Pre-Order App Store Page: https://apps.apple.com/gb/app/adventure-to-fate-lost-island/id6450016324 Game Discord Channel : https://discord.gg/tksWbSnThu (inside info and influence on build of game) For those of you who have played the previous games and want to know what's new and what makes this one unique, I compiled a quick list of the game differences. Character Creation !! New classes with skill tree (Elementalist, Warrior, Rogue, Hunter, Priestess, Druid) !! Old classes without skill tree (Savage, Illusionist, Guardian) Note: So you can play characters with a skill tree or straightforward of gaining spells. I did this for the people who prefer the ease of just having skills assigned like how the old games work. Hidden Classes Races added back (8 new and old races) Gameplay / Overworld !! Streamlined Create Your Own Item (you can make an item with your own name, stats, picture. After making the item it’s a part of the game and you can even find them when you play on other characters). !! Skill trees (Choose your skills and build your character as you progress) Extra inventory slots. (Added 6 slots on main inventory and 5 in account vault) Containers - items that can hold other items. For example, a bandit may drop a bandits pack that holds a healing potion and dagger). Runes - These are one-use permeant stat enhancers. !! Achievements- About 40 achievements More in-depth story - more attention to the story compared to past games and much more npc dialog as the supplemental story More in-depth over-world - more interactable options World items now can change when searched. Rather than just disappearing after searching a barrel it might instead now just have a picture with the top off. More npc dialog. NPCs can give items. Ability to have up to 4 moving npcs on floor (up from 2) Npcs can move and leave the floor now Music New music and SFX Creation by indie artists in the community. (shout out to Aaron Cloutier) Adjusted music and the ability for the game to save previous music settings between sessions. Requested by VoiceOver users. Interface !! New interface - more island / fantasy-themed interface. Improved action log Improved directional pad with indicators for points of interest and searching. Navigation Indicator icon for easier navigation. Improved and organized character stat page. Battle System !! Addition of elemental damage and resistance system. (built into most formulas, items, skills and NPCs) Added in elemental damage to all formulas. (Earth water fire shadow resist and power) Lots of new skills based on the elemental system Action and lookover system - the ability to look over everything while battling. Look over Your location and its description Look over Npcs pets skills player Npcs lookovers run on a system where the more you kill (account-wide) the more info you gain on them. Level 1 (0 kills)- look over just npc name and max hp. Level 2 (1 - 9 kills or playing as a druid) - look over the main stats and some details. Level 3 (10+ kills or playing as a hunter) - look over All stats and sub-stats. Current hp/sp etc. (gives you a big tactical advantage) Stat potions no longer cost SP to use (encouraging people to use them more) Improved combat log. (Resets after each round easier to track and less buggy) Accessibility improvements. !! The navigation pad now speaks hints to surrounding rooms !! Rooms/squares with npcs or interactable items now give that hint when touching room. Lots and lots of fixes hiding no-label buttons/confusing labels. Streamlined interface to only give info you need. Adjusted music and the ability for the game to save previous music settings between sessions. Requested by VoiceOver users. ---------START OF DEV BLOG---------------- It has been a while but I am finally working full time on the newest upcoming Adventure To Fate title. To help myself stay focused and motivated I have decided to post a development blog as this game shapes up. This is very very early in the games development (just settled on a name yesterday haha). -Background- I have been out of the development space for about 2 years now and am attempting to get back into development full time again. Long story short I got laid-off from full-time job and have missed development so I am giving it another shot. This is step one in getting back on track. I am sure some of you have noticed my older games have become dated and iOS updates have broken them on some devices. The idea here is that I am going to make this new game and then use the updated framework to re-release the older games on the new updated game engine. Most wont see a difference but Adventure To Fate has a large vision impaired / blind following since its built to be accessible. The relaunch of the old games will not only make them playable for all but when they come back they should be as accessible as my latest lunch Adventure To Fate : Future Arena ! -Adventure To Fate - Lost Island- Again the new game is in the very early stages of development but since I am working on this full time and building off a old yet sturdy/complete game engine development should move pretty fast (knock on wood). This will be a new story and this time I will focus a bit more on the story (my older games were rather lacking in story). Other than that the game play will stay for the most part the same and some of the elements in my last game Adventure To Fate : Future Arena will be expanded (item forage and choose your upgrade / path). This will be a paid premium game since the last was free with IAP. I know there are often different crowds that prefer one over the other so I try to alternate. If you guys have any questions comments or suggestions please feel free to post! I will be starting the hopefully daily blog on the next post! Thanks for the support!!!