"AdMob 100bn adverts, and the future of in-game advertising"

Discussion in 'Off-Topic Lounge' started by markx2, Aug 11, 2009.

  1. markx2

    markx2 Well-Known Member

    Dec 28, 2008
    685
    0
    16
    #1 markx2, Aug 11, 2009
    Last edited: Aug 11, 2009
    The article is at The Guardian

    What jumped out at me:

    "How receptive are gamers to mobile ads?
    Mobile users are generally very receptive to ads – we get click-through rates about ten times higher than the PC environment. Gamers aren't any more or less receptive to ads than mobile users as a whole; however they are often eager to learn about new games, which presents a further opportunity for advertisers."​

    "we get click-through rates about ten times higher than the PC environment" - nothing to do with the relatives sizes of the ads then? The mistaken clicking because devs put ads a little too close to buttons?
     
  2. markx2

    markx2 Well-Known Member

    Dec 28, 2008
    685
    0
    16
    My view:

    If you put ads in a game that was free then you changed the game.
    I will probably change any review which will have been based on the whole experience.

    If you put ads in a game that I paid for then again you changed the game.
    I WILL give that game 1 star and reduce my review. Guaranteed.

    You have every right to change the games as you see fit but I also have every right to change what I have said too.

    So where can you introduce some cross-promotion? An options screen, game over screen. Make it amusing.
     
  3. Prab

    Prab Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Dec 17, 2008
    3,549
    7
    0
    CS student
    SG
    Interesting.

    Hmmm... I've only accidentally clicked on an AddMob ad once. Is the click-through really that high?

    Edit: Yeah, I thought people hated ads in their games (even if they are free games).
     

Share This Page