At least you understand. It's like sky diving in the app store. Once you take the plunge ain't no turning back. One star reviews are accurate for this game Same as the people who love it and give it 5 stars I cannot fathom why people love it but that's what makes the world go round. Congrats on the success. I redownloaded it and gave it a chance before giving my review. I gave it 45 minutes and then I realized it's repetitive. Don't spend my 20 cents all in one place
Thanks for giving it another shot. Again, no hard feelings what so ever. I completely respect that you don't like it. And I am in shock as to how it even made it this far in the App Store. I definitely felt it could have been the #1 RPG. Never in my wildest dreams did I ever think it'd get where it is today.
Thanks I really liked the game, well worth .99 in my opinion. Reminded me of many hours playing MUDs with ASCII maps.
Great game. I'm happy it's doing so well. Minor spoilers (just discussing the mechanics) Spoiler I love how the whole thing fits the iOS 7 aesthetic. This could've been done in a much less polished way but I appreciate that it wasn't
Looks intriguing. Getting this once the backlog empties up a bit. Congrats to the dev for your success.
Can someone explain to me why this has suddenly jumped to the top of the app charts, after all this time of being on the AppStore? I got this such a long time ago for free, and now it's a huge hit, out of nowhere mind you, and now it's #1 on the AppStore? What provoked this?
From what I've gathered so far. It seems that a lot of the original media coverage I got was predominantly in the United Kingdom. After a few months, it went viral in the UK, which some how got enough attention to make it go viral in the US. But I'm only speculating at this point (that's a nice way of saying I have no freaking idea why)
Geez... the game really raced to the top now. Deserved, the dev must be "swimming in money" right now. Glad that this game, so full of personality and meaning, went up so high. This game is the best example for "gameplay over graphics". If I may ask: at this spot in the Charts, how many copies are sold every day? But I assume that the short "free" campaign also did a lot for the current success.
Vovin makes excellent points that it's refreshing to see such an experimental game with minimal graphics do so incredibly well. A Dark Room really caters well to the ergomonics of smart phone gaming and play at your pace but challenging content. Hopefully we see more of this - when will the A Dark Room clones start?
I haven't played the browser version. Specifically, what narrative aspects were unique to the iOS version?
Haha, thanks! I also wrote that in the sale thread: "Everybody with only the slightest sense for unusual games should own this. It's surprising and has actually more story than a ton of other games." I love the movie that runs in my head when playing that game. That's the key to more enjoyment: visualize the game. Let it run in your head. I always see myself hurrying back to the starving, dying fire, a bearded man in ragged clothes. Then my village grows, people build huts... at night, yellow eyes stare out of the forest's darkness at my little village. Then it's time to move out and explore, so I gather the things I need the most and sneak through the landscape. It's all about your mind. Let your imagination play the game. It's a bloody brilliant experience.
I've kept a developer log of everything I've been through with regards to building and promoting the game if you're interested in reading (it's long): http://amirrajan.net/a-dark-room/#adarkroomstory
What a great read, thanks for taking the time to maintain such a detailed devlog Seriously, congrats. I've seen too many talented devs close or never get the success they deserve. So for this haunting text adventure experience to be such a success, it's just great to see.
First, great game on iOS~~~but I have finished the game for the 3rd time without building any huts, however, the ending is the same (driving the spaceship up to universe). The only difference is that some words were changed a little bit. Why? I thought the alternate ending should be more different. And during the 3rd game try, some words jumped out when I was dead for the first time. Is this the reason I missed the alternate ending(we can't die??)???
Game Impressions At first surprising, slow build, then a giant sucking sound as I was drawn into this minimalist mysterious world. The hold was strong enough that I was disappointed to leave the world after my game was over 5 hours later. I may yet play it again. The genius is in the minimalist user interface. I've never seen anything like it before. Thank you for the time and care you put in to this.