Wow, this is like Recettear without the annoying bits in Recettear Controls are a little dodgy on the iPhone, you definitely notice what kind of device it was originally made for. However it still appears to be a very good port of a game that apparently wasn't that bad in the first place!
It is one of the few RPGs worth picking up on the app store that will hold your attention for more than a couple of weeks. It would be even better if there was skippable animation of people coming into the bar and buying /eating your food when you open the bar.
Left a well deserved 5 star review in the dutch AppStore . I'm having a total blast with this game. Excellent job!
I wish this were universal, or at least have a separate iPad version. Any chance we'll see that any time soon? I'm holding off on buying for now.
And now time for an incredibly stupid question.... How do you eat? Gotta admit, I was probably half asleep when I first started playing this, but even when I went back through the tutorial it said you needed to eat to level up but never said how. Went through the various menus and can't seem to find it.
I'm going to assume you somehow managed to skip the menu titled "EAT" If you have food in your inventory, it's there with the usual ITEM, EQUIP, etc.
Anybody have some general tips for starting out? I made a bunch of different recipes but felt a bit lost on what I should do.
The game is already number 30 on the paid charts in the US, and the new featured list isn't even out yet. That's a pretty big accomplishment for an iOS RPG. To put that into perspective, none of the other releases from yesterday are even in the top 200. Congrats on the successful sales! Haven't had time to play it yet, but I definitely will tonight.
Lol I was half asleep too. I purchased this game late at night. Now I can't remember where I'm supposed to go. I remembered fighting my first battle and then save it and went to sleep. I'm liking this weird game so far. EDITED: Never mind. I just got my first game over. Man!
I really wanted to like this, it looks great even at 2x on the iPad and the controls are pretty well translated but I just can't stand the illogical of the recipes combined with the fact that you lose the ingredients if you get the recipe wrong. G.chicken!? Cherry pie that uses Cherries, Pie dough and .... Eggs!? If you're going to make a game based around cooking why not have recipes that make sense?
Why would you not lose ingredients if you get the recipe wrong? G. Chicken = Ground Chicken. The recipes actually make sense, man.
Figured out my problem. Everytime I'd make something from a recipie, I'd put it on the menu of the bar. So I never looked prior to that to see EAT in the character menu....and, of course, it wasn't there if I put it on the menu. I was thinking we'd actually ask the bartender to eat. Now, I created a recipie and went straight to my menu and found EAT. Complicated stuff LOL .
Maybe the game based recipes on japanese cooking. Maybe Japanese pies used eggs more than we do in America.
Hey! I like the auto option during the battles that let it fight the battlefor you. Save those mashing fingers lol.
Yeah, I was bit annoyed with some of that as well as far as losing the incredients especially. For instance, for cherry pie, I think I put sugar instead of eggs. Still getting used to the system, though, so I'm not going to say anything negative about the game as whole yet. Seems like it could get fun. One other question (sorry if this has been asked) is whether there is a story other than trying to save the bar? Are there any boss battles? Or is all of the battling just to find ingredients / develop skills?
Hm. So this game doesn't have a story mode you play through? You just try to make the bar succeed over and over? Because I like the sound of that almost more than a story mode. How does a game over happen?
Melon juice is probably the best/cheapest thing i've got for leveling up fast. Also, when you put stuff in your menu the stars represent how well it sells, i have a menu of Beer, Vodka and Wine. If you keep something on the menu too long, customers start to not like it.