For the new Time Guadian class and starting pet you'll have to start a new game. Everything else should work on your existing character.
For those of you who have not checked it out yet here are a few promo codes to get it for free W4996EWYTPL7 E9HF9XT943PP PHEYJ99FRR7K H4RA3R3JAH6R Thanks guys and if you update please remember to update your rating/review apple deletes all the old ones when I update the game.
Hey guys I know its been a while but Ive been working on a new project over the last few months so this game has not seen many updates. I decided to take a few weeks and put together an update with a new class that should be coming soon on the game (Submitting tonight). Anyways here are the update notes and I will post here later with more details once the game is live! NEW Arcane Archer Class Is HERE! ►New Class: Arcane Archer - Use their manipulation of time to destroy enemies. ►Tons of other improvements and additions! ►Arcane Archer Class *Skill: Arcane Arrow - A strong arcane ranged attack. *Skill: Accuracy - A buffing skill that raises crit chance : 30. *Skill: Noxious Arrow - A weak toxic arrow that poisons for heavy damage. *Skill: Dual Shot - Two elemental shots that hit one enemy. *Skill: Multi Shot - A multi arrow spell that damages all enemies. *Skill: Shocking Shot - A weak shocking shot with a chance to confuse : 35. *Skill: Arcane Mist - A thick mist that has a chance to stun : 35 all enemies. *Skill: Mirrored - A buff that increases reflect damage : 50. *Skill: Freeze Shot - A frozen arrow that stuns for 2 attacks. Changelog: -Lower scavenger rats on top of pet find from respawning -Create new Mend icon -Chance for new weapon to drop on the weapon rack in the ruins -Slightly raise SP cost on crono strike (10-12) -Other small bug fixes on older devices. Thanks guys!
Hey guys the update is live and I wanted to give out some codes for those interested in checking out the new class and updates. RN3LEX4YLL37 LY3RFLP364JT JXHLPRTHXK3L AWNTH96MMJYK Feel free to post any questions or comments on the new class thanks!
Congrats on the update! I dug the previous two, but this skipped by me completely. Took JXHLPRTHXK3L Thanks!
Really enjoying this one. I'm going to be buying your previous games, which I had stayed away from because of the licensed pixel art assets. You've created a fine RPG beneath that surface.
Hey thanks for the interest and kind words guys! Hope you enjoy the new class as well as the older classes! For those who are just picking it up for the first time or are new to RPGs the time guardian is a great class to start with pretty easy to play and has some great depth. The new archer class is a little more advanced but still lots of fun. As I said before I'm working on a new project outside of the adventure to fate universe but still very much in the fantasy realm so keep an eye on the upcoming games hopefully will be posting details soon.
I just got my copy yesterday, so I missed out on the first few months. I'm enjoying this very much, though. The UI is simple enough to grasp right out of the box. I'll probably be playing for a long time, as the variety of skills should provide for lots of replayability.
I started out with the time guardian just because it seemed to fit the time traveling theme of the game. Would you say that he's a "balanced" class? His stats seem to be all around 10 or 9 for a generally versatile build. A couple of questions: Does equipment weight (light, medium, heavy) affect your stamina or initiative? I've been sticking with medium just to be on the safe side and having two moves per turn seems to be crucial with the above character class. Is the game intended to be played with multiple characters simultaneously? It seems that way since at this point it seems like each character can only have one profession and you've got the chest for sharing items between all current characters. Are there any other interactions between multiple characters during the game? It would be really interesting to have something like that or a special battle where your characters all join forces to fight a common foe. One thing I don't like is how items are lost when your inventory is full and you receive items from a battle or chest. It'd be nice if there was something on the ground like a bag or something that you could go back into with the search button after making room in your inventory. It wouldn't have to remain there forever (disappears when you leave the zone and come back), but having it there for just that one moment post-battle where I can make inventory decisions and get a second shot at retrieving some or all of those items that wouldn't fit the first time would be much appreciated.
Hey TouchMint! I picked up the ATF and ATF: Quest to the Future bundle while I was recently on holiday in Europe and I can tell you that I have barely put it down! I have finished the game up to the Infinity Portal about 6 times in 2 weeks or so... Loving it so far, bud. I have come to expect top quality games from you as a Developer and ATF: Quest to the Future has been just that! I did have one request. I have finished the game up to the Infinity Portal (which I haven't started because I want to get a LVL 26 character with each Profession so I have all the end-game gear prior to (hopefully not!) continuing on to my doom. I was hoping you could provide me with a list of all the Pets in the game so I can be confident that I have found all of them throughout my travels. I exhaustively search every single room throughout each of my playthroughs but I have this nagging feeling that I managed to find a Pet through one of my earlier playthroughs that I have since, for whatever reason, not found throughout the playthroughs of the characters that I will be keeping (as they are currently deathless and I am a Perfectionist ) As it stands I currently have the following Pets which have been systematically found on both of my 2 deathless playthroughs: Sewage Leech Noxious Spider Scavenger Fierce Wolf Ghast Mindless Walker Deficient Bot Unnatural Spawn Living Lava As I said, I have this niggling feeling that I am, in fact, missing one (or possibly more???) and I was really hoping you could provide me with a list of all the Pets able to be found through exploring the game world so I can have confirmation on whether I have found all of them or not. You are welcome to PM me if you would prefer not to post that information publicly. EDIT: Finally, I just wanted to know what the maximum LVL a character can reach now is? I have a LVL 27 and noted that there were no further crafting recipes unlocked at 27 - which I wasn't expecting as the previous milestone was hit at LVL 26. Are the LVL 26 crafting recipes the highest tier of end-game crafts available? Other than those and the gear available for purchase from the Infinity Shop, the only other top tier gear is available via drops from mobs in the Infinity Portal? Thanks, TM!!! Again, bloody awesome game, bud! I thoroughly look forward to seeing what you release next and you can bet that I will be picking it up as soon as it is released Syn
Thanks and yea the replayabilty should be top notch with so many skills and diff pets (some which you unlock through beating the game with different achievements.
Hey TM. Just wanted to also let you know that the Mend ability that a Pet with Mimic can cast as a result of an enemy casting it on themselves as the last ability prior to the player's turn, when displayed in the Pet's Skill Buttons, does not have an icon. The Mend skill itself casts correctly and has a tooltip when the player holds down on the blank button, it's just the icon itself does not display - rendering the button simply black. Additionally, I was hoping to get a response from you regarding my post a few posts up from this one. Thanks, TM! Cheers! Syn
Hey sorry I missed you and yea that's a bug I thought I had fixed so I'll add it back to list :/. I believe the only pet you are missing is the specter. It's hidden in the crypt area you need a key . Let me know if you need some more hints I don't wanna ruin it for you. Edit you may be missing another pet in the 5th zone right next to where you find the unnatural spawn