Hey Guys (and Gals) A minority of people are running into a couple of bugs with Age of Zombies. If you're getting a black screen when selecting New Game, a crash after playing Survival Mode beyond Wave 25+ or the Cutscenes in the Egypt world are hanging then our deepest apologies! Despite our extensive test lab these issues just didn't pop up until we had tens of thousands of players with a myriad of devices + OS's hammering the game. We're currently working on fixes and will get an update out to address them ASAP for you! One again I'm sorry if this affects you. Cheers Mik
Aero Racer is Lukes (Fruit Ninja Team) and Raskulls is Bazz's (Other Team). Whilst we're not working on iOS version of either game right now..... you never know!
No love for Echoes!? Don't get me wrong Raskulls would be AMAZING but Echoes is more of a touchscreen game (though controls for Aero Racer would probably be similar to Comet Racer)
Ah yes, the multiplier. If you ever want a high, high score, you will need to manipulate this well. It's just to indicate how many points each kill is multiplied by. At the start of the game you have 1x, so if you kill a normal zombie it's 5 points. If you have a 10x multiplier, that kill is worth 50 points. To get your multiplier up, try to get a large number of kills with each weapon pickup (when a weapon combo is bright green). Then when you run out of ammo for that weapon it'll flash how well you did with it, like "awesome!" or "great!" and add to your multiplier. Grenade/bazookas/mines also add to your multiplier depending on how many you manage to kill with a single shot. Best way to get a multiplier going in the beginning is to walk around and let the zombies pike up, then chuck a grenade before starting to shoot normally.
Thanks but when you run out of ammo the global multiplier increases in the top, I don't understand how the inscreasing is calculated. Example : by making a x20 multiplier with the shotgun you only get 9 points added to your global multiplier.
thanks, mate. perhabs halfbrick can add this function in an upcoming update? to me the videos and screenhots look a but confusing and unclear with all the blood and stuff.
The score multiplier is based on your bullet HITS (not kills) with that particular weapon pickup. When you run out of ammo or pickup a new gun it checks that accuracy value and then adds the corresponding bonus to your total score multiplier. So for example if you pickup an SMG that has 150 bullets it works like this.. < 10 Hits = "Poor" = +1 10-20 Hits = "OK" = +2 20-30 Hits = "Good" = +4 30-50 Hits = "Great = +6 50-80 Hits = "Awesome = +8 Those hit range is slightly different depending on the weapon but generally the bonus is the same range. Flamethrower has a bonus tier with 120+ giving a +12. I agree it's not that clear in-game. One day I'd like to go back and see what we can do with the whole combo system.
so basically multiplier and score depends on how many weapon pickups appear? or multiplier increases also with standard weapon?
Sort of. The standard weapon will not increase the multiplier, and will only increase with new primary and secondary weapons. It's not just about getting weapons -- it's how you use them. Make the most out of every weapon and every bullet