Universal Access Code: Heaven - Remastered

Discussion in 'Upcoming iOS Games' started by lastmandancing, Nov 17, 2020.

?

Should I add gamepad support to the list?

Poll closed Dec 17, 2020.
  1. Yes

    6 vote(s)
    46.2%
  2. Not important

    7 vote(s)
    53.8%
  1. lastmandancing

    lastmandancing Well-Known Member

    Dec 20, 2019
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    #1 lastmandancing, Nov 17, 2020
    Last edited: Nov 17, 2020
    Hello friends!
    Today I want to announce to you my early days project, which I am going to port to the iOS platform. ACCESS CODE: HEAVEN - is an action-oriented platformer in which you play as a character named Bijou - a secret agent who is on a mission. Navigate your way through connected levels and meat face-to-face with badass bosses.


    This footage from one of my early game that I created in 2017. I think Access Code is still good game but outdated input system and level-design bugs (and much-much more things) made whole game completely outdated. This should be remastered.

    Remastered version will include:
    Better character control system;
    Better level-design;
    Smooth camera;
    Upgraded light-system;
    Better story;
    Enhanced levels;
     
  2. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    #2 psj3809, Nov 17, 2020
    Last edited: Nov 17, 2020
    Sounds good, looks a nice platformer. I'll be getting this once its out

    not fussed about gamepad support. It’s mobile gaming. I don’t bring my gamepad along on the bus or train or someone’s house etc.
     
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  3. Jstorm

    Jstorm Well-Known Member

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    It’s 2020, game pad support is like the bottom line for platformers.
     
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  4. lastmandancing

    lastmandancing Well-Known Member

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    Hey, it is time for updates! I created for you a small video about upcoming remaster. This time i want to show you graphic-design process. What you think about that?

     
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  5. lastmandancing

    lastmandancing Well-Known Member

    Dec 20, 2019
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    Here is some new areas for upcoming remaster!
    Jump mechanic also changed. Now you can choose between short and long jump by button press duration.

    ac_remastered_landing.gif
     
  6. Jstorm

    Jstorm Well-Known Member

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    Honestly, your past titles were mediocre for me. This is largely due to the lack of details on character animations, and feedbacks from enemies against player character actions.

    For example, your character didn’t show reactions when taking damage, and no hit stop or knock back when enemy gets hit by the player character.

    Pixel art style needs those bits and pieces of details. Even NES games had them.
     
  7. lastmandancing

    lastmandancing Well-Known Member

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    #7 lastmandancing, Nov 27, 2020
    Last edited: Nov 27, 2020
    Actually, when taking damage (in my previous game), the main character's sprite turns white for a moment. At this time, a few red pixels (bloody pixels) appear from the character, and a reddish frame obscures the screen. At this time, the hero becomes invulnerable for a certain time before taking another damage. As for enemies, they also turns white for a moment and bloody pixels also appear from them. And if you remember an archer enemy, then when you deal damage to him, he stops shooting for a moment.
     
  8. Jstorm

    Jstorm Well-Known Member

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  9. lastmandancing

    lastmandancing Well-Known Member

    Dec 20, 2019
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    Well, seems I have my own pixel art style. That's it.
     
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