Universal Access Code: Heaven - Remastered

Discussion in 'Upcoming iOS Games' started by lastmandancing, Nov 17, 2020.

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Should I add gamepad support to the list?

Poll closed Dec 17, 2020.
  1. Yes

    6 vote(s)
    46.2%
  2. Not important

    7 vote(s)
    53.8%
  1. lastmandancing

    lastmandancing Well-Known Member

    Dec 20, 2019
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    #1 lastmandancing, Nov 17, 2020
    Last edited: Apr 4, 2021
    Hello friends!
    Today I want to announce to you my early days project, which I am going to port to the iOS platform. ACCESS CODE: HEAVEN - is an action-oriented platformer in which you play as a character named Bijou - a secret agent who is on a mission. Navigate your way through connected levels and meat face-to-face with badass bosses.


    This footage from one of my early game that I created in 2017. I think Access Code is still good game but outdated input system and level-design bugs (and much-much more things) made whole game completely outdated. This should be remastered.

    Remastered version will include:
    Better character control system;
    Better level-design;
    Smooth camera;
    Upgraded light-system;
    Better story;
    Enhanced levels;

    What is done so far?

    Better character control system Done
    Better level-design Done
    Smooth camera Done
    Upgraded light-system Done
    Better story Done
    Enhanced levels Done

    Quick update:
    Controller support added*

    Now you can actually play Access Code with your joystick and a bit of restrictions:
    At this moment controller works only while ingame. You have to pass title screen with touch controls before using controller input.


    The plot:
    Access Code Zero tells the story of a spy operation at the Quarantine Bay complex, captured by a group of separatists called HOMOGENES. The main character of the game Bijou, must infiltrate the Quarantine Bay, find researches data, and get back safely.

    [​IMG]
    [​IMG]
    [​IMG]

    You can find some ingame footage to the comments below.
     
  2. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    #2 psj3809, Nov 17, 2020
    Last edited: Nov 17, 2020
    Sounds good, looks a nice platformer. I'll be getting this once its out

    not fussed about gamepad support. It’s mobile gaming. I don’t bring my gamepad along on the bus or train or someone’s house etc.
     
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  3. Jstorm

    Jstorm Well-Known Member

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    It’s 2020, game pad support is like the bottom line for platformers.
     
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  4. lastmandancing

    lastmandancing Well-Known Member

    Dec 20, 2019
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    Hey, it is time for updates! I created for you a small video about upcoming remaster. This time i want to show you graphic-design process. What you think about that?

     
    BotAssault and vectorarchitekt like this.
  5. lastmandancing

    lastmandancing Well-Known Member

    Dec 20, 2019
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    Here is some new areas for upcoming remaster!
    Jump mechanic also changed. Now you can choose between short and long jump by button press duration.

    ac_remastered_landing.gif
     
  6. Jstorm

    Jstorm Well-Known Member

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    Honestly, your past titles were mediocre for me. This is largely due to the lack of details on character animations, and feedbacks from enemies against player character actions.

    For example, your character didn’t show reactions when taking damage, and no hit stop or knock back when enemy gets hit by the player character.

    Pixel art style needs those bits and pieces of details. Even NES games had them.
     
  7. lastmandancing

    lastmandancing Well-Known Member

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    #7 lastmandancing, Nov 27, 2020
    Last edited: Nov 27, 2020
    Actually, when taking damage (in my previous game), the main character's sprite turns white for a moment. At this time, a few red pixels (bloody pixels) appear from the character, and a reddish frame obscures the screen. At this time, the hero becomes invulnerable for a certain time before taking another damage. As for enemies, they also turns white for a moment and bloody pixels also appear from them. And if you remember an archer enemy, then when you deal damage to him, he stops shooting for a moment.
     
  8. Jstorm

    Jstorm Well-Known Member

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  9. lastmandancing

    lastmandancing Well-Known Member

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    Well, seems I have my own pixel art style. That's it.
     
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  10. lastmandancing

    lastmandancing Well-Known Member

    Dec 20, 2019
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    I'm glad to announce that work on updating my old game is progressing as planned. This project has changed so much that now I don't even know if it's right to call it a remaster? Only a recognizable style and some enemies remain from the original project, so maybe I will be able to make a worthy remake? Today I want to show you one of the new location. No enemies at this point. What do you think about this?

     
  11. psj3809

    psj3809 Moderator

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    Looks great, cant wait to play it
     
    lastmandancing likes this.
  12. lastmandancing

    lastmandancing Well-Known Member

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    I never thought that working on this project would be so exciting. Here is a small update of what has been done so far:

    Better character control system done
    Better level-design done
    Smooth camera done

    Upgraded light-system
    Better story
    Enhanced levels done

    As you can see, there are only two tasks left to complete this remake. Estimated release date is set to march 2021. Stay tuned!
     
  13. lastmandancing

    lastmandancing Well-Known Member

    Dec 20, 2019
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    Hello TA community!
    A lot of time has passed since the announcement of this game, and today I am glad to tell you that the game is almost finished.
    I am currently working on fixing bugs and optimizing the visual component of the game. Below you can see two screenshots. The first one - before light system implementation and the second one - after its implementation. I hope you enjoy this graphic style as well as the game itself. Release Ahead!

    [​IMG]

    [​IMG]
     
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  14. lastmandancing

    lastmandancing Well-Known Member

    Dec 20, 2019
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    New area with lights probes

     
  15. lastmandancing

    lastmandancing Well-Known Member

    Dec 20, 2019
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    Another one ingame screenshot from upcoming game:
    [​IMG]
     
  16. Thedrawguy

    Thedrawguy Active Member

    Jan 8, 2019
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    Are you planning on having a sound that indicates the door opening or an animation?
     
  17. lastmandancing

    lastmandancing Well-Known Member

    Dec 20, 2019
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    There are two types of doors in this game. Most of them are always open and do not have sound notifications. But there are also doors that require special access cards to open, and these doors have their own animation and sound.
     
  18. lastmandancing

    lastmandancing Well-Known Member

    Dec 20, 2019
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    Good news! Access Code is finished! All that is left is to prepare the game for release, which is what I am currently doing. I also renamed the game title to Access Code Zero as it is essentially a completely different game based on the original.
     
  19. lastmandancing

    lastmandancing Well-Known Member

    Dec 20, 2019
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    #19 lastmandancing, Apr 4, 2021
    Last edited: Apr 4, 2021
    Some screenshots and the plot before release:

    The plot:
    Access Code Zero tells the story of a spy operation at the Quarantine Bay complex, captured by a group of separatists called HOMOGENES. The main character of the game Bijou, must infiltrate the Quarantine Bay, find researches data, and get back safely.

    [​IMG]
    [​IMG]
    [​IMG]

    Quick update:
    Controller support added*

    Now you can actually play Access Code with your joystick and a bit of restrictions:
    At this moment controller works only while ingame. You have to pass title screen with touch controls before using controller input.
     
  20. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Congrats! Looking forward to checking it out.
     
    lastmandancing likes this.

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