Hey guys update 1.2 just went through. This is a pretty minor update with some fixes as well as More gem boosts. Here is a summary Fixed replay bug : No longer cost 1 gem to replay levels if you have purchased remove ads IAP. Boosted Materials Bonus for people who have purchased remove ads IAP. Boosted Gem Bonus for people who have purchased remove ads IAP.
I purchased the remove ads and it's not working. I still have ads. Also the game doesn't remove it from the list after I successfully purchased it. I'm not purchasing anything else until this is fixed. If I click on it again it says I've already paid for this feature would I like it again for free. For the heck of it I tried and the same result. I still have ads. I'm using the IPhone 5s 64 gig with firmware 8.1.3. And I have the games latest update. Billy
Messaged you to get some more details. Think I figured it out though after looking at the code. If you purchase remove the ads and the ads have already ran and are loaded and it wont unload them. It currently only checks on startup to remove them. I changed the code and have it ready to submit in the next update. To get rid of ads simply log out of that character or better yet totally close the app by double tapping the home app and swiping the app away.
Hey guys I spent most of last night coding the highly requested feature of sorting your inventory. I still need to spend some time polishing and testing it but the code side should be complete. I am currently sorting in this order Potions > Level > Name Armors > Level > Name Weapons > Level > Name Heres a little gif showing how everything works.
I just came across your game Adventure to Fate, I must say it looks great. Do you mind helping me out with a few answers if you have the time? Just wondering a couple things such as: 1. How many people were involved in creating the game? 2. How long did it take you/the team to make the game. 3. What framework, if any, did you use to make the game? 4. What was approximate budget for the game? Once again, looks amazing and will definitely try it out. Do you have any plans for another game?
1. How many people were involved in creating the game? Just me 1 person. I actually quit my job to make the first game. 2. How long did it take you/the team to make the game. It took me about 8 months to write the first Adventure To Fate : A Quest To The Core. It took me about 5 months to write the second (which used about 2/3rds of the framework from the first). 3. What framework, if any, did you use to make the game? This game is written in pure objective-c and uses only Apple/xcode controls. It does not even take advantage of any game frameworks. I assume this is one of the only games on this site that did so. 4. What was approximate budget for the game? $50 for art, $50 for music (although I created some of both). I did all the programming so whatever my time is worth i guess. Once again, looks amazing and will definitely try it out. Do you have any plans for another game? Thanks! Yea I have 1 mini game currently in the works (trying to learn spirte kit) and about 3 others fully written/outlined just needing to be coded (wish i had money to hire a programmer haha).
I messed with this a little tonight but Im not sure if I want to do this. Most of the end game bosses drop their items plus quite a bit of gold everytime so it would have to be a higher gem fee. Plus I would need to find another way of telling the player move on to the next area without getting too texty. If you can think of a good way to do this I am open to it but it currently does not fit. (maybe once you have beaten the whole game? idk)
Yeh that sounds reasonable. It was mainly for the last boss anyway so you can see what items he drops instead of finishing the whole game again to have another crack.
Good call I might just code it so you can replay him as much as you want. He drops quite a bit of gold and the best heirloom gloves and weapon in the game so I need to weigh everything out for the next update (maybe the current one).
x2 Gems was sooo worth it! Just opened my last unlock (Cleric) and now I'm rolling in gems even when I'm crafting at will. Just wanted to share.
Stuck on Last Area Hello, all! frisbee10461 here! I love this game, and am a level 27 knight. here are my stats: Strength: 43 Intelligence: 9 Agility: 8 Endurance: 10 Wisdom: 11 Luck: 3 Armor Count: 140 However, the last area [Frost Arena] is giving me huge difficulty, especially the scene with the three wolves [two grim wolves and winter wolf]. With that said, I have a few questions: 1. Which spells do you suggest? 2. Which equipment do you recommend? 3. Are there any potions you suggest I use? Thanks, frisbee10461
Hey Frisbee # first of all what is your proffesion on the Knight? The proffesions help heaps for the last arena and you may need to level a few other characters and transfer their items using the vault! Apart from that any skill with block is very helpfull such as Defend. Also any potion of buff with Block is critical, such as jug of enduring, but its quite expensive unless you have a level 28 Alchemist!
Ok sweet. Try levelling a jeweller and a weaponsmith now. Then once you have all 3 levelled up, combine them on your warrior and give it another crack #
While you don't "need" these extra craft items it certainly helps. Keep in mind I designed the frost area as a "bonus" area. The game/story actually completes after beating the undead arena. That said the frost area is designed to be very very hard and give you more reason to replay the game as another class and profession. So don't get down if you you are having trouble completing it with just 1 set of crafting gear.