I totally agree with Oooooomonkey. It's sort of criminal that A Dark Room hasn't gotten more attention. At first it's deceptively simple managing resource acquisition by taping on a series of progress bars once complete to "harvest" resources but then you start to expanding population and building new elements that unlock different possibilities. The world exploration and combat is pretty grad using a simplified JRPG style tap approach with limited heal option. Since I unlocked world exploration I haven't been able to put A Dark Room down, I can't imagine this being a browser based game because there's a lot of material that takes time to unlock (it's not casual or quick play).