Still trying to figure this out. Have you tried the sort on multiple characters? Or a new character? How full is you inventory?
LOL! I didn't even realise there was a sort button! That is super awesome! I play ATF mostly after work and apparently am more tired than I realise. Thanks for the heads up! Excellent feature that I had actually been wanting! Syn
Sorry been busy testing out possible skills. Really trying to give these classes something unique. Nothing is set in stone but here's some cool stuff I got going for each class. Illusionist: Avenge - deal damage for the last amount of damage you were hit for (can critical). This will be great for those end game monsters that hit for a ton. I'm still balancing spell cost. Monk: passive combo each time you hit with any physical attack you gain say 20% damage. However if you drink a potion cast a spell or get hit it resets. Barbarian: level 1 skill that hits for quite a bit more than slash does (level 1 knight skill) but it hits a random monster. these are just some of the defining skills I'm testing. Illusionist is near completion and will be in the next update. Not sure when the others will hit but I'm hoping to introduce a new class and race every month. I'll give some info on the new races a bit down the road.
Sweet man they sound cool. I admire your motivation and work ethic! Any chance of a new proffesion in the future? Also when do you think the next update will be ready?
Thanks tbh I really enjoy playing this game as well (even after all the testing haha) so adding new stuff is a double win. It's a little down the road but I had planned a bow crafter type profession of course this would work best for the archer class when I introduced it. It's a ways down the road but yea. I had thought about a master crafter that can make everything but that kinda ruins replaysbility in my mind. Any other ideas of professions Id be open to. As for this update its a lot of testing and retesting since I'm trying to balance a class. I'm hoping to submit it by next week. So depending on how fast apple approves stuff it could be here next week even. But A safer bet is in about 2 weeks.
Thats good to know. I was thinking maybe an enchating type proffesion where you can add stats to your items. Start off with small things like 1% poison chance, 1 hp regain, then by the end have good stats like 2 strength, 2 int, 2% crit. you could place these enchantments on say 3-4 different pieces of gear. Let me know what you think #
I had always been thinking about enchanting but it's pretty hard to do. Right now the game has an item database and when you use or equip an item it pulls from the database. With enchanting the item would have to be tagged somehow or have an item for each enchant even (which is overload) I need to do some research into doing it efficiently tbh. But anyways its on my mind and if I can find a way to do it correctly it's something that will happen. Not only would it be cool as a profession but Id love for monsters / bosses to drop items pre enchanted to make replayability more fun.
Could you not have an enchantment table with all the enchantments. Additionally, have a enchanted_gear table which would basically link the gear and what ever enchantment it may contain... A one to many relation.
I love the game. The one thing I would like to see change is the background. Everything looks great but the backgrounds are almost blurry. The background looks out-of-place really.
What is the difference between this and the paid version? This game was recommended to me but I'm just trying to figure out which one to get.
So the paid version is about a year old now and it's selling point is that it includes exploration. You are trying to make your way to the bottom of the dungeon through over 25 floors. Each floor has quite a few encounters as well as puzzles and bosses etc. The new version which is somewhere between an expansion and sequel has everything from the first game (minus the exploration) but adds a ton of new monsters, skills and triples the equipment from the paid version. It adds a ton of news systems like the crafting system which pairs well with the vault so you can transfer all the new loot. The free version will also be getting new classes/races in the future. Hopefully that answers your question. Id like to think both are great games tho haha.
Yea I think something like that could work but the problem is with coredata its so hard to change the database without wiping the information (meaning everyone's character files) so I was trying to somehow work with what I had haha. In future games though I'll be using an approach like that thanks.
In the final stages of testing the new Illusionist class. Here's a quick screen of me after beating the undead arena. I'm hoping to submit the update this coming week. Hopefully Apple will be a bit quicker about the review this time
After finishing up a play through of testing on the illusionist I decided I wanted to revamp some of its skills to make it a little more exciting. I ended up adding 3 skills. 1 of which I am really really excited about but its taking a bit of programming and testing to get right. The new spell I created is called Mimic. Mimic works just like it sounds it copies another skill. Mimic becomes the last skill casted against you. Mimic can be any skill besides summon types. So for example if you are fighting a spider and it cast web on you as its last action you can use web against any enemies that round. It works with damage/heals but where it gets really exciting is buffs/morphs. Since this can be quite a powerful spell I needed to debuff the overall class a bit so I am retesting with the changes in. also since you cannot use the skill until the second round (you have to wait to be attacked) I am not sure if I want it as a starting spell or what. I would love to have input on that. Anyways that is kind of where I am at with everything. As you can see im very excited about this new skill type.
Hey guys just wanted to give a little progress update on the illusionist class. As I said before I decided to rewrite the class. because of the nature of some of its skills I needed to introduce a tap and hold to view skills during battle (since the illusionist will copy monster spells you'll need to know what you copied). Anyways I pulled an all nighter and have everything working pretty well so just polishing and testing left. Once I get some sleep I'll post a video of the exciting new gameplay. I'm pretty excited about this im not sure I've really seen anything like this in a dungeon crawler like this it really brings some interesting tactics to the game.
Sounds awesome, TouchMint! I personally, am very appreciative of all the work you are continuing to put in after the release of this game. This is the only game I play on my iPhone and I can tell you that it is the only game I need to play because it is so good! Please don't underestimate how engaging a game is when the developer continues to provide content after the fact. I sincerely hope to see you developing and releasing other character classes and races long into the future. Keep up the great work, champ! Syn
Thanks I am having a ton of fun right now with the new class so theres a lot of incentive to keep adding cool stuff like it. When you like to play your game its a lot easier to keep updates coming! Anyways here is the video i promised! In this video youll see 5 new skills including the new Mimic Spell. Mimic allows you to use the enemies last attack against them. Youll also see a new feature that lets you tap and hold a skill or potion to get more info. Subscribe to the TouchArcade YouTube channel
Hey TouchMint, I have been thinking recently about the way I approach ATF and I thought I might just throw an idea out there for your consideration and the feedback from others. So, as I have previously mentioned, I approach ATF from the point of view of a Hardcore playing experience. This means that I allow myself to replay previously defeated encounters but the first death means the end of that character and I do nothing with it other than use the gold to purchase items and other supplies for another Hardcore character. Recently, I have been thinking that it could be an interesting feature for ATF to have a Hardcore Leaderboard whereby it simply states the following on the leaderboard: Character Name Arena Round # Class Race Level Kill Total A leaderboard as simple as this would be enough information for players to identify where they sit in comparison to other players. You could even develop some sort of monthly competition or season where the top 5 players win a certain particular item only obtainable via this method or simply a general Fate Crystal reward. Of course, this line of thinking would require players who at least want to participate in the HardCore ladder to be able to go online with ATF and I'm not sure how much development that requires on your end. That being said, I do really think that this is an interesting idea and one that would increase the longevity of ATF even more! Let me know what you think, bud! Syn
I think this is a great idea! I've been thinking about doing something with Game Center since I started building the game but it's always been pushed back... To be honest there was a version of the game when you died it was over but testers were not fans of it. I've never messed with Game Center but I'm going to take a look at how it works and if I could atleast do a leaderboard that says something like least amount of tournament days to finish the game along with class race and profession used. If anyone has a good handle on Game Center or knows a good site with a summary Id love for you to post it. Also I'll look at doing a hardcore as well maybe have game stats that show which character you have that made it the furthest.
Devastated when the Death Ooze one shotted me last night. I guess its all a learning process once you start going up against encounters never before experienced. I'm just farming some more gold on this now ineligible Wizard to purchase the Demon Boots to use on my next Wizard. So far I have given both the Rogue and Wizard classes in depth play throughs. The Wizard does appear to be a very strong class and I will give it another go now that I have had some exposure to the Undead Arena. Brilliant game! EDIT: On a side note directed @TouchMint - What do you think about the idea of being able to move crafting consumables between characters using the Vault just like any other item? Prior to deleting a character after experiencing a death, I empty it of all gold, potions, flasks and gear but so many other crafting consumables are completely unused and lost when the character is deleted. What do you think about allowing those crafting consumables to be moved, as well? Syn