Universal Adventure To Fate : Quest To The Future JRPG

Discussion in 'Upcoming iOS Games' started by Touchmint, Jul 13, 2015.

Thread Status:
Not open for further replies.
  1. Valentia

    Valentia Well-Known Member
    Patreon Gold

    Jan 20, 2009
    618
    1
    18
    Female
    Retired!
    California
    I'd love to participate. I'm on an iPad Air 2 and an iPhone 6, running iOS 9.1, and have TestFlight installed. Thanks for your consideration. :)
     
  2. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
    1,242
    104
    63
    Developer
    Phoenix
    Good news guys I have the build submitted and its just sitting in processing atm. No idea how long that should take but at least the process is going. Ill be sending out emails today with the information I need as well as how to setup testflight. Thanks for all the interest guys I should have a few more spots left for those who have not seen the post yet.
     
  3. Ignatriay

    Ignatriay New Member

    Nov 19, 2015
    1
    0
    0
    I am interested as well. I can't wait to beta test it.
     
  4. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
    1,242
    104
    63
    Developer
    Phoenix
    Great News Beta is Live!!!

    Super excited to see such a fast turnaround from Apple. Really was expecting this to take a while. Those who are interested post here and I will get you the details to get started!
     
  5. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
    2
    38
    The Work-At-Home Guy
    Philippines
    Nice... Im definitely in for beta if you have any spots left.
     
  6. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
    1,242
    104
    63
    Developer
    Phoenix
    Sure do. Im actually uploading a new build right now (some fixes for accessibility). I will add you when it is live. PM me your apple ID (email you use to use the app store).
     
  7. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
    1,242
    104
    63
    Developer
    Phoenix
    Hey guys still need about 2-3 more testers. For those of you that have never done it, its really really easy.

    Step By Step:
    1. Just download the TestFlight app off the app store
    2. Give me your email and I get you added to the test team
    3. youll get an email saying your beta download is ready
    4. Download
    5. Profit!!!


    for those who help with testing youll get credited as well as a free copy of the game when it is released! Thanks!
     
  8. Repulsa

    Repulsa Well-Known Member

    Jul 3, 2015
    1,582
    79
    48
    I can't say how much I am loving this game so far :)
     
  9. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
    1,242
    104
    63
    Developer
    Phoenix
    Really glad to hear you are liking it so much. Nice to get some feedback after working on something for almost half a year haha.


    What class did you go with and have you completed the crypt area yet?
     
  10. Lukeycloud

    Lukeycloud Active Member

    Oct 16, 2015
    39
    0
    0
    I'm interested to play beta, but how will the iap work on release?
     
  11. Repulsa

    Repulsa Well-Known Member

    Jul 3, 2015
    1,582
    79
    48
    I am a human cultist with the rat pet I have not made it past the crypt but I am taking my time :)
     
  12. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
    1,242
    104
    63
    Developer
    Phoenix
    Yes I'll just need you to message me you Apple ID (email you use on the App Store) and I'll send you an invite as well as testing instructions.
     
  13. dwincelowicz

    dwincelowicz Well-Known Member

    Sep 29, 2015
    90
    0
    0
    Security
    Sarasota, FL
    I would LOVE to beta test this! I've loved all of the Adventure to Fates thus far!
     
  14. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
    1,242
    104
    63
    Developer
    Phoenix
    Sweet you are probably the last to get in. just send me your Apple ID in a pm and I'll get you added and testing info.
     
  15. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
    1,242
    104
    63
    Developer
    Phoenix
    #75 Touchmint, Nov 24, 2015
    Last edited: Nov 24, 2015
    So I spent the weekend fixing the bugs that were reported. Here is a little list of things that were fixed if I missed anything let me know.

    //Fix text the NPC is not longer confused. (to no longer)
    //Lower ac on assassins chain.
    //Lower npc reappear a bit above bandit.
    //Up exp a bit more in ruins area
    //Lower plate boots level to 12 and ac 1 point.
    //Wolf blood buffing potion is showing -2 ac not sure what it's comparing to. It's comparing to the last selected thing you infoed
    //Merc a little weak at level 11
    //Give raging blow a bit more damage
    //Exit door shows on main after hitting exit.
    //Lower shield icon for taunt. Make it a bit smaller too.
    //Maybe change wording to ruins instead of wastelands.
    //when pet is performing buffs it says you are doing it instead of pet
    //correctly label portals for voiceover
    //remove search off the being able to portal?
    //voiceover for exit says gem shop sometimes?
    //instead of saying the weapon you have it says weapon slot
    (to fix this i had to create a new button to replece the old)
    //change destroy/drop to disenchant
    //when your bag gets full change wording to you should try to disenchat etc..
    //call the tunnels the forgotten path
    //change how spider pet works
    //Maybe change pet spider to lower damage but 2 attacks. Lower sp lower hp.
    //move shield to top and have new button image for stun instead of sharing them. (now stun and confuse have their own icons on npcs instead of having to share)
    //Do the naming of the bandit hideout in the excel file.
    //make selected pet in pet book bounce?
    //Code it so text after boss defeat is the monster you kill or just do it hard coded.
    //Check why info about crafting at level 2 shows up twice. fill in tips on either code or room info. (maybe add that to a square when walking)
    //priestess learns over old skills
    //give some npcs mend (heals with no stamina) check why its still taking stam??
    //when getting ready to start a battle have random help tips in text that show up before each battle. like you can hold your finger on your skill to see the skill info. you can tap your stats to see full stats.
    //if a player dies from reflect damage nothing happens (does not die). but the npc cant attack so needs to be fixed.
    //Remember to add back text that happens after a boss defeat to tell story



    I have a few more things to fix but after that I will start working on the frozen wastelands zone again. I have it all mapped out I just need to add content (monsters, items, bosses, traps, treasure, etc..).

    Thanks for all your help testers and please remember to post here your bugs/suggestions/comments/questions or email/pm them to me! The most helpful testers will get a chance to name an item, npc, skill or something of the sort leaving their impact on the game.
     
  16. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
    1,242
    104
    63
    Developer
    Phoenix
    After a long day and night of testing I have about half of the Frozen Wastelands Zone complete. Things are coming along nicely and I am really having fun with the future aspect of this zone.

    The Frozen Wastelands zone will be set about 10000 years in the future from the games starting time period. Humans have died out and zombies have taken over. There are still some odd lifeforms and even technology (robots) floating around.

    Here is how the zone is looking so far:

    Finished
    Area Planning (creating of sketches of maps, npc names, drop names, zone art and zone flow)
    Mapping the area (10 rooms)
    Creating npcs (14 npcs)
    Creating items for shop, monster drops, crafting during those levels (40+ items)

    ToDo
    Planting NPCs, traps, treasures on rooms (5 rooms complete and left todo)
    Testing all rooms connect and warp to correct places.
    Testing teasure items are correct
    Testing NPC drops are correct
    Balancing npc material drop rates to crafting items material needs
    Balancing npc power to player power and skills
    Balance the new pets with player power and npc power
    Will run through for each class from level 15-21 and ensuring gameflow


    Hoping to have this zone totally complete and balanced in about a week.


    Keep an eye out once I get everything looking good I will post some pics and gifs to give everyone an idea of how things are looking.


    Thanks guys and testers please post here or email me your feedback if you have not. thanks!
     
  17. dreadnok

    dreadnok Well-Known Member

    Jun 8, 2011
    4,157
    7
    38
    I came here to kick ass and chew bubble gum I'm ou
    Really enjoying it, "rogue " games are not really my thing but somehow it's kept me wanting to see what happens next

    I'm using the ranger and so far the battles seemed to be pretty fair
     
  18. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
    1,242
    104
    63
    Developer
    Phoenix
    Hey good to hear I'm glad you are enjoying it! I may send you some follow up questions in a pm so keep a heads up for that. Thanks again for helping test!
     
  19. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
    1,242
    104
    63
    Developer
    Phoenix
    The frozen wastelands zone is completely built all that is left is testing and tweaking! I should have a beta build with it by next week. Here are some early previews.
     

    Attached Files:

  20. MacEleven

    MacEleven Well-Known Member

    Nov 27, 2015
    49
    0
    0
    I would like to be apart of the beta!
     

Share This Page