Universal AirAttack 2 (by Art In Games)

Discussion in 'iPhone and iPad Games' started by artingames, Dec 5, 2015.

  1. Pony

    Pony Well-Known Member

    Sep 28, 2011
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    Hopefully they are also hard at work creating some more content, like new levels.
    Not much of a completionist myself, so I didn't bother getting all starts on everything.
     
  2. hvianna

    hvianna Well-Known Member

    Jun 14, 2012
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    Brazil
    #462 hvianna, Mar 8, 2016
    Last edited: Mar 8, 2016
    Edited
     
  3. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    ^Uhh... Are you sure you are allowed to divulge Beta Testing info like that? o_O
     
  4. Bucktroo

    Bucktroo Well-Known Member
    Patreon Bronze

    Apr 29, 2011
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    Natural State
    annnnnd he's removed from their TestFlight lol


    Seriously tho, the TestFlights i'm in, the devs ask for feedback on the forums. But, none of those games have actually launched yet..
     
  5. hvianna

    hvianna Well-Known Member

    Jun 14, 2012
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    You're right. I got a little too excited I guess. I haven't played AA2 since my GC died again, several weeks ago.
     
  6. artingames

    artingames Well-Known Member

    May 8, 2010
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    Changes in TestFlight Update 1.1.0:
    Daily Challenges with Game Center login issue fixed
    MFi controller, iCade
    Objectives progress in Pause Menu
    Mission Score in Main Menu -> Objectives panel
    Graphics issues fixed

    If you want participate in testing,
    please send us PM with your TestFlight account e-mail.
    -----
    Other changes which will be in AppStore Update 1.1.1:
    Tilt controls
    Custom Weapons Buttons position
    Objectives fixed / lowered difficulty
    New Daily Challenges variations
    Campaign score issue fix
    iPod Touch 6 performance fix
    Orientation Portrait upside down
    -----
    Any new content is postponed, now we are preparing AirAttack 2 for other platforms.
     
  7. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    I just can't wait to be able to play the daily challenges and stuff again. This is fantastic news that it's in test flight.

    Billy
     
  8. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    Tested MFi controller support (Horipad). It works wonderfully, except I think the bomb button is rather odd (right shoulder button). Anything else you wish test? I can dig around the build and report back later.
     
  9. artingames

    artingames Well-Known Member

    May 8, 2010
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    [A] - bomb, - super weapon, [Y] - Tail Gunner
    [L1],[R1],[L2],[R2] - bomb
     
  10. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    Got it, thanks.

    Anything else I need to test, may be let me switch to PM after this
     
  11. sakara214ever

    sakara214ever Well-Known Member

    May 10, 2012
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    Anyone knows in level 2 what the third achievement destroy 50% enemies with tail gunner means?
    Destroy 50% of the enemies of the whole level or 50% of the enemies that you destroy? And is this achievement even possible? Because the tail gunner you can have only 5 per run and it is impossible to kill 50% of the whole level's enemies.
    Thanks in advance.
     
  12. pluto6

    pluto6 Well-Known Member

    Jun 21, 2009
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    50% of the whole level. You have to time your tail gunner activation to get the waves just right. There are a number of challenges in AA2 that require memorization of the level and pretty perfect timings of various activation (tail gunner, special weapons, bombs). Some of the achievements can be pretty frustrating to get.
     
  13. User53

    User53 Well-Known Member

    Mar 5, 2011
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    The one with the flamethrower is the most frustrating to me. To the point that the last three times I played it I moved the plane out of the way and just counted the enemies. Counted 46 every single time, not even enough to meet the requirement. Just like the one where you collect twelve stars or the destroy all enemies (where you only get it if you use a special on the spaceship). It seems like there are hidden ways to be able to achieve some of these (bs in my opinion). A friend of mine was able to get the flamethrower one by memorizing it and then tried mine and cant get it. He even said it seemed like it is missing a couple waves of enemies that came out on his. I gave up on the game, if you have the laser discharge upgraded you can not get the achievement for destroying with the laser. Has been broke for months and still no update so I am moving on. Skyforce has another game coming out in a month or two, wouldnt be surprised if it comes out before this game is fixed. Good luck to all! Dont want to come off "trolly", just giving an honest opinion. Really hope everyone is able to complete the game that are trying to.
     
  14. sakara214ever

    sakara214ever Well-Known Member

    May 10, 2012
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    Thank you!
     
  15. User53

    User53 Well-Known Member

    Mar 5, 2011
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    So is this game just dead in the water. It was said there would be a first update soon and that was months ago...
     
  16. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    I thought it was already being test flown? I haven't played because my Gamecenter is broken and there's no point since nothing is refreshing.

    Devs?

    Billy
     
  17. DonnyDJ76

    DonnyDJ76 Well-Known Member

    Nov 1, 2011
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    When a superb quality game like this is created, no in app purchases, piracy out there, it's not exactly a wonder why there hasn't been an update.

    Another famous publisher that used to create $0.99 physics titles on a weekly basis screwed people by adding an insane amount of apps as well as removing most of them from the App Store.

    I'm wondering if GC works with games that are removed from App Store but are in your purchase history.
     
  18. akindc

    akindc Well-Known Member

    May 22, 2014
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    Well?

    Just checking in on an update again...sigh.
    Will happily pay for it!

    More than a million gold and a thousand bars, just sitting there...
     
  19. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    I'm just happy to have the game back again now that finally Gamecenter is working.

    I can't believe you have so much stockpiled. Holy crap!

    Billy
     
  20. GiHubb

    GiHubb Well-Known Member
    Patreon Silver

    Apr 27, 2010
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    It's a sad day that such a high quality game, where so much detail went into making it, from enemy patterns to the amazing destructible environments and diverse daily challenges - goes free to gather some exposure. It's mind boggling that people weren't willing to pay the ridiculously low $1 asking price. I gladly paid the $2 at launch and felt I'm ripping off the devs.
     

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