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Discussion in 'iPhone and iPad Games' started by metalcasket, Mar 2, 2016.
Bought! Love rpgs and developers that are in the forums ready with answers.
Played a little last night, and so far I was not disappointed. If you liked the previous versions, then you'll like this one even more. It's more polished, and has more depth. Just having played for a short period, I know that I have not even scratched the surface. There is so many combinations for character selection, and pets that it will take some time before I find a good class for my style. That is when I feel this game will really shine.
It's not one of those AAA production games, but it's got a ton of quality of game play which is what really matters.
It was mentioned before, but I'll say it again. The dev. seems to be active not only here on the forums, but continues to support former games. That's always a positive in my opinion.
Improves on the original
Downloaded last night and on my way to acquiring new pets. Better controls and seems more challenging. Has some great improvements over the prior version but true to the original style so will not disappoint.
There is a very solid turn based RPG, with great customization and depth, hidden behind the generic sprites used in the artwork. I definitely see a maturation in the design from prior games, and have enjoyed putting in an hour or two so far.
A few early thoughts:
- Cloud saving / device sync - always a nice to have for me as I rotate between my iPhone and iPad depending on where I am and what I'm doing, but like the flexibility of continuing progress on either instead of separate games.
- Map exit points - I've found it hard to identify what part of many screens transitions to another screen. I somehow stumbled around on my first set of screens not realizing a set of stairs was needed to climb to the outer perimeter of the room... I thought it was just ambient artwork.
- Not being able to use a chest to store/swap items until beating the game means you cannot store any low level items for your next character. What about having non-shared storage that can then be shared upon completing the game?
- Pets - I love having a persistent party member. As a Ranger I'm not sure how to "see" what additional benefit they provide beyond what they would offer to a separate class (I.e., are their stats buffed, skills doing more damage, etc). Will more pets be added post-release?
Will spend some more time with this today and give further feedback, but enjoying it so far.
Any chance of adding MFi controller support?
If you need anyone to test using Test Flight, please feel free to drop me a message.
And here I was thinking wouldn't that actually be "an evil force has laid our guards to waste." ? Lol
A year or so back, there was a rash of indie releases using this same Oryx RPG Sprite set. So many, in fact, they are almost indistinguishable, leaving any unique titles like this one, often overlooked. While the sprites are not bad, as Talaen mentioned, they're generic and uninteresting. If it wasn't for the praise that I see here, I would have passed this by.
How are the random encounters in this one? Heard the last title was a little harsh in that regard. I'm not keen on "step-battle, step-battle". Rinse and repeat.
I Will respond in bold above =)
This is something I will have to look into I have never even looked at the documentation or a tutorial of how to do it. The game isnt very action packed (like a fighting or action rpg would be) so if its too difficult it might not make the cut. Its just me working on this game so things like bug fixes and new content are currently ahead of this but I will check it out.
Yea its too bad because I really love these sprites and if you checkout the game you will see they are a new future sci set mostly which I have only seen maybe one or 2 others use. Another thing to point out is I created some of my own art that matches the style of the original oryx but you are right at first glance I can see how some would think that.
I kept that in mind when creating this. The world is a whole lot more open and on top of that the monsters / loot is a lot more varied.
The world itself is double the size of the first so there is a lot more exploring and a lot less random encounters. You will also be running into a lot of things to search like chests, barrels, tombs, etc these are full of cool things like loot and new pets so its not all just battle battle battle.
"Fully accessible for the vision impaired using Voice Over."
I think you really need to be commended for this. This is the first game I've noticed with this option. I don't even know anyone that's vision impaired but I just think this is great.
Wow. I didn't even catch that.
Hey again, loving the game immensely; it has a way of making me say "Just one more battle, then I'll stop..." I do have a couple questions:
Is there a way to make the combat log only three lines? As it stands it is cut off on the bottom of my screen. Also, can we see what materials we will get before we destroy an item? Would be great to have the input on our decision to sell or disenchant/destroy.
Lastly, I know our pets are basically tied strength wise to our character, so is their poison damage the same as ours? Or do the poisons over write each other? Just wondering since I like the spider with my assassin because of the poison damage buff and agility debuff he has, but am confused on how his poison mechanic works in relation to my characters.
Again, amazing game and also very cool that it's enabled for those with impairments; equal fun for all!
I didn't know anyone either until I received an email from someone blind trying to play battle arena but just couldn't get it.
They told me about AudioGames.net which is a forum for blind or low vision players to discover or talk about games that are playable. I've been working with them on this launch since I started it with the goal to make the game fully accessible to them. My thread over there is actually larger than the toucharcade one even! They were great testers and gave me great ideas for the game they really shaped a lot of it.
I really owe them a lot I'm actually donating part of the proceeds for the game to American foundation for the blind to give back to that community.
Over there I am donating $1 for anyone who leaves an honest review mentioning audiogames which helps me and gets their forum some traffic too.
I would be willing to do the samething over here. Anyone who leaves a review and mentions Toucharcade I will donate a dollar as well to AFB.
Also, for people just starting, it pays me so far to literally tap your character in almost every square, but especially on top of items/set pieces; you can find items and monsters in vases, gravestones, just about anything, including puddles or even black tiles! Adds so much more explore and replay elements.
Well you are now one of my favorite devs. Great games and a great personal record
Wow. You are not just a great developer, you are a fine human being. What you are doing is wonderful.
Well I just wrote my review. Initially I was kind of on the fence but when I read about the accessibility in the description I just had to buy it. This sort of thing needs to be encouraged.