Universal AaaaaAAaaaAAAaaAAAAaAAAAA!!! (F = M x A) - (by Dejobaan) - Universal App

Discussion in 'iPhone and iPad Games' started by Echoseven, Feb 29, 2012.

  1. eddieg

    eddieg Well-Known Member

    Aug 14, 2009
    384
    0
    0
    That just might seal the deal!
     
  2. GregB

    GregB Well-Known Member

    Sep 4, 2009
    2,346
    3
    38
    Didn't make it to 11 last nite but just picked this up this morning. Will give it a go on my commuter train this AM.
     
  3. Squeaker

    Squeaker Well-Known Member

    May 31, 2009
    3,366
    7
    0
    Bookland
    Finally a version of the game I can play! The tilt control is spot on, and a lot easier for me than with mouse. Brilliant port, and the definitive version as far as I'm concern.
     
  4. GregB

    GregB Well-Known Member

    Sep 4, 2009
    2,346
    3
    38
    #64 GregB, Mar 1, 2012
    Last edited: Mar 1, 2012
    Game is SO good!!! Def play with headphones at least for a bit to enjoy the music and menu sounds. Levels are varied. Love the cars going up and down the buildings - reminds me of Bladerunner.

    Question: I unlocked the Glove but have yet to see any fans or protestors. Do they only appear in later levels?
     
  5. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
    3,295
    21
    38
    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    Yes:

    With the hope of NOT inflaming the always flammatory touch versus tilt debacle, is there any hope of touch controls for those of us who do believe that Aaaaa's tilt controls are wonderful, but can never quite get used to any kind of tilt mechanics (Pizza vs. Skeletons and Space Tripper be durned)?

    (I am well aware that many games are simply made for and intended to be enjoyed with tilt controls, but I've also learned that even in these cases, touch can be a smart move for devs, even if the devs themselves find such controls wholly unfeasible, as many players might not. Kinda the same debate as porting to iPhone from iPad, that even if the devs themselves can't see the game being properly enjoyed on such a small screen, many players might, and the increase in sales and attention might be worth the effort.)
     
  6. studepaber007

    studepaber007 Well-Known Member

    Jan 26, 2011
    330
    0
    0
    Ohio
    Bought this for iPhone 4s last night and played a few levels, looks and plays great! Controls are wonderful although I realized it is best to play this game with your phone leveled (as if it is sitting on a table or something).
     
  7. crunc

    crunc Well-Known Member

    Aug 11, 2008
    4,575
    0
    0
    Alright, I think I'll give this a shot. TA review and others are convincing me.
     
  8. DPP13

    DPP13 Well-Known Member

    Jan 24, 2010
    759
    0
    0
    College Student
    Kinda sad I bought this. Ill give it more tries soon, but just do not like it so far.
     
  9. spidey

    spidey Well-Known Member

    Jun 24, 2010
    964
    2
    0
    India
    Is there calibration for the tilt controls? Anyone had a go with the tilting on the iPad?
     
  10. OwlchemyLabs

    OwlchemyLabs Well-Known Member

    Jan 11, 2011
    65
    0
    0
    Game Studio
    Boston, MA
    There's calibration :)
    Each time you play a level, when you tap to begin, the angle that your device is currently oriented to is used as the 'zero point'.

    There's sensitivity adjustment :)
    In the setup page, you can adjust the Accelerometer sensitivity to your liking

    There's even look controls! :)
    Enable look speed in the setup screen and enjoy dragging on the screen with any finger to look in any direction!

    Also, Hi. One of the developers here. :)
     
  11. Reese015

    Reese015 Well-Known Member

    Sep 2, 2010
    278
    0
    0
    Absolutely fantastic, already one of my top favorites. Only complaint: performance could be slightly better on iPhone 4. It's by no means problematic but this is the type of game that really needs a damn slick framerate to feel right.
     
  12. CroRock

    CroRock Well-Known Member

    Feb 20, 2011
    247
    0
    16
    Croatia
    Can anyone confirm that it runs smoothly on 3GS?? If that so, I'll buy
     
  13. GregB

    GregB Well-Known Member

    Sep 4, 2009
    2,346
    3
    38
    Only minor niggle is I would like a Fly Again option after successfully completing a level. There is Try Again after a crash, but if I land I have to go back to the level select and pick the level again to try to improve my score (just one more try!).
     
  14. OwlchemyLabs

    OwlchemyLabs Well-Known Member

    Jan 11, 2011
    65
    0
    0
    Game Studio
    Boston, MA
    I can confirm the buttery smooth 3gs performance, but then again, I was the one optimizing performance on it so I can't be trusted :)
     
  15. crunc

    crunc Well-Known Member

    Aug 11, 2008
    4,575
    0
    0
    I've only just started it, but after 4 levels, so far I'd say it's just OK. I'm having buyers regret and thinking I should have gone with my gut instinct after seeing the video. At the moment, at least, it definitely feels like a lesser 99 cent game that costs $2.99. Maybe it will grow on me, though. I guess I'll find out.
     
  16. CroRock

    CroRock Well-Known Member

    Feb 20, 2011
    247
    0
    16
    Croatia
    Ok. Lets say I believe you just like I would believe anyone who was not involved in development of this game. ;) ...You got my 3$
     
  17. studepaber007

    studepaber007 Well-Known Member

    Jan 26, 2011
    330
    0
    0
    Ohio
    It gets better after the first few levels in my opinion, those are more introductory levels. It's a little more crazy later on (you will die more), then add the wave/flipoff/spraypaint buttons to the mix and it really takes alot of concentraion to score high and not splat against a building.
     
  18. dejobaan

    dejobaan Member

    Dec 6, 2009
    20
    0
    0
    > Maybe it will grow on me, though. I guess I'll find out.

    I hope you stick with it; we had a lot of fun creating it, and I think the complexity builds slowly but surely.
     
  19. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
    3,295
    21
    38
    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    With the hope of NOT inflaming the always flammatory touch versus tilt debacle, is there any hope of touch controls for those of us who do believe that Aaaaa's tilt controls are wonderful, but can never quite get used to any kind of tilt mechanics (Pizza vs. Skeletons and Space Tripper be durned)?

    (I am well aware that many games are simply made for and intended to be enjoyed with tilt controls, but I've also learned that even in these cases, touch can be a smart move for devs, even if the devs themselves find such controls wholly unfeasible, as many players might not. Kinda the same debate as porting to iPhone from iPad, that even if the devs themselves can't see the game being properly enjoyed on such a small screen, many players might, and the increase in sales and attention might be worth the effort.)
     
  20. BirkusTheGreat

    BirkusTheGreat Well-Known Member

    Dec 23, 2009
    188
    0
    0
    Has anyone discovered any stunts other than "Threading the Needle"?
     

Share This Page