I couldn't agree more. I would pay a higher price for a game that delivers a quality experience, makes the developers some $$$ and will continue to get support in the way of new features and bonus content.
The game was developed on 3G, beta-tested on 2G and 3GS; runs fine on all of them. We intentionally did not want to implement anything that would make Aera look better on 3GS but unplayable on older generations of devices. So, the game should work for everybody
Thanks for the feedback. I'm glad to hear everyone will be able to enjoy Aera. Now, hopefully it is approved soon!
Yes, also it will run on iPhone OS starting from version 2.1 and up Was actually wondering if anybody still has OS v2.x, or everybody updated to versions 3.0 or 3.1 already?
I reckon there's still a few 2.x users out there, probably best to have a look at the stats from Apple, as far as I know they report what percentage of your user base has what OS.
Aera looks SIIIIIIIICCCCKKKKKKK!!!!! Can't wait. Hope it's out sooner than that.... Don't wanna wait 'til the weekend.
aerobatics/solo All the screenshots posted before were from dog-fight game mode. But, there are more in Aera: Aerobatics/Solo and Race. Well there is also Free Flight, but it's just free mode, no objectives, you just enjoy the view and the plane. Now, here are couple screenshots form Aerobatics mode: The objective here is to collect given number of tokens (red/white balls) within some time limit. Also, you have to avoid mines, go into rings, etc. On the upper right corner you have altimeter, scores indicator, and green-red line below scores digits is the time indicator - showing you how much time you have to complete the mission.
Well according to the the other devs' approval times, it has ranged from 25-30 days, that's where I'm assuming he got his numbers from. But recently a great number of apps have been pouring out of the approval stage, so hopefully Aera will be one of them because I've been anticipating this game since you guys first announced it way back when.
There does not seem to be any rhyme or reason to the length of the approval time with Apple recently. Hopefully Aera doesn't get stuck in the extended cycle some of the other developers have experienced. Maybe you can ask Gameloft what their secret is? They seem to be breeding games like rabbits these days.
I can tell you there are a couple of games I am waiting for that are going on 6 weeks with Apple, and the developer keeps me pretty informed, they haven't been rejected...yet at least.
approved!!! Good news - Aera is approved, status is Ready for Sale! Now I guess we have to wait few more hours before it finds it's way to the AppStore, so you can actually play it! The price is $2.99 Posting our icon, just in case, so you don't miss it Also wanted to mention, there is pretty much unlimited re-playability value - even after you completed the campaign, it's fun and challenging to play over dog-fight and solo missions, using unlocked planes (it does make big difference); setting new records; using different tactics, etc. The game was in full-time development for over 7 months; a lot of effort, love and polishing went in there; I guess you can see it just by looking at screen-shots. And you definitely will feel it when you play it!