Just a little update I filed for an Expedited Review since my last review was rejected for "unfair" reasons. Hopefully things go through fast guys I will keep you updated sorry again =/
Hey guys, I recently informed the dev of what I believe to be a bug and was wondering if you can confirm it. When I select sounds only (no music) the sound level is very loud and my iPad volume control button has no effect on it. It might help them to locate the bug if they get some feed back. I have an iPad Air and iOS 8.2
Hey guys after sending a few emails it seems I got the update pushed through! (Thanks Tyson!). Here are the update notes again and POST HERE if you want a toucharcade code to get the illusionist class for free. I will send out PMs to those who have posted after this spring training game (no reception took about 3mins to get this to send) ◉ NEW legendary class: Illusionist ◉ Illusionist are a unique class that use illusory spells and their enemies abilities against them. Illusionist Skills: Mimic - This skill becomes the last skill cast by your enemy. Skeleton Form - A morphing spell that grants extra armor and spell damage. Shadow Bolt - A shadow based damaging spell. Life Spark - A minor healing spell. Meteor Storm - A fire based spell that damages all enemies. Charm - A debuffing spell that lowers enemy stamina and other stats. Avenge - A skill that deals damage equal to the amount last dealt to you. Mind Blast - A shadow based damage spell. Nightmare Form - A morphing spell that raises most offensive abilities. ◉ Updates For Cleric Class ◉ -Divine Strike - Damage +5% -Aid - Stam Cost 2 to 1 SP Cost 60 to 80 -Healing Rain - Sp Recovery Rate 60 to 70 -Archangel Stat - Int Buff 10 to 20 : Crit Chance 2 to 5 ◉ Gameplay Additions ◉ -You can now hold your finger on skills during combat to get info on them. -You can now hold your finger on potions during combat to get info on them. -Added loading character screen for older devices -Added illusionist and moon elf to library help text ◉ Sound Additions ◉ -Added sounds for combat (dodge, fizzle and block) -Added sounds for world (portaling to and from arenas) ◉ Bug Fixes ◉ -Fixed compare on ring 2 (no longer compares to ring 1 if there is no ring 2) -Fixed support text to Battle Arena (was still "Quest To The Core") -Fix sort function (was sometimes crashing on older devices) - Thanks Obese Lord -Fixed Mithril Wand (now is a light weapon) - Thanks Syn_ -Fixed bug / typo in library - Thanks Doug Thanks again for the support guys it really pushes me to keep improving the game! Next up monk class, halfling race and Game Center leaderboards!
great I am excited to see what you think! I sent out all the codes in PMs if I missed you let me know and I'll get one to you ASAP. If anyone else needs a code to unlock the illusionist class just let me know.
Here is a little preview video of the new Illusionist Class for those of you wanting to checking it out. In this video you'll see 5 new skills including the new Mimic Spell. Mimic allows you to use the enemies last attack against them. You'll also see a new feature that lets you tap and hold a skill or potion to get more info. Subscribe to the TouchArcade YouTube channel
I'm new to the game and I would love to play as the new class, any chance I could be pmed a code please?
Ok just sent you the code in a PM let me know if you have any questions / suggestions Im always glad to help!
I had a review complaint about the ability to watch ads for buffs after you pay to remove ads. Would you guys like to still be able to watch ads after you pay to remove them rather than a gem cost? I feel like it might be confusing to players that paid .99 but I'm not really sure how to approach it since the player seemed pretty unhappy.
I saw the comment on iTunes. Wish I could help but honestly I have no idea what that guy is talking about since I bought the remove ads option before even playing. It supports the developer and it eliminates annoying ads. It's a win win on both ends, especially on an iPhone screen where ads can take up substantial screen space in some cases. Was he talking about the blessing option? I have removed the ads but that option still shows up for me prior to entering a battle. It costs 1 gem I think but I never use it personally. UPDATE: Finally beat the last boss with the Illusionist Moon Elf. Was tougher to do than with the knight and rogue, but finally did it after 15 deaths. Did get rare drops of the glacial fragment and deity gloves on the final boss. Only had won one of each of those items from prior battles with other characters. Those items, along with the heirloom items from the hall of champions will give you a powered up character early on when you start a new game.
Yea it's about the bonus blessing. I don't understand 1 gem really isn't a lot once you get playing hopefully he will figure that out. I can't please everyone but i figured I'd ask bc if everyone thought I should change it I would. Best I can hope for is that others leave good reviews and his gets hidden in those lol. Congrats on beating it with the illusionist (you might be the first besides me haha). I thought it was the easiest class to beat it with but I only had 1 crafting ability worth of stuff. When stacking crafts I can see how op the rogue and knight can get. Anyways hopefully you enjoyed it Id love to hear what you thought about it. I took a chance on some of the skills and tried to be innovative so I'm interested to see if they landed or not.
Got to the bottom of that poor review. Luckily for me they found my game on reddit and explained they didnt understand that they would be able to use gems for the stat blessing. Very cool guy just passionate about the game so all is good on that front. Sometimes people leave reviews as if they are support areas and they are going to get contact back by the developer but thats not the case. Not many people understand that developers cant contact reviewers. Anyways Im on to the next chapter and in the beginning stages of testing the new monk class and halfling race combo =)
Game Impressions Absolutely loving the game. Working through the first 4 classes, reaching about level 27/8 in Frost Arena before having to move on to the next character. For what it's worth, Wizard seems a little too squishy for the amount of damage he does end-game. Other classes are ace! Would love an Illusionist code. :3 A couple of suggestions: Remain on crafting tab after crafting instead of Inventory Or allow crafting multiple quantities for potions Color coding for recipes with insufficient materials (like level/type red coloring in shops) Remember sound and music on/off preferences Not sure if this is implemented already but: Option to return to character select instead of teleporting to first arena Thanks for your hard work! Left a great review.
Also just experienced a rare bug after using Swing that reduced HP to 0, leaving 1 Stamina left without the option of using it or being able to move or die at all. Char is Alchemist so drinking a potion won't end turn either.
Hey I'm heading to bed so I will get to your other questions, suggestions & bug finds (you'll have to hit the home button and manually exit the app to restart it) tomorrow but I wanted to let you know I just sent you the code for the Illusionist unlock =).
Glad you like it and hopefully you are enjoying the new Illusionist class! As for that bug I'm looking into it and it will be fixed in next update I'll pm you if I need anymore info tho. As for the wizard some others have noted the same thing so you might see a buff next update. I think the cleric update this time around fixed them so I'm hoping to do the same with the wizard. As for the crafting I went back and forth on that for testing but users were confused if their item was actually created or not if I didn't move them off the page. I'll see what I can do if I can make it clear maybe I'll just leave alchemists on the craft page. The craft item coloring is something I've wanted to do as well but objective-c makes it very difficult so I just have not taken the time to learn. It will get changed at some point just not sure if it will hit next update or not. Remember sound shouldn't be too hard I'll put it on the list. Returning to character list without warping is something I'll look into but I do some sneaky / poorly coded unloading things when you use the warp so it might be a bit haha. Thanks for all the insight I'll get atleast a few of them fixed for ya! Feel free to suggest more as it comes along and thanks again for the interest in my game!
Hey guys really great news. Over the weekend I teamed up with a great back end developer which means we will be bringing you an online version of Adventure To Fate. Think of a combo of an mmo and mud. Once we get everything going I'll be posting about the new game on upcoming games.