iPad AI Wars FPS 1.1 submitted

Discussion in 'iPhone and iPad Games' started by spacerage, Apr 18, 2009.

  1. spacerage

    spacerage Well-Known Member

    Oct 21, 2008
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    Hi all,

    Our FPS game AI wars has only been out for 2 days we've quickly listen to all feedback and posted another release already :)

    This includes:

    New AI models
    Made LockY default
    Increased range of view sensitivity
    Decrease required double tap speed
    More columns in the map for cover
    Many tweaks to performance

    New screenshots:
    [​IMG]
    [​IMG]
    [​IMG]

    Feel free to pick it up today or wait for the update :)
    App Store Link
     
  2. steviet

    steviet Well-Known Member

    Nov 28, 2008
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    tv editor
    London
    im tempted to get this but am sitting on the fence (too many great games at the moment), can you please tell me when you plan to release the update with online multiplayer? if its soon i think i will pick it up :)
     
  3. foppajoe

    foppajoe Well-Known Member

    Feb 19, 2009
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    #3 foppajoe, Apr 19, 2009
    Last edited: Apr 19, 2009
    I see you are changing the double tap speed requirement. please, just get rid of double tap speed. The shooting speed and the moving speed is greatly unbalanced. You can't shoot as fast as everyone moves. Make a shoot button or make it so you automatically shoot when you look around with the right side of the screen or you can double tap the right side and then look around as you shoot constantly until you lift your finger. So basically - single tap and drag on right side = look around and double tap and drag on right side = shoot around.
     
  4. Seishu

    Seishu Well-Known Member

    Feb 27, 2009
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    Student
    us of a
    Update sounds great and so do the new textures. I would also like to see more options for shooting though. Instead of double tapping perhaps just a fire button in a corner or something.
     
  5. spacerage

    spacerage Well-Known Member

    Oct 21, 2008
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    I agree, double tapping does seem to be awkwards to use, I was just trying to get away from having static buttons.. What about a fire button in the top right side that can be tapped and moved to where you find comfortable during gameplay. But just tapping it will cause fire the weapon?
     
  6. chukwuka13

    chukwuka13 Well-Known Member

    Mar 20, 2009
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    I can't believe how much the graphics changed.
     

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