Hello TA gamers! I'm Lucia, an artist at Magic Cube. We've been working on various games, and finally, we can reveal one of them. We are so excited! This is a hyper-casual called <Jumping Shot>. We are trying to release the game in August, and I'm going to try to post WIP vids or screenshots of this game in this thread until the launch. Please looking forward to it. See you again soon!
This is the second reveal GIF of <Jumping Shot>. The alchemist, one of the classes of the game, uses a poison of potion to attack. It bounces off the walls, so you can attack monsters in a different way than the knight. In addition, the game has the option of choosing between performance and quality modes.
That’s... jumping “throw”. The trajectory of the potion seems very random. How can a player predict where the potion lands?