rubiks cube and Tetris with the addictive hook of modern gaming. Already running at 60 levels long, it will feature exclusive, additional content for owners of the Apple Watch. Conceptually, the games is as easy as one-two-three: Select a piece. Launch it. Turn the structure to reposition the piece. You can find more information about the game at: www.madebyfable.com/aircube It´s available on the App Store here: https://itunes.apple.com/app/id979075118 Cheers
Interesting concept, hopefully not as hard to solve as Rubik's cube How exactly is the "exclusive Watch content" working? I couldn't find any information about it on the links you posted...
Here´s a link to a video showing the Apple Watch functionality: https://www.youtube.com/watch?v=dYHEUhaG5TM Cheers
fableespana, I am intrigued. The game description says that each level has a limited number of moves. Does this imply a "par" goal value for each level? Does each value also represent the move count for optimal solution for the level? Is there unlimited undo (and fast forward) so you can easily backtrack and re-evaluate your moves?
Hi y2kmp3. There is only a limited number to solve the level which is part of the dufficulty for each level. It is not the "perfect" count, but sometimes you need to think twice how to rotate the cube in order not to use too many moves. In some levels, the moves count is the perfect solution, in others it's 4 or 5 more. There is no "par" solution, the only objective is to create a cube. If you're interested in seeing the "perfect" solution: all level solutions are on Youtube. Forward - rewind/undo and some sort of back tracker are not implemented, but could be interesting features for an update
Hi, after receiving feedback, I just released an update for the game with new features: Unlimited moves & Option to skip level. Hope you like it. Cheers