Universal Adventure to Fate: Battle Arena JRPG (by TouchMint)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, Jan 21, 2015.

  1. frisbee10461

    frisbee10461 Well-Known Member

    Feb 16, 2012
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    Hey, thanks for the information. I have a question and suggestion.

    Question: if you go to the final area above the frost arena, you can actually walk into the wall, but the only thing I see is the status change to "Wall." Is there a reason for that?

    Suggestion: You write that "the frost area is designed to be very very hard and give you more reason to replay the game as another class and profession." For what it is worth, I don't think this is a good idea. This arena is extremely difficult, and I have tried to access it as both a knight and cleric, only to fail miserably. It should be difficult, but not overwhelmingly so. As a suggestion, can you consider making the difficulty level for this arena more reasonable for the next upgrade?
     
  2. Ryanvdw

    Ryanvdw Active Member

    Jan 22, 2015
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    #182 Ryanvdw, Feb 6, 2015
    Last edited: Feb 6, 2015
    I think the difficulty of the Frost Arena is spot on atm. Its not meant to be a walk in the park and as has been said many times in this forum there are many ways you can finish it.

    On your knight make use of your intimidate spell to reduce the amount of attacks the enemies have, use Defend to increase your block chance by 15%, use jug of enduring + any and all block equipment you can use, max out your slots with liquid health and always keep high hp instead of waiting for it to be low.

    Once you are doing all this it should become a lot easier! If all else fails level a jeweller and a weaponsmith and get as far as you can with them then transfer the best items on them to your Knight and give it another crack!

    At the end of the day the fun in RPG games is the challenge and the journey to the end! If it was too easy that feeling of acomplishment would cease to exist! Good luck!
     
  3. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
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    #183 Touchmint, Feb 7, 2015
    Last edited: Feb 8, 2015
    And that's what I was shooting for so I'm glad I hit the mark. Playing an alchemist as your main really puts you at an advantage as well since potions don't cost stam.
     
  4. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
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    So a little update on the update ;)

    I am hoping to submit it tomorrow.

    It includes the sort feature as well as some minor bug fixes as well as the people credited who found them so look for your name on the App Store updates page (you are famous haha).

    Also adding the new race (and framework for a new class but that needs more testing so it won't make this update however you might see some things changed around to get ready for it.

    New race will me "Moon Elves" this is a legendary race and will feature a passive skill that allows them to full heal after every battle (saving you quite a bit of gold/time throughout the game) they also have some really nice stats and great hp/sp regain at night based on your device time.

    Anyways keep an eye out I'll post the exact notes when I submit it to apple tomorrow.
     
  5. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
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    NEW legendary race: Moon Elf

    Moon Elves are mystical humanoids known for their restorative capabilities. Moon Elves are strong, quick and intelligent. Moon Elves are a legendary race and work well with all classes.

    Bonus Skill: Lunar Restore (Heal Fully After Battles)

    Max Stats:
    Strength = 10
    Intelligence = 12
    Agility = 11
    Endurance = 8
    Wisdom = 10

    -Improvements & Bug Fixes-
    -Various user interface improvements in character creation and arena views.
    -More clearly shows you can tap stats during battle to see all stats during the battle.
    *Fixed player stats getting stuck visible after death - thanks martin
    *Fixed minor bug with removing ads - thanks lordShad0wz
    *Fixed sp/hp regain, exp/gold bonus stats on uneqiup - thanks Andre
    *Fixed arena completion bug - thanks creedofhubris
    *Fixed Death Ooze morph bug - thanks Chris
    *Fixed potion display bug for stam


    I want to thank everyone who helped me find these bugs as posted above. Keep the suggestions and questions coming!
     

    Attached Files:

  6. Retro Nug

    Retro Nug Well-Known Member

    May 9, 2012
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    Sweet, man! Can't wait to check out the new race. Stoked for the sort feature as well.
     
  7. Womble

    Womble Well-Known Member

    Sep 21, 2013
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    Are humans supposed to have higher luck? It seems to start at 3 like all the other races
     
  8. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
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    They have a better chance to have more luck (depends on what you roll). Here is the break down of all the classes luck

    Human 2-4
    Elf 2-3
    Dwarf 2-3
    Gnome 2-3
    Orc 2-3
    Vampire 1-3
    Moon Elf 2-4 (coming when update is approved by Apple)
     
  9. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
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    Even though the pending update has not been approved I am already working on the next. This update will be a major update and will include a new class and maybe another race.

    Here is a little preview of the next update:

    Adding the first legendary expansion class Illusionist.

    You might have ran into an Illusionist in the first Dungeon Arena well I added on quite a bit and this is been a really fun class to test. I dont want to give away all the details at once but they will be a light armored casting class with physical and morphing abilities as well.

    There is still quite a bit to test but I will post updates on the site as well as some pics daily so if you have any questions or suggestions post them up and I will get back to you ASAP.
     
  10. Ryanvdw

    Ryanvdw Active Member

    Jan 22, 2015
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    Hey any chance of a rework of the cleric class? I feel like its the most dull class by miles, the damage is quite poor and even the healing spell costs 2 stam so its more efficient to use Liquid health potions!
     
  11. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
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    This is defiantly doable and if you have any suggestions let me know. I feel like you know all the classes pretty well.

    Keep in mind changing the actual damage/healing amount of an existing skill cant be done (because monsters use these skills too and it would throwoff balance for everything).

    However changing things like sp and stam use on existing skills is possible and new skills would be very possible as well.

    With that said I am open to your suggestions so please let me know.
     
  12. Ryanvdw

    Ryanvdw Active Member

    Jan 22, 2015
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    Awesome! These i think would make cleric a bit better:

    Aid:
    60sp-50sp, 2 stam- 1 stam

    Extend life:
    75sp-50sp, 3 stam- 2 stam

    Apart from that maybe getting rid of soul leech in favor of some sort of nuke spell for 2 stam? Because currently the 2 damage spells are quite underwhelming, maybe like an Exorcism spell?
     
  13. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
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    Yea those 2 mods should be doable. Just need to write something to overwrite the current database in game. Or I could be a lazy programmer and hardcode it haha.

    What do you mean by an exorcism spell? Just a new spell with higher damage?
     
  14. Ryanvdw

    Ryanvdw Active Member

    Jan 22, 2015
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    Yeh just a new nuke spell with high dmg! Exorcism was just an example name.
    Life leech is a really cool spell but i feel the dmg is just too low.
     
  15. Womble

    Womble Well-Known Member

    Sep 21, 2013
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    A life leaching DoT would be cool.
     
  16. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
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    It would be but that would require a pretty serious rewrite of how damage is handled in the game. Currently poison dots but it's constant and has an indicator. So I'm not ruling it out but it might not happen that soon.

    You did get me thinking though. Maybe life leeching AoE. That could be pretty powerful in terms of healing while still keeping cleric as a moderate damage class.
     
  17. Ryanvdw

    Ryanvdw Active Member

    Jan 22, 2015
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    Yeh that sounds epic!
     
  18. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
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    The new Exorcism spell is looking pretty good. I think I'm going to make it a level 25 spell and boost overall cleric damage for all spells in some way. I'll keep you guys updated but since it's a late spell it will take a bit of testing.

    I will be posting some more info / screens on the illusionist class as well today. I created a new skill type that is totally new to adventure to fate and will add some pretty cool Tactics to this class.
     
  19. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
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    Preview for Illusionist Class on character creator. Shows their starting skills as well as what professions they will be able to use. I'll keep posting more info throughout the week but if you guys are interested feel free to ask questions about the class.
     

    Attached Files:

  20. Syn_

    Syn_ Active Member

    Feb 12, 2015
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    Hey Touchmint and other players. A new member here, loving the game at the moment and just had a few questions about replaying previously completed battles.

    I noticed your statement, Touchmint, where you said that the Scorpion King can drop some very useful items - unfortunately, when I defeated him with my Rogue he didn't drop either of which so I wanted to replay the battle. However, when I went to do so, the game prompts me with a statement saying, "You must venture through the jungle portal to face the next arena!"

    I consequently, did go through the Jungle Portal and then back to the previous arena and I am still getting the same prompt.

    Is it not possible to replay boss battles? Meaning that each playthrough you only get one chance of receiving epic / legendary loot drops from bosses and if you are unlucky, like myself, and nothing of that nature drops, you have to reach that boss with another character in order to have another chance at the desired loot dropping?

    If this is the case, I really feel like players should be given the ability to farm bosses like any other encounter. If the player is able to defeat an encounter, they should have the opportunity of farming it to potentially receive the desired loot.

    The game itself is rather challenging and each encounter can result in the player having to use numerous Health and Mana Potions which then either means they must buy more to continue on or craft them if they are an Alchemist.

    My last point also relates to the replaying of previously defeated encounters. When I first went to replay a previous battle, I was rather unhappily surprised to find that there is a charge of one Crystal each encounter. I find this to be a bit harsh on the player as it means that they are constantly having to spend, potentially real money to play previous battles.

    I love the game and just thought I would provide a bit of feedback regarding a number of features. I would really like to have my question about the replaying of boss battles answered as I am the kind of player that really enjoys collecting all the premium loot in a game like this one.

    Thanks, Touchmint and everyone else!

    Syn
     

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