A confession: I hate the IOS dev environment!

Discussion in 'Public Game Developers Forum' started by karlth, Jan 14, 2012.

  1. Jon914

    Jon914 Member

    Nov 21, 2011
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  2. iancahill

    iancahill New Member

    Jan 23, 2012
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    Not to sound like a sales pitch, but I work for a company called RareWire and we have been working on a programming language to let you build iOS and Android apps outside of X-code. It is XML based and super easy to learn.

    You do still have to submit your app through Apple of course and deal with all the provisioning profiles, but we are trying to simplify the development part. check out our site and sign up for our beta of our App Creation Studio, it might be the reason to keep going! www.rarewire.com

    Also, I know this is my first post, but honestly I am not a bot pitching my brand. I am real (@iancahill on twitter) I just want to relieve xcode headaches!
     
  3. Ovogame

    Ovogame Well-Known Member

    Sep 25, 2010
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    Game Developer
    Morestel, France
    I don't mind too much about XCODE because I am only spending like 1% of my time with it :)

    99% of my time is spent on my PC with MSDEV. I made my own cross platform c++ 2D engine and it means that I can create my game on the PC, then simply move the code and the data on my mac when I want to test on the actual device. And it works like a charm... I'm so glad that I am only using XCODE to actually test on the real device, my dev time is almost 100% spent on the PC. It is so much faster to develop. Press F5 and I am immediately in the game, I can create my own tools & editor to create my levels on the PC. And what I see on the PC editor will be exactly what I'll see on the device. The best part is that I get 3 versions (PC/MAC/iOS) for the price of 1. I am really thinking about releasing this ... but I am wondering if there are an audience for this stuff.

    JC
     
  4. FunInfusedGames

    FunInfusedGames Well-Known Member

    Sep 7, 2011
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    Game Developer
    Madison, WI
    Coming from a Microsoft environment, Xcode is a clunky, unfriendly, generally awful IDE. I wish Apple would take a look at what Microsoft has done with Visual Studio and just do that too. Probably the most frustrating aspect of iOS development so far has been using Xcode (and missing how nice Visual Studio is).
     
  5. eJayStudios

    eJayStudios Well-Known Member

    Oct 17, 2009
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    Same here.. After many years in Windows using Delphi, then VS, XCode looked like 20 years back in time. I don't even like Mac OS that much, somehow I find Windows much easier to navigate (probably because I used it for long time).
     
  6. FunInfusedGames

    FunInfusedGames Well-Known Member

    Sep 7, 2011
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    Game Developer
    Madison, WI
    I still have trouble w/ Macs different keyboard shortcuts. Ctrl+V to paste seems to scroll me near the bottom of a page... WTF was that!!!

    Considering the majority of my game is C++, I should really look into how to develop it on PC instead and do minimal work on the Mac.
     
  7. LiamAtDevour

    LiamAtDevour Well-Known Member

    Feb 1, 2012
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    Co-founder/Programmer at Devour Games
    Brisbane, Australia.
    It took me several hours to work out how to put an already existing project onto my iPhone for the first time. All of the provisioning profiles and app ID's and everything seemed so illogical and unnecessary. Once you've done it a couple of times though it's super quick.

    Also, this was just after I'd bought my Macbook Air and hadn't used a mac in ~6 years, so that didn't help me make my way around.
     

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