A Trail....

Discussion in 'Upcoming iOS Games' started by Shunmaru, May 18, 2016.

  1. Shunmaru

    Shunmaru Active Member

    Apr 20, 2016
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    #1 Shunmaru, May 18, 2016
    Last edited: Jan 25, 2020
    Hey Guys, we are an indie studio called Tryhard Ent.
    Just wanted to share with you guys information regarding our first release, A trail...
    Would love to hear your feedback on the game. We are planning on releasing it on August 2017 :D


    A Trail...

    Developed by: Tryhard Ent.
    Release: August 2017
    Model: Premium, Price TBD. No IAP or powerups.
    Content: 65 + 20 levels (65 in base game, next 20 through free dlcs)
    Platforms: iOS, Android, PeeCee
    Modes: Main Game, Exhibition, Survival, Snapshot

    [​IMG]


    [​IMG]

    [​IMG]



    Introduction

    A Trail is a fast paced & addicting 2D Platformer game. The game uses its addicting simple core mechanics and interesting level design to provide the player with challenging platforming, fast paced gameplay and a freedom of expression. The game gets the player to keep on replaying the level and finish it through trial & error.

    The player has the freedom to either adopt a risky fast paced playstyle or a slower but safer playstyle. They must finished the level as fast as possible while dying the fewest amount of times. Levels are connected via checkpoints. 5 levels are combined to make one huge level/world. There are seven chapters, each containing two worlds.

    Player's character in A Trail is a blob of paint. More about that in Art Style section.

    [​IMG]

    Gameplay

    The basic principle behind A Trail is the first law of Thermodynamics, which basically means that energy can’t be destroyed and is instead transferred. An object’s energy is related to its size & speed. Change in either mass or speed will transfer energy and affect the other property.

    Thus the principle behind A Trail is simple:
    Gain in mass = Loss in speed = Gain in Jump Height
    Loss in mass = Gain in speed = Gain in Jump Length

    The magnitude of speed increase depends on the magnitude of the size loss.

    Controls

    The player has only two controls: Jump & Concentrate (Decrease Size)

    At the start of the game and in its idle state, Blob’s size will increase automatically, also slowing it down. The player can tap & hold the ‘Concentrate’ button to decrease its size thus increasing its speed. As soon as the player lets go of the button, its size starts increasing again.

    The player can tap the jump button to...jump.

    [​IMG]

    Art Style

    Visually the game area will represent a canvas, with the players’ character resembling a moving blob of color. As they move they paint their path on the background, while leaving their mark on the platforms through the dripping color.

    When the player collides with an edge and dies, there is a splatter and his trail ends. As the player respawn they again begin the painting, however this time their color is a bit darker than their previous run. The previous trail is still present on the background, and gets a bit lighter with each death.

    There are seven different artstyle variations,each reflecting the story section the player is in.


    [​IMG]

    [​IMG]

    [​IMG]

    Also the game is still in development. Those screenshots are rough in game concepts. I'll post the polished screenshots soon.

    Feedback is highly appreciated. If you guys want to beta test or want a promo code once the game releases feel free to let me know. Have a great day peeps, hope we deliver a great game for yall :D
     
  2. coolpepper43

    coolpepper43 👮 Spam Police 🚓

    Aug 31, 2012
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    I like the style of this, any vids?
     
  3. Shunmaru

    Shunmaru Active Member

    Apr 20, 2016
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    Not yet, however I am planning to create a promo video soon.

    I do have the gameplay video of the game when it was in the prototype stage.
    It's barebones visually, but can convey you the gameplay perfectly.

    if you want I can post that video here as a substitute. Let me know :D
     
  4. coolpepper43

    coolpepper43 👮 Spam Police 🚓

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    Sure that would be great. Plus it's always interesting to see prototype videos
     
  5. Shunmaru

    Shunmaru Active Member

    Apr 20, 2016
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    #5 Shunmaru, May 18, 2016
    Last edited: May 18, 2016
    I know, here you go :)
    It doesn't have the paint feature, ill post the latest video once I have recorded the latest build.

    https://www.youtube.com/watch?v=OQEzhRGZ3Vg
     
  6. coolpepper43

    coolpepper43 👮 Spam Police 🚓

    Aug 31, 2012
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    Wow, now I am completely interested! This looks amazing! Count me in for a promo please.
     
  7. Shunmaru

    Shunmaru Active Member

    Apr 20, 2016
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    Ahh man thanks, will do :D
    Hope you like the end product too.


    Btw coolpeppero, are there any reviewers here?
    Would love to give them the codes too when the game is done ^^
     
  8. coolpepper43

    coolpepper43 👮 Spam Police 🚓

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    Lavender is usually always up for reviewing. I am sure you will start getting a bunch of offers in the next 24 hours. Trust me.
     
  9. Shunmaru

    Shunmaru Active Member

    Apr 20, 2016
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    Ahh neat, hope you're right ^^

    Cheers!




    P.S: Added the prototype video in OP :)
     
  10. coolpepper43

    coolpepper43 👮 Spam Police 🚓

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    Congrats on getting featured on TA!
     
  11. Shunmaru

    Shunmaru Active Member

    Apr 20, 2016
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    #11 Shunmaru, May 18, 2016
    Last edited: May 18, 2016
    Hey man, thanks! I just saw your message after waking up and then saw the feature.
    Feels so good and really motivating. Happy that we made this thread and got your feedback too :D


    We are planning on running a promotional offer at the game's release where you get the game for free if you finish our chosen level(checkpoints disabled) without dying. Something along those lines. Let me know if you think it's a good idea or if you have a better idea :D

    Cheers!
     
  12. Shunmaru

    Shunmaru Active Member

    Apr 20, 2016
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    Hey guys,

    We need to decide the last two art themes for the last set of levels.
    Which two from the list will you guys prefer?
    These are the concepts, they will have different level of color manipulation in game.

    Let me know ^^

    [​IMG]
     
  13. Shunmaru

    Shunmaru Active Member

    Apr 20, 2016
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    Hey all, so we need to finalize our main character.
    He is in a shape of a colorful, gooey blob. We have to choose one from the concepts below.

    If you guys have any preferences from the below concepts, do let me know :D

    [​IMG]
     
  14. DonnyDJ76

    DonnyDJ76 Well-Known Member

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    My preference is to get the game out. A blob is a blob. Any of the above
     
  15. Shunmaru

    Shunmaru Active Member

    Apr 20, 2016
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    Ahaha, fair enough, point noted :D
    We are trying to put the game out by June 21st.

    Trailer coming soon!
     
  16. coolpepper43

    coolpepper43 👮 Spam Police 🚓

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  17. Shunmaru

    Shunmaru Active Member

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    Thanks! We are using an amalgamation of the blue and orange one.
    Working hard to get a trailer out with the polished art :)
     
  18. GalacticThumb

    GalacticThumb Well-Known Member
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    Blue or Pink I prefer the pink (1st)

    3 and 6 for the themes :)
     
  19. ksr

    ksr Active Member

    Apr 9, 2016
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    beta test?

    Loving the art direction! Especially the variations. Reminds me of Patatap.

    I'd love to beta test, at [email protected], or use a promo code.
     
  20. DonnyDJ76

    DonnyDJ76 Well-Known Member

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    Sweet! Instant purchase/download!
     

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