Universal Age of Zombies - by Halfbrick

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Oct 27, 2010.

  1. kiranb28

    kiranb28 Well-Known Member

    Mar 17, 2010
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    Please tell me it's a steak-cannon ;o
     
  2. Michael Dobele

    Michael Dobele Well-Known Member

    Aug 20, 2010
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    Executive Producer at Halfbrick Studios
    Brisbane, Australia
    Hey Guys (and Gals)

    A minority of people are running into a couple of bugs with Age of Zombies.

    If you're getting a black screen when selecting New Game, a crash after playing Survival Mode beyond Wave 25+ or the Cutscenes in the Egypt world are hanging then our deepest apologies! Despite our extensive test lab these issues just didn't pop up until we had tens of thousands of players with a myriad of devices + OS's hammering the game. :(

    We're currently working on fixes and will get an update out to address them ASAP for you!

    One again I'm sorry if this affects you.

    Cheers
    Mik
     
  3. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    I wonder what that could be?:rolleyes:
     
  4. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    So who works on Raskulls and Aero Racer? I'd love to see those two titles ported to the iPhone!
     
  5. Michael Dobele

    Michael Dobele Well-Known Member

    Aug 20, 2010
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    Executive Producer at Halfbrick Studios
    Brisbane, Australia
    Aero Racer is Lukes (Fruit Ninja Team) and Raskulls is Bazz's (Other Team). Whilst we're not working on iOS version of either game right now..... you never know!
     
  6. VeganTnT

    VeganTnT Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2008
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    Freelance Entertainment Analyst
    Orlando, FL
    No love for Echoes!?

    Don't get me wrong Raskulls would be AMAZING but Echoes is more of a touchscreen game (though controls for Aero Racer would probably be similar to Comet Racer)
     
  7. DestroyX

    DestroyX Active Member

    Sep 2, 2009
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    France
    Someone can explain to me what does the multiplier in the top of the screen mean and how it works ?
     
  8. GaiaIllusion

    GaiaIllusion Well-Known Member

    May 6, 2009
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    Student
    加拿大
    Ah yes, the multiplier. If you ever want a high, high score, you will need to manipulate this well.

    It's just to indicate how many points each kill is multiplied by. At the start of the game you have 1x, so if you kill a normal zombie it's 5 points. If you have a 10x multiplier, that kill is worth 50 points.

    To get your multiplier up, try to get a large number of kills with each weapon pickup (when a weapon combo is bright green). Then when you run out of ammo for that weapon it'll flash how well you did with it, like "awesome!" or "great!" and add to your multiplier.

    Grenade/bazookas/mines also add to your multiplier depending on how many you manage to kill with a single shot.

    Best way to get a multiplier going in the beginning is to walk around and let the zombies pike up, then chuck a grenade before starting to shoot normally.
     
  9. DestroyX

    DestroyX Active Member

    Sep 2, 2009
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    Thanks but when you run out of ammo the global multiplier increases in the top, I don't understand how the inscreasing is calculated. Example : by making a x20 multiplier with the shotgun you only get 9 points added to your global multiplier.
     
  10. Trysis3

    Trysis3 Well-Known Member

    Jul 14, 2009
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    I think thats based on the word you get so if you get an awesome that means 9/8 points
     
  11. DestroyX

    DestroyX Active Member

    Sep 2, 2009
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    Really ? Thanks guys, I will look at this.
     
  12. ipod_david

    ipod_david Well-Known Member

    May 3, 2010
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    is there a way/option to disable the pixel blood? I dont like blood killing my survey ;)
     
  13. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Not that I know of...
     
  14. ipod_david

    ipod_david Well-Known Member

    May 3, 2010
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    thanks, mate. perhabs halfbrick can add this function in an upcoming update? to me the videos and screenhots look a but confusing and unclear with all the blood and stuff.
     
  15. Michael Dobele

    Michael Dobele Well-Known Member

    Aug 20, 2010
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    Executive Producer at Halfbrick Studios
    Brisbane, Australia
    The score multiplier is based on your bullet HITS (not kills) with that particular weapon pickup. When you run out of ammo or pickup a new gun it checks that accuracy value and then adds the corresponding bonus to your total score multiplier.

    So for example if you pickup an SMG that has 150 bullets it works like this..

    < 10 Hits = "Poor" = +1
    10-20 Hits = "OK" = +2
    20-30 Hits = "Good" = +4
    30-50 Hits = "Great = +6
    50-80 Hits = "Awesome = +8

    Those hit range is slightly different depending on the weapon but generally the bonus is the same range. Flamethrower has a bonus tier with 120+ giving a +12.

    I agree it's not that clear in-game. One day I'd like to go back and see what we can do with the whole combo system.
     
  16. alchemistrpm

    alchemistrpm Well-Known Member

    Oct 13, 2010
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    That would be awesome and/or hilarious.
     
  17. eev

    eev Well-Known Member

    Oct 26, 2009
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    Germany
    so basically multiplier and score depends on how many weapon pickups appear? or multiplier increases also with standard weapon?
     
  18. Rlan

    Rlan Active Member

    Jun 1, 2010
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    Senior Game Designer, PikPok
    Wellington, New Zealand
    Sort of. The standard weapon will not increase the multiplier, and will only increase with new primary and secondary weapons.

    It's not just about getting weapons -- it's how you use them. Make the most out of every weapon and every bullet :D
     
  19. eev

    eev Well-Known Member

    Oct 26, 2009
    1,958
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    Germany
    thanks. u are right but would be good if standard weapon could also influence the multiplier.
     
  20. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009
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    What's New in Version 1.0.01
     

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