Hey Guys, Here is another track from the game, give it a listen This is the track for the neon levels.
Hello hello, long time guys It's been two years and we haven't updated much. Let me take care of that! Where were we? Two years ago we were focusing on the game release but had to put on hold due to unexpected health issues popping up. Ultimately we stepped away from game development for a while. After an year when we came back to it, we felt the game wasn't upto standards so we decided to develop it again from scratch! Is the game finished? Yes! The game has currently been released in Japan, which is not a part of our global release. We have the premium android version out with the premium ios version soon to follow. The game has been reviewed well, if you want you can check out one of those here via google translate: https://appget.com/appli/view/73235/ Translated version: https://urlzs.com/X4te9 Can you test it? Yes! please do. We are currently looking testers for android version this week with testing for ios version scheduled for next week. If you'll be interested in trying either of the version, please let me know! We'd really appreciate it <3 Release Plan With everything ready from the game side of things, we are just waiting to finalize with one of publishers we are talking to and then go full steam ahead. Hopefully it won't be long before we have a date finalized. Trailer We are working on an updated version of the trailer, however here is a slightly older version that can you the gist of the game! Trailer link: Moving On We have tried our best to ensure the game is a fun enjoyable experience for a wide variety of players. We wanted to stay quiet and just work on the game until we were satisfied with what we had to show. Now that we are, we are moving to most fun phase. The player feedback phase We will try our best to be active and get as many people possible for testing. We really value the player feedback and hopefully after taking it all in and improving the final product, we can finally put out a great game <3 Let me know if you're interested in testing it out!! Also here are some bonus sneak peek on the game https://giphy.com/gifs/defytLSvAJXW7DBtqG/html5
Hey Guys, we are finished with the android beta testing are beginning the ios beta testing next week. I'll send out the TF invite to all those who applied and ping you in the dms If anyone else wanna try it out, feel free to let me know ^^ https://giphy.com/gifs/defytLSvAJXW7DBtqG/html5
Hey guys, with the game nearing release window, I thought I'll share with you all the artstyles in action ^^ A Trail Themes 1) Canvas 2) Shadow 3) Tempo 4) Neon 5) S.tempo 6) Noir 7) Amalgamation Our final level and the game's magnum opus. It's the largest level in the game and also the most challenging one. As the name suggest, for this we went back to all the previous themes, capturing their unique essence and the bringing it together as an amalgamation of them all. Visually the level feels like a final send off to the previous levels as you wind off the game. I wanted to showcase some part of it but we rather have the user find it out as they eventually play it in game. Hopefully it lives up to its intended design and give them an experience worth remembering!
Hey Guys! We previously shared the various art themes used in A Trail. Today we are going to cover our main menu/hub area. It's in a form of a room. The central theme of the game always has been the different mediums of creative expression. How people use them to create and inspire and also how people can sometimes lose themselves into them. Now without further ado, lets enter The Room! Inside the room, you find all the objects tied to these creative expression. Each object correlates with a creative medium and have it as a theme. For example the Rhythm theme has the music box as its central object, whereas the Shadow theme has the fireplace as its central object. Not only that, there is also a Day and Night cycle in the room, in order to capture the essence of player losing the track of the time, as minutes turns into hours, hours into days into months into a passion. Lets take a quick look at that cycle and other special features of the room! (Note: The above images are heavily compressed in order to fit in the gif size limits.) The Room's design is clean, minimalist but still remains very accessible. Housing all the levels, options, social features and the different modes, the room never feels cluttered or vague. It's easily navigated through simple flicks/swipes or the navigation button on the sides. Lets take a quick look at all the different room states. All have their long animations and visual effects corresponding to the object and day/night cycle but we'll only take a quick glance at their startup for now! Well there is only last room state we didn't get to see yet. The dark and gloomy state you find the room in when you switch to the Survival mode of each level. Reflecting the tough challenge ahead, it captures both the excitement and the nervousness that the mode brings worth in layers. We'll go in depth on it later! In the next update, we'll be covering the modes available in the game. What they entail and also cover the future modes we have planned for the players. Thank you for your time, have a great day ahead! See you guys in the next update!
Hey Guys, Time for another update! We've been busy with back to back releases in Japan. The premium and freemium ios version should be out in the coming week there! Now that leaves us to move on with the global release! Our release experience in Japan has taught us a lot and help improve the game too, taking in the Japanese player feedback. If you wanna read a Japanese review of the game, please check it out here! Android premium review: https://appget.com/appli/view/73235/ All hands on deck as we move on with the global premium ios release now, can't wait for you all to try it out