I don't know how much work it would be, but I think it'd be nice if you could place markers on the map (both dungeon and overworld maps). This could help you to remember what areas you've already been to, or where treasures or something are that you couldn't reach. Maybe just a handful of icons you can place anywhere and also remove. Or possibly just something like several basic shapes that can mean whatever you want them to mean. I'm sure it's not the only game, but BotW let you do something like this.
So, I have beaten the game. While I am interested in playing as an archer, I think I will wait until all the balancing and QoL things are applied. I am attaching stats of my character and that of Nameless right before the last boss. I am sure my level as well as stat values are quite overkill because the last boss died in 5 seconds.
... I use pet as support mostly in earlier phase (I have Mage build too) ... nevertheless I love walking in and out dungeon without much trouble ... now if the pet will automatically destroy crate and object, that would be perfect ... BTW, how to use Evolution at Pet ? and can someone give Hi Res picture of their World Map ? I'm looking for dugeon all over but only can find few ... ... No +New game ? Oh well, I'll just manually backup my old save so I can replay it in other time ... (I found the android version save, and Steam save too)
I got a few pets for each character and regret investing the time and a few ability coins into it. Your heal/regen party spells only work on YOUR pets. Which is weird because revive works for any of them. 10 pets is a lot...I don't know, I like the idea of having one or two pets, but it seems they aren't strong enough. And then having a bunch of them is just messy. Especially when there are traps. I'm thinking about holding off on playing this until there has been more updates and balances, and then starting fresh when some of the mechanics are more clear.
I don’t know why you want the new game plus mode. It’s not like this game has multiple endings. Evolution item can be used when you have the stat window for a pet open. As of the map... I think the part of the fun is to explore the world yourself.
That is another balancing issue with this game. Pets you can capture towards the later stage of the game totally outclass a pet you captured during the early stage of the game that went through multiple evolutions. I can’t agree more about holding off with this game until multiple updates are applied. The current state of the game feels so raw. The amount of bug fixes and balance/QoL changes the dev made since the release gives me a feeling that we are doing the beta testing.
I don’t know if this helps but this was the first google result I got. https://web.archive.org/web/20160904190038/https://developer.apple.com/library/ios/documentation/Miscellaneous/Conceptual/iPhoneOSTechOverview/CoreServicesLayer/CoreServicesLayer.html#//apple_ref/doc/uid/TP40007898-CH10-SW30 Also yarielist posted above that he was able to find the Android and the Steam saves so maybe they are compatible??
... Lv.18 ... try to re-challenge snake pit - snake room ... I can wipe it all in less than 5 second (with pet) ... try to grind there ... Luppy Ruins, Fort Hinuol might give more challenge ... Lv.25+ Grind place at Giirhund's Den ...
... NOT compatible, I already tried it by manually copying to other version Android <=> PC unless there's converter ...
... Because it's REALLY HARD to become "stable" at early game, so I want to breeze it at 2nd gameplay if possible ... and for MAP, it's sometimes kinda confusing which part / section can be entered ...
I can’t figure out how to equi itens in the quick bar... When I try to move the item to the bar it drops on the floor...
Thanks for your help. What weapon do you use ? I’m trying to use a wand and it said my wand skills aren’t high enough. How do I increase that ? Sorry for the questions !
Thanks everyone, The new patch 1.30 is now available! - Move all creatures to storage button - Perma delete creature button (from storage) - Khennle quest gives correct dialogue after - Fyued quest "Beat everyone in Rhunden" fixed - Fishing skill EXP gain increased a lot - Autosort puts equipped items at front - Show Ladders on dungeon maps (helps not being lost) - Reduce cooldown on weapon burst skills - Blinmo quest - creature show - felworm fixed - Slow/Very slow melee weapons get an attack boost - Dhortu in Coulstell quest item made easier - nerfed poison and disease status time for player - Companion AI improved to use healing spells on you and most likely to use offensive spells - Charcoal mining rate increased (use diff pickaxes for diff quality) - Increase mining quantity --------------- Sorry if I've missed any questions or bugs posted here, unfortunately I've reach the point of being overwhelmed with messages, reports and emails so I'm really sorry. If you have a bug report, chances are I've already got it on my list, and once things have calmed down a bit I'll re-check over these posts to make sure. I want to focus on some mobile things next, such as the "Tooltip" window showing on shop confirm window, getting in the way - and the virtual sticks glitching after you die- and some other stuff. Thank you so much for all your support <3 you are all lovely
... Don't worry, I know you have done your best here ... And as always good work there, having AI companion give more healing will give more gameplay sense of enjoyment ... Mode AI development would be nice ...
... Double / Dual wield Wand ... (Magical projectile barrage woohoo) or if you just casting, BIG SHIELD ...
Well, at the least the companion now casts heals and buffs, and veeery rarely a random offensive spell.