So as some of you know my company released Juggler last weekend and we submitted a new game called Flip 3 (link redirects to a YouTube video) earlier today. Both are $0.99 games that we feel are fun and simple little games. We don't think we're blowing minds with these two games, but we do think that they are worth the admission price if you like these styles of games. One thing I've been told though is that I could help Juggler sales by releasing a Lite version. So that's what I'm thinking about doing. However with a game like that I'm not sure how one can make a Lite version that's worth playing yet keep the player wanting more. So let me run my idea by you guys and, if you'd be so kind, let me know what you think or share your ideas for how I can make a Lite version that doesn't make the full version worthless. The two main things in Juggler are the online leaderboards and the ability to customize the playing experience. So what I was thinking for the Lite version is disable the online leaderboard submission (but let the user still view the leaderboard) and lock the player at 4 balls with smiley faces. In my mind this lets the user experience the game for free and then, if they enjoy it, they can buy the full thing. However, I'm worried that players will just accept the shortcomings and keep the free version instead of converting to the full version. This obviously isn't good for me, but it also isn't as fun for everyone because the more people competing for the Top 50 leaderboard, the more fun people can have. So what do you guys think? Does this sound like a successful Lite version? Or is there a better way to make a Lite version? Or is this sort of game just not able to be turned into a Lite version? Thanks for any answers or thoughts. I'm really trying to make sure I can make games people want to buy and provide them with the ability to know before they spend their money that they will enjoy the game. So even if not for Juggler, for my future games I appreciate all the feedback I can get.