Link: https://apps.apple.com/us/app/adventure-to-fate-future-arena/id1084641332 Adventure To Fate Future Arena TouchMint Adventure To Fate : Future Arena - is an JRPG style arena based dungeon crawler game -Tons of character creation possibl… Free Buy Now Watch Media DetailsAdventure To Fate : Future Arena - is an JRPG style arena based dungeon crawler game -Tons of character creation possibles (14 Classes, 30+ Pets, 6 Professions) -500+ items to loot, craft, buy and find. -200+ unique monsters to fight. -Fully accessible to the blind using Voiceover! The Future Arena Arise Champion! We have invited the greatest warriors throughout time to compete in an epic challenge! Welcome to the Tournament of Fate! This tournament will challenge your spirit, test your skills, and leave your life to the fates, but you fight not only for honor but for rewards and riches beyond your wildest dreams! - Weapon Forge - -Ever wanted to create your own custom weapon? now you can! -Create fully custom weapons of any type with any name, picture and stats! -Use these powerful weapons to help you on your adventure. -Share these weapons with all other characters on your account! - Customize Your Hero - 14 Classes - Mercenary, Assassin, Cultist, Savage, Priestess, Ranger, Mutant, Illusionist, Alien, Time Guardian, Zombie, Arcane Archer, Knight, Druid 6 Professions - Weaponsmith, Armorsmith, Leatherworker, Tailor, Jeweler, Alchemist 30+ Pets to accompany you in battle Leveling system that goes up to 27 levels - Crafting System - 6 Professions - Weaponsmith, Armorsmith, Leatherworker, Tailor, Jeweler, Alchemist 250+ Items to craft 30+ Materials to work with Share Items between characters using the Account Vault. - Explore Time - 10 Themed Arenas from the Past and Future (Sewers, Ruins, Crypt, Frozen Wastelands, Earth Core) Choose A Reward - Randomized rewards for unlimited replayability! Each area has its own unique enemies, spells, shops, treasures, items and much more! - In Depth Stat & Skill System - Featuring 250+ Spells/Skills Damaging skills - These are direct physical attacks that damage the enemy Damaging spells - These are direct magical attacks that damage the enemy Damaging All spells (AOE) - These are direct magical attacks that damage ALL enemies Summoning spells - Allows certain enemies to summon others to help Healing HP spells - These are spells that heal the casters life/hitpoints (HP) Healing SP spells - These are spells that heal the casters skill points (SP) Buffing skills - A skill that user casts on itself to raise some stats Debuffing skills - A skill the caster casts on enemies to lower some stats Mimicking skills - Use the enemies skills against them Taunts - Enemies you must attack first Death Spawns - Enemies that spawn others upon death Confusing Skills - Enemies that are confused might attack themselves or other monsters - Endless Loot & Treasures - 500+ unique items 12 equipment slots to to fully customize your characters - (Weapon, Shield, Helmet, Chest, Gloves, Legs, Boots, Belt, Bracelet, Necklace, 2x Rings) Randomized drops on all monsters Item rarity color system (Common, Uncommon, Rare, Epic, Legendary) *Share* all your items with the Account Vault System. - Other Features - Game Center Leaderboard enabled. Indie created game built for the people! 100s of hours of game play between all classes! Autosave feature - Easy to pick up and play at any time! Unlimited character slots so you can try every combination possible. Retro Pixel Art. 8Bit sound/music. Library system that explains general game, character, skills and combat systems. Fully accessible for the vision impaired using Voice Over! Thanks for taking a look! Information Seller:TouchMint Genre:Adventure, Role Playing Release:Jun 17, 2021 Updated:Nov 27, 2021 Version:1.6 Size:77.8 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel Touchmint likes this. Touchmint Well-Known Member Oct 19, 2011 1,272 149 63 Developer Phoenix http://www.TouchMint.com #2 Touchmint, Jun 21, 2021 Hey thanks for the post if you guys have any questions let me know! ThirdMoon likes this. Stronsay Well-Known Member Aug 6, 2015 980 221 43 #3 Stronsay, Jun 21, 2021 I have not played series before. Why different item colours in shop - white, blue and green? Touchmint Well-Known Member Oct 19, 2011 1,272 149 63 Developer Phoenix http://www.TouchMint.com #4 Touchmint, Jun 21, 2021 So those colors are based on rarity and power for the most part. White regular Green uncommon - good Blue rare - better Purple epic - great! Gold legendary - best! Stronsay likes this. DarayX Active Member Nov 13, 2017 33 11 8 #5 DarayX, Jun 22, 2021 Hi there, I’m on iPhone SE, IOS 12, the display on small screens like mine might have something wrong... Attached Files: 5872B0F0-D249-40D9-9F01-B758126FC126.png File size: 184.2 KB Views: 8 Touchmint Well-Known Member Oct 19, 2011 1,272 149 63 Developer Phoenix http://www.TouchMint.com #6 Touchmint, Jun 22, 2021 Yea looks like I didn’t account for the SE at 1136 × 640 pixel resolution but rather just the SE2. That got bye me I’ll add to the update notes it shouldn’t be too difficult of an add for the future sorry about that. Ratberger likes this. Touchmint Well-Known Member Oct 19, 2011 1,272 149 63 Developer Phoenix http://www.TouchMint.com #7 Touchmint, Jun 23, 2021 The update should have passed review and should be live now. This update added combat music when battling. Fixed some scaling issues for iPad / iPhone Fixed ability to replay past levels now up to 2 arenas back. otherwise mostly accessibility fixes for the visually impaired. combat bug that wasn’t reading npc health. A few screen bleeding from elements behind other elements Other minor fixes for voiceover. Pagan Fox Well-Known Member Jul 20, 2012 476 32 28 #8 Pagan Fox, Jun 24, 2021 Very enjoyable so far @Touchmint Plenty of loot to keep my Savage and pet Bat happy. Cant wait to try out some of the other characters. Touchmint Well-Known Member Oct 19, 2011 1,272 149 63 Developer Phoenix http://www.TouchMint.com #9 Touchmint, Jun 24, 2021 Hey glad you are enjoying the Savage class it was a lot of fun to make. Not sure if you saw it but i did a preview of it on my upcoming game post that I will move over here for others to see. Savage Savage was really fun to make and a little hard to balance but played right can be one of the most powerful classes in the game. I was able to do a few builds along the way that allowed me to beat the game with no deaths pretty easily. I wont give too much away in how I played them and let you guys figure them out. That said here are their skills and you guys can decide how to play them. First off Savage works a lot like ranger in its passive abilities. They get a 1.5x pet bonus which means whatever passive pet bonus your pet has your Savage character gets 1.5 that. So pick your pet wisely they really get a big advantage there that is sometimes overlooked. Combine a good pet bonus with the Savage strengths and you'll be set. Now on to its passive abilities: Savage uses medium weapons (daggers/hammers) as well as medium armor (leathers/chains). While they wont have top armor or top weapon damage they will have a good amount with the right equipment. Savage have rather average starter stats along with the highest starting hp. This plays into their abilities that focus on life steal which we will get into next. The Savage active abilities are as follow: Savage Slash - A physical attack that leeches hp. Pet Mastery - A passive skill that enhances pet abilities. Consume - A damaging attack that absorbs remaining hp and restores stam if a killing blow is dealt. Bandage - A minor healing spell. Decaying Spit - A debuffing skill that drains life : 25 HP every round. Freakout - An attack that damages all enemies with a chance to stun and confuse : 20 percent. Blood Thirst - A buffing skill that raises hp drain: 15 percent and strength: 5. Assault - A physical attack with a large random factor. Devour - A damaging attack that absorbs remaining hp and restores extra stam if a killing blow is dealt. Bludgeon - A debuffing spell that lowers enemy stamina : 1 and intelligence : 7. The skills above are pretty self explanatory above but what I would really like to point out are the finisher type skills which are unique to the savage. Core Skills Consume and Devour are somewhat a gamble in that if you manage to kill your enemy you not only consume their HP which can be a huge boost but also regain the stam you spent. Which really can turn the tides of the game. They are somewhat situational but if you use this strategically against say an enemy that spawns other weak enemies or an enemy that has a chance to death spawn it can be very powerful. although I spent the most time creating this class and working through it, it was a lot of fun to make balance and test. I was so excited for people to play it I wanted to make sure it was FREE and unlocked so everyone can experience it from the start. kline6666 likes this. Touchmint Well-Known Member Oct 19, 2011 1,272 149 63 Developer Phoenix http://www.TouchMint.com #10 Touchmint, Jun 25, 2021 Just wanted to share the codes for this game I created for toucharcade users: When creating a character if you name the character "TouchArcadeCode" OR "Toucharcadecode" (case sensitive) and then select the illusionist class it will UNLOCK the class as well as give you 50 FREE gems. ThirdMoon, decript and Stronsay like this. LateralusRok Active Member Aug 26, 2009 43 0 6 Sales network solutions. Kc #11 LateralusRok, Jun 26, 2021 This looks quite a bit like your last game what are the differences? Touchmint Well-Known Member Oct 19, 2011 1,272 149 63 Developer Phoenix http://www.TouchMint.com #12 Touchmint, Jun 27, 2021 like how battle arena was the free version of quest to the core. this is pretty much the free version to quest to the future. There are however a lot more features and content in this but no exploration just battles. DarayX Active Member Nov 13, 2017 33 11 8 #13 DarayX, Jun 28, 2021 so...when can we get the fix update? Because I can't really play since the start button isn't shown on the screen... Touchmint Well-Known Member Oct 19, 2011 1,272 149 63 Developer Phoenix http://www.TouchMint.com #14 Touchmint, Jun 28, 2021 I’m working on figuring out a solution on this update along with some other fixes and new features. I appreciate the interest and will keep you updated on here. Touchmint Well-Known Member Oct 19, 2011 1,272 149 63 Developer Phoenix http://www.TouchMint.com #15 Touchmint, Jun 30, 2021 Hey guys just wanted to give a heads up. Likely submitting the update this weekend. Will include: fix for the music / sound problems. A minor voiceover bleed and issue on death or people getting stuck. Fixing some iap errors Minor grammar errors fixed New / Revamped arcane archer class Advanced stats while battling Likely to include: Adding Endless arena Adding endgame shop Fixing game for phones smaller than iPhone 6 Next update (mid / late July) Zombie class Hopefully can get a skillbook that shows stats formula for each skill. (This may make it into this update). Create a weapon (create your own weapon name it give it stats etc). Once created it will be in the game for all your characters maybe even assign to a boss to drop or to show up in a shop. Touchmint Well-Known Member Oct 19, 2011 1,272 149 63 Developer Phoenix http://www.TouchMint.com #16 Touchmint, Jul 2, 2021 About 2/3rds done with the next update. Hoping to have it fully tested and released by this weekend. New class: Arcane Archer Revamped & New skills spells fixed some music and sound problems Fixed not being able to select create all items when crafting as a weaponsmith. Fixed some pets that were giving incorrect bonus Renamed all hp and mp “recovery” to regain since it was a bit confusing. fixed some minor voiceover features. Still in the works hoping to make this release otherwise in the next few weeks. small phone layout revamp (this is quite a process basically redesigning the whole game then testing on all devices so it’s taking longer than expected) Endless arena (fight all the npcs from all games in the series). Endless arena shop (lots of items from other games again lots to balance) Touchmint Well-Known Member Oct 19, 2011 1,272 149 63 Developer Phoenix http://www.TouchMint.com #17 Touchmint, Jul 4, 2021 Update submitted to Apple earlier today! Hoping it goes through review by tomorrow but likely backed up because of the holiday. Here are the update notes a bit early for you guys. New Arcane Archer Class ►NEW Class: Arcane Archer - Use their manipulation of time to destroy enemies. *Skill: Arcane Arrow - A strong arcane ranged attack. *Skill: Accuracy - A buffing skill that raises crit chance : 30. *Skill: Shocking Shot - A weak shocking shot with a chance to stun : 35. *Skill: Noxious Tip - A buffing skill that raises poison abilities. chance: 30 damage: 10 rounds: 2. *Skill: Dual Shot - Two elemental shots that hit one enemy. *Skill: Multi Shot - A multi arrow spell that damages all enemies. *Skill: Arcane Mist - A thick mist that has a chance to confuse : 35 all enemies. *Skill: Gaia Growth - A buff that increases poison damage: 20. reflect damage: 20. hp regain: 20. *Skill: Freeze Shot - A frozen arrow that stuns for 2 attacks. ►CHANGE LOG -Fixed “View All” weapon crafts not being able to be clicked (as we weapon smith you can create all types of weapons not just your class) -Music/Sound effect buttons refined and corrected in the case of VoiceOver -The game now remembers when you turn on/off the music between screens -Fixed noxious bat to give poison damage rather than extra poison chance. -To standardize wording everything called recovery has been changed to regain (this is the amount of hp or sp you regain after every turn as well as regain *4 after every battle) -Fixed crash when using codes to unlock characters on character creator -VoiceOver users can once again use advanced stats during battle -When out of battle advanced stats are broke up easier for VoiceOver users to read -Fixed bug where player score was sometimes incorrect -Other small bugs and visual adjustments. (On small phones and iPad pros) ►Thanks so much for your support! If you love the game please leave a review it helps sooooo much!!! DarayX Active Member Nov 13, 2017 33 11 8 #18 DarayX, Jul 5, 2021 Thank you for the update, but the visual problem still exists on my iphone se....... Touchmint Well-Known Member Oct 19, 2011 1,272 149 63 Developer Phoenix http://www.TouchMint.com #19 Touchmint, Jul 6, 2021 yea unfortunately this is a much larger project than I could finish in 2 weeks. Auto scaling does not work to shrink things this small so unless I figure out another option it’s a matter of manually resizing about 20 views and thousands of elements on those views. That also requires recreating certain assets as well. I’m looking for a different solution but as it is now it’s looking like a few weeks to a month project to support devices smaller than an iPhone 6 (which is about 2-5% of users). As a solo developer if this is the case and the only way I can get things to work it may not happen. just being honest with you I’m really sorry about all this and I appreciate the support. If you made any purchases in the game I can certainly ensure you get a refund. Again I’m not sure why the auto scaling isn’t working correctly and I’ll keep my eye out on a better solution in the mean time. I may just adjust the critical screens if I can get away with it which may be less time but I’ll try to keep you updated. DarayX Active Member Nov 13, 2017 33 11 8 #20 DarayX, Jul 7, 2021 Thanks for the quick response and the effort. I understand the difficulties as a solo developer, so no complaints here~ If it helps, I have been playing your previous game(quest to the future), and it works just fine. Touchmint likes this. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 4 1 2 3 4 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
So those colors are based on rarity and power for the most part. White regular Green uncommon - good Blue rare - better Purple epic - great! Gold legendary - best!
Hi there, I’m on iPhone SE, IOS 12, the display on small screens like mine might have something wrong...
Yea looks like I didn’t account for the SE at 1136 × 640 pixel resolution but rather just the SE2. That got bye me I’ll add to the update notes it shouldn’t be too difficult of an add for the future sorry about that.
The update should have passed review and should be live now. This update added combat music when battling. Fixed some scaling issues for iPad / iPhone Fixed ability to replay past levels now up to 2 arenas back. otherwise mostly accessibility fixes for the visually impaired. combat bug that wasn’t reading npc health. A few screen bleeding from elements behind other elements Other minor fixes for voiceover.
Very enjoyable so far @Touchmint Plenty of loot to keep my Savage and pet Bat happy. Cant wait to try out some of the other characters.
Hey glad you are enjoying the Savage class it was a lot of fun to make. Not sure if you saw it but i did a preview of it on my upcoming game post that I will move over here for others to see. Savage Savage was really fun to make and a little hard to balance but played right can be one of the most powerful classes in the game. I was able to do a few builds along the way that allowed me to beat the game with no deaths pretty easily. I wont give too much away in how I played them and let you guys figure them out. That said here are their skills and you guys can decide how to play them. First off Savage works a lot like ranger in its passive abilities. They get a 1.5x pet bonus which means whatever passive pet bonus your pet has your Savage character gets 1.5 that. So pick your pet wisely they really get a big advantage there that is sometimes overlooked. Combine a good pet bonus with the Savage strengths and you'll be set. Now on to its passive abilities: Savage uses medium weapons (daggers/hammers) as well as medium armor (leathers/chains). While they wont have top armor or top weapon damage they will have a good amount with the right equipment. Savage have rather average starter stats along with the highest starting hp. This plays into their abilities that focus on life steal which we will get into next. The Savage active abilities are as follow: Savage Slash - A physical attack that leeches hp. Pet Mastery - A passive skill that enhances pet abilities. Consume - A damaging attack that absorbs remaining hp and restores stam if a killing blow is dealt. Bandage - A minor healing spell. Decaying Spit - A debuffing skill that drains life : 25 HP every round. Freakout - An attack that damages all enemies with a chance to stun and confuse : 20 percent. Blood Thirst - A buffing skill that raises hp drain: 15 percent and strength: 5. Assault - A physical attack with a large random factor. Devour - A damaging attack that absorbs remaining hp and restores extra stam if a killing blow is dealt. Bludgeon - A debuffing spell that lowers enemy stamina : 1 and intelligence : 7. The skills above are pretty self explanatory above but what I would really like to point out are the finisher type skills which are unique to the savage. Core Skills Consume and Devour are somewhat a gamble in that if you manage to kill your enemy you not only consume their HP which can be a huge boost but also regain the stam you spent. Which really can turn the tides of the game. They are somewhat situational but if you use this strategically against say an enemy that spawns other weak enemies or an enemy that has a chance to death spawn it can be very powerful. although I spent the most time creating this class and working through it, it was a lot of fun to make balance and test. I was so excited for people to play it I wanted to make sure it was FREE and unlocked so everyone can experience it from the start.
Just wanted to share the codes for this game I created for toucharcade users: When creating a character if you name the character "TouchArcadeCode" OR "Toucharcadecode" (case sensitive) and then select the illusionist class it will UNLOCK the class as well as give you 50 FREE gems.
like how battle arena was the free version of quest to the core. this is pretty much the free version to quest to the future. There are however a lot more features and content in this but no exploration just battles.
so...when can we get the fix update? Because I can't really play since the start button isn't shown on the screen...
I’m working on figuring out a solution on this update along with some other fixes and new features. I appreciate the interest and will keep you updated on here.
Hey guys just wanted to give a heads up. Likely submitting the update this weekend. Will include: fix for the music / sound problems. A minor voiceover bleed and issue on death or people getting stuck. Fixing some iap errors Minor grammar errors fixed New / Revamped arcane archer class Advanced stats while battling Likely to include: Adding Endless arena Adding endgame shop Fixing game for phones smaller than iPhone 6 Next update (mid / late July) Zombie class Hopefully can get a skillbook that shows stats formula for each skill. (This may make it into this update). Create a weapon (create your own weapon name it give it stats etc). Once created it will be in the game for all your characters maybe even assign to a boss to drop or to show up in a shop.
About 2/3rds done with the next update. Hoping to have it fully tested and released by this weekend. New class: Arcane Archer Revamped & New skills spells fixed some music and sound problems Fixed not being able to select create all items when crafting as a weaponsmith. Fixed some pets that were giving incorrect bonus Renamed all hp and mp “recovery” to regain since it was a bit confusing. fixed some minor voiceover features. Still in the works hoping to make this release otherwise in the next few weeks. small phone layout revamp (this is quite a process basically redesigning the whole game then testing on all devices so it’s taking longer than expected) Endless arena (fight all the npcs from all games in the series). Endless arena shop (lots of items from other games again lots to balance)
Update submitted to Apple earlier today! Hoping it goes through review by tomorrow but likely backed up because of the holiday. Here are the update notes a bit early for you guys. New Arcane Archer Class ►NEW Class: Arcane Archer - Use their manipulation of time to destroy enemies. *Skill: Arcane Arrow - A strong arcane ranged attack. *Skill: Accuracy - A buffing skill that raises crit chance : 30. *Skill: Shocking Shot - A weak shocking shot with a chance to stun : 35. *Skill: Noxious Tip - A buffing skill that raises poison abilities. chance: 30 damage: 10 rounds: 2. *Skill: Dual Shot - Two elemental shots that hit one enemy. *Skill: Multi Shot - A multi arrow spell that damages all enemies. *Skill: Arcane Mist - A thick mist that has a chance to confuse : 35 all enemies. *Skill: Gaia Growth - A buff that increases poison damage: 20. reflect damage: 20. hp regain: 20. *Skill: Freeze Shot - A frozen arrow that stuns for 2 attacks. ►CHANGE LOG -Fixed “View All” weapon crafts not being able to be clicked (as we weapon smith you can create all types of weapons not just your class) -Music/Sound effect buttons refined and corrected in the case of VoiceOver -The game now remembers when you turn on/off the music between screens -Fixed noxious bat to give poison damage rather than extra poison chance. -To standardize wording everything called recovery has been changed to regain (this is the amount of hp or sp you regain after every turn as well as regain *4 after every battle) -Fixed crash when using codes to unlock characters on character creator -VoiceOver users can once again use advanced stats during battle -When out of battle advanced stats are broke up easier for VoiceOver users to read -Fixed bug where player score was sometimes incorrect -Other small bugs and visual adjustments. (On small phones and iPad pros) ►Thanks so much for your support! If you love the game please leave a review it helps sooooo much!!!
yea unfortunately this is a much larger project than I could finish in 2 weeks. Auto scaling does not work to shrink things this small so unless I figure out another option it’s a matter of manually resizing about 20 views and thousands of elements on those views. That also requires recreating certain assets as well. I’m looking for a different solution but as it is now it’s looking like a few weeks to a month project to support devices smaller than an iPhone 6 (which is about 2-5% of users). As a solo developer if this is the case and the only way I can get things to work it may not happen. just being honest with you I’m really sorry about all this and I appreciate the support. If you made any purchases in the game I can certainly ensure you get a refund. Again I’m not sure why the auto scaling isn’t working correctly and I’ll keep my eye out on a better solution in the mean time. I may just adjust the critical screens if I can get away with it which may be less time but I’ll try to keep you updated.
Thanks for the quick response and the effort. I understand the difficulties as a solo developer, so no complaints here~ If it helps, I have been playing your previous game(quest to the future), and it works just fine.